Hmm, I think I didn't explain myself clear enough. I want to have two marines in my map with two different diffuse maps/textures. I can't apply two different textures at once in the import editor, so I hope there's another way to do it.
Excellent feedback guys! I never thought the build-up in trailers was so important, but I see what you mean. And yes, I should've put more protoss in there too, I think I just focused too much on the timing of the clips. I might upload a new version with more protoss, and focus on things such as tension build-up and such. Once again, awesome feedback guys :)
Since I'm seriously considering a career in the film industry I'd like you to watch this trailer I've made and give your opinion on it. Constructive feedback is welcome.
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Hmm, I think I didn't explain myself clear enough. I want to have two marines in my map with two different diffuse maps/textures. I can't apply two different textures at once in the import editor, so I hope there's another way to do it.
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Is it possible to add two different diffuse maps to two different units with the same model at the same time?
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Excellent feedback guys! I never thought the build-up in trailers was so important, but I see what you mean. And yes, I should've put more protoss in there too, I think I just focused too much on the timing of the clips. I might upload a new version with more protoss, and focus on things such as tension build-up and such. Once again, awesome feedback guys :)
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Hi there.
Since I'm seriously considering a career in the film industry I'd like you to watch this trailer I've made and give your opinion on it. Constructive feedback is welcome.
Trailer:
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Thank you :)
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I want to create an ability that will be cast automatically when right-clicking on a structure. Is there any way to make such an ability?
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Ahh alright, thx :D
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You mentioned "trigger" in this one... I don't think I get your idea :P
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@FunkyUserName: Go
Glad that you're trying to help me, but I need a solution where the data editor is the only one involved.
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Dammit. I'd hoped for a solution in the data editor only... I guess there is none :/
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The title says it all; how do I make a damage effect that scales with the amount of health the target is missing?
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Bump, I also want to know more about this. Does anyone know if they're even working on the issue?
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@Stormahawk: Go
Did it work for you?
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@abvdzh: Go
Thx. I also forgot to mention that the target does not receive any damage if the target becomes cloaked while the missile is travelling.
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Sry, I have to bump this thread, because it is still bothering me.