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    posted a message on Turret Defense 2010 -Final-

    Very well. I am just sad that you set your sights so low. Someone else is recreating this map as well. I just hope he has aspirations for something more. This exact map is available on Brood War. Why play this one when that one is available?

    Posted in: Project Workplace
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    posted a message on Turret Defense 2010 -Final-

    I posted this on the TL forums where u posted this. But I will repost it here.

    I understand your idea for Nostalgia and that's awesome, but I think it needs a little bit... more. Here are some of my thoughts: I find it frustrating to see the units named incorrectly, and I understand why you did that, and I suppose that is your choice but personally it is pretty meh. I haven't played it with anyone else yet, but I will be trying it soon. Some units clip the corners a little. I find it still a waste of money to buy the heroes, but this could very well be a factor that is more desirable with more than 1 person. WAY more Spires are dieing than units are slipping through. I very clearly let 6 units through with 17 Spires and I had 3 left at the end. Unless units are needlessly stacking, which they shouldnt.

    More thoughts. This is an awesome map... for SC1. This brings me back to my childhood and brings back happy memories. I did indeed love this map. But we are in 2010 and you advertise that in your game... You have access to the most powerful map making tool ever created for a game. So roll with it. You call this the final version and you seem so content with it... I really don't know what to say about that. This map is great for SC1, but now that we are in SC2 you have SO much further to go with it. Don't just take a map created by a feeble limited engine and remake it in better graphics. Make it what the original designer wishes he could have done back in the day. Here are some ideas I had. Advance it, and make it better or it will never be accepted.

    Something criminally simple: More towers. Turrets turrets turrets and the occasional Photon cannon, that is likely not worth the cost. BORING. Allow us to do a MBS of the Spires or enemy units in order to do a quick scan of how many are left. This would add something to the game I believe. Flashier graphics. Many attacks, big explosions. Less archaic systems. Moving an SCV onto a Circle of Power, when you can easily place a menu to select. Moving Zerglings called $ on bunkers in order to buy things when you can have a building that buys this stuff with Minerals. TONS more Heroes that are actually worth it, and while they shouldn't be amazingly powerful, they should SEEM like it. This may seem odd, but when I got my first Marine, I thought, HELL YEAH! Then I saw him attacking SO SLOWLY doing such small damage and being outrun by most air units. I was just thinking how I wasted my money, not because he wasn't effective but because he SEEMED like a liability because he is so slow and boring. Cooler Interface. If you look around you will see some amazing interfaces that fit very well into the game. Camera Angle Options maybe? Top down would be an interesting choice for this one.

    The map editor you have is so powerful and this map currently doesn't even stand CLOSE to the ones that were made on the WC3 engine. Don't call this the final version, because there are SO many places you can go! Take it and run with it. Improve it, impress people and push the limits!

    I do enjoy this map. But again, I feel like I am playing SC1, so the enjoyment doesn't even last as long as the Tetris or Tower Defense maps I downloaded, even though they are far simpler or less complete. This one has more potential than both of those combined. So use it.

    Posted in: Project Workplace
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