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    posted a message on Beam Help

    I've reduplicated the abilities with the actors, recreated the impact site and it worked. There is something weird with the 'global::' values in the impact and launch sites, I think they're global variables that prevents 2 medivacs from healing the same target.

    Posted in: Miscellaneous Development
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    posted a message on Changing Archon Warp to use 3 High Templar?

    Have you found any clue yet ? I'm also interested in this.

    Posted in: Miscellaneous Development
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    posted a message on Beam Help

    Have anyone made any progress on beam creation yet ? I'd like to know if someone managed to get a beam functioning. I don't quite understand how the launch/impact actors of beams interact with each others ...

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    I'd luv a tutorial about beams creation and multi-targets attacks.

    Posted in: Tutorials
  • 0

    posted a message on Beam Help

    @Xolsom: Go

    Hopefully that's not a bug with the actors and only a mistep in the creation process.

    Posted in: Miscellaneous Development
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    posted a message on Beam Help

    @Xolsom: Go

    The events are linked to these three actors:

    • Regenerate Beam (actor type: Beam (Simple))
    • Regenerate Beam Impact Site (actor type: Site)
    • Regenerate Beam Launch Site (actor type: Site)

    There are no events in the effect type I use (Create Healer)

    Edit: Uploaded the Map

    Posted in: Miscellaneous Development
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    posted a message on Beam Help

    @Xolsom: Go

    I can't right now it seems that my connection is reset each time I try to :s

    Hopefully, I'll be able to post it later. Any Ideas though ?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Beam Help

    I'm currently trying to create a new Healing/repairing beam ability and I need some help from map gurus.

    I based my new beam on the medivac heal beam and here is what I've created so far:

    Ability:

    • Regenerate (Abilty type: Effect - Target)

    Actors:

    • Regenerate Beam (actor type: Beam (Simple))
    • Regenerate Beam Impact Site (actor type: Site)
    • Regenerate Beam Launch Site (actor type: Site)
    • Regenerate Model (actor type: CActor Model)
    • Regenerate Sound (actor type: Sound)
    • Regenerate Sound Start (actor type: SoundOneShot)
    • Regenerate Sound Stop (actor type: SoundOneShot)

    Effects:

    • Regenerate (effect type: Create Healer)

    Models:

    • Regenerate Beam (parent: PersistentSpellFX)
    • Regenerate Model (parent: PersistentSpellFX)

    My issue is that the unit using the Regenerate ability moves to its target and heals it but the beam doesn't show and the healing model keep looping on it.

    I've checked all the Events+ related to the Medivac healing ability (launch/impact/beam) and created the same for my ability and its still not working.

    Does anyone have an idea about what I may have missed ?

    Edit: I'll post some screens of my Events+ later

    Posted in: Miscellaneous Development
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