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    posted a message on "Falrinth's The Thing" early beta tests

    Hi - I played your map several times now and I really like it. There are a few suggestions I have (just signed up, just for this ;)) - maybe you'd like them, too:

    1. The Chat: Don't know, if this is doable, but it would be awesome if the chat worked only in a specific radius. So if I'm the thing and kill a lonesome survivor his screams and accusations won't be heard by anyone. Maybe you could disable the normal Chat and instead let the text pop out over the head of the speaking survivor, or something...
    2. Some other little gameplaystuff: Disable unitsharing, it just breaks the concept of the game. And maybe don't send any message when someone dies, especially not the paranoia-ones. They always proof the teamkiller to not be the thing. Or only send anonymous messages: "Another survivor fell...". On the other hand, if a thing is beeing killed, I think the playername can be given. One last thing, here - is it wanted, that dead players can use the infested to attack the thing in thing-form? Maybe I just have another picture of their role, but I think, they should team up (or be forced, to).
    3. One thing concerning balance: I think auto turrets are not good, the way they are atm. Build two of them in the top left corner, as soon as you can afford and you'll have a steady and very high income allowing you, to build turrets at many other spawning positions and run around without fear of anything... Their are several possibilities to fix this. The one, I like most is not giving income for towerkills - in exchange one could make them a little stronger, or let them level, too. In any case, their purpose would remain a defensive one, you couldn't afford to build many, there was no fight for the best towerplaces (the last games I had, I ran around solo, because you do not really need a "team", in contrary, it's much better to have your towers spread over the map and get most of the kills). Another was, to just make towers more expensive, but I think that would not really deal with the problem...

    Hopefully this is an ok place, to post opinions, I'm looking forward to see the map evolve. :)

    Posted in: Project Workplace
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