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    posted a message on TPS map

    From what I heard there will be no update coming in the next couple months to fix the tps lag. I believe the main reason for this is because StarCraft2 is an RTS and thus has been configured for the best RTS results.

    Zombie games are fun but this thing about them is they are short lived. You will need to make something super competitive and for it to last on Battle.net About TPS the main reason you dont see them on battle.net is the lag.

    I've seen a couple TPS that didn't lag so its all about map design and how you go about it. I'm currently looking into making a good TPS camera without lag. Although I dont know if its possible on battle.net

    If you need a TPS engine just search the forum and you will find a couple you can download. Good luck (make a video)

    Posted in: Project Workplace
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    posted a message on [Trigger-Actor / Data-Actor] Dynamic SkyBox

    Okay I've decided to use a skybox for a cinamatic scene in my rpg problem is that doodads that hang over the map bounds appear black instead of there natural colors. Do you know a fix for this?

    Posted in: Tutorials
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    posted a message on (Solved) Critter to Monster (Help needed)

    figured out how do to it.

    For people who look this up in the future this is what you need to change in the data editor.

    1. Open on critter you desire to make attackable
    2. Go into the main charter setup and change the editor flags. Uncheck "default to neutral player" and check "Hostile Default"
    3. After this you will also want to scroll down and edit unit flags make sure both untargetable and unselectable are unchecked.

    Hope this helps someone not take 10hours trying to figure this all out. Oh btw if you placed critters before editing them in the data editor you will need to delete and replace them to make them hostile/attackable.

    Posted in: Data
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    posted a message on How to remove Duplicated Units standard links?

    also this you may reduce the size of the model easily in the data editor without a new model of your unit.

    Although if your looking for a new custom model or a simplistic model to conserve video graphics, Catalisk's way is the correct one from my little understand of how things work.

    Hope you are able to figure everything out from our ideas. Thanks for being a member of the forum.

    Posted in: Data
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    posted a message on Soundtracks?

    interesting idea I hadn't thought about doing that. Not sure how its dont sorry to say but good idea.

    PS: make sure the music isn't copy righted

    Posted in: Data
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    posted a message on [Trigger-Actor / Data-Actor] Dynamic SkyBox

    I ran across this article a long time ago. lol Was very happy to see a skybox. I dont think we will ever see any games with one but we ca always hope.

    Posted in: Tutorials
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    posted a message on (Solved) Critter to Monster (Help needed)

    right-click attack the "A"/Button-press Attack works fine

    Posted in: Data
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    posted a message on (Solved) Critter to Monster (Help needed)

    I've been trying for the last 5 hours to attack a urubu critter with a marine like it was a zealot.

    My problem is I've checked flags and eveything seems fine. Unselectable and untargetable are both unchecked. I'm not fimiliar with anything else that should be proventing my marine from attacking an urubu.

    Also checked and my custom urubu is on the hostile 15 team. so thats not the issue.

    Does any one dare try to answer this question? Please help

    Posted in: Data
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