You just have to 'modify player property' "resources" its an action in the trigger editor.
I'm not sure about victory conditions but i know you set it up in triggers.
Try using something like if then else.
in "if" put your condition
in "then" put your trigger action victory for player _
lol this TPS has been around forever. I used it to start work on my second project. Currently i'd half to say there are a few things that need to be improved for this engine but over all its a great choice.
Okay i've created a custom UI based on the new method. Recently when i reorganized my triggers my UI stopped being hidden from the triggers i had set to hide different elements.
I've attached two pictures below that show the triggers i'm using and what is happening in game.
A FPS can be done. Thing is it can't have the traditional FPS feel.
For example I worked on a FPS map for a while and if I wanted i could have made it work. Yes I know the lag on battle.net is bad but their are work arounds.
I played your map illidans911. I really like all the extra stuff you added but it lacked good animations. Okay here is a video of what you can do. Trust me unless you have over 80hrs to look upstuff and get frustrated dont try it.
Yep my entire map is done the correct way. So I'll have no problems what so ever when the next patch comes out. Thanks for the warning though zeldarules.
Okay so i figure i need to put my put Minimap Border inside Minimap Panel but wouldn't that mess up the reference call for name="MinimapPanelBorder"? How would i go about changing the reference correctly?
Okay so basically i'm saying i don't know how to do that.
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do you know what the game crashes about 80% of the time?
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I haven't heard of that problem be for. Make sure your logged off of the star craft 2 game.
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@Malgamarium: Go
Okay if then else is a trigger action.
I've attached a video below that starts explaining how heros are made. The links below are the parts of the tutorial.
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You just have to 'modify player property' "resources" its an action in the trigger editor.
I'm not sure about victory conditions but i know you set it up in triggers.
Thats how i would do it basically.
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Okay thanks never thought about hiding them using my layout. Thanks for the help.
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highlight everything in your trigger, left click and copy as text. Post that here and i'll tell you what you did wrong.
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I've attached a imagine below of what i'm talking about.
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lol this TPS has been around forever. I used it to start work on my second project. Currently i'd half to say there are a few things that need to be improved for this engine but over all its a great choice.
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If it doesn't lag in your map right now if done right it wont lag with it being a TPS or FPS.
<reply 333416>> I started with an engine but upgraded mine too much to be called the same engine.
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Okay i've created a custom UI based on the new method. Recently when i reorganized my triggers my UI stopped being hidden from the triggers i had set to hide different elements.
I've attached two pictures below that show the triggers i'm using and what is happening in game.
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I'm made a video answering your questions. Its currently being compressed so i'll upload it to youtube tomorrow and post it here for you.
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A FPS can be done. Thing is it can't have the traditional FPS feel. For example I worked on a FPS map for a while and if I wanted i could have made it work. Yes I know the lag on battle.net is bad but their are work arounds.
I played your map illidans911. I really like all the extra stuff you added but it lacked good animations. Okay here is a video of what you can do. Trust me unless you have over 80hrs to look upstuff and get frustrated dont try it.
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Yep my entire map is done the correct way. So I'll have no problems what so ever when the next patch comes out. Thanks for the warning though zeldarules.
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Works like a charm. Thank you so much Helral once again your experience helps my make my map even more cool.
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Replay for help
Question?
Okay so i figure i need to put my put Minimap Border inside Minimap Panel but wouldn't that mess up the reference call for name="MinimapPanelBorder"? How would i go about changing the reference correctly?
Okay so basically i'm saying i don't know how to do that.
Code