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    posted a message on The Final Frontier 2 (video)

    do you know what the game crashes about 80% of the time?

    Posted in: Project Workplace
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    posted a message on Need some... Guidance.

    I haven't heard of that problem be for. Make sure your logged off of the star craft 2 game.

    Posted in: Triggers
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    posted a message on Need some... Guidance.

    @Malgamarium: Go

    Okay if then else is a trigger action.

    I've attached a video below that starts explaining how heros are made. The links below are the parts of the tutorial.









    Embed Removed: https://www.youtube.com/v/2ktGRw95eLM?fs=1
    Posted in: Triggers
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    posted a message on Need some... Guidance.

    You just have to 'modify player property' "resources" its an action in the trigger editor.
    I'm not sure about victory conditions but i know you set it up in triggers.

    • Try using something like if then else.
    • in "if" put your condition
    • in "then" put your trigger action victory for player _
    • in "else" put nothing

    Thats how i would do it basically.

    Posted in: Triggers
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    posted a message on UI elements not hiding

    Okay thanks never thought about hiding them using my layout. Thanks for the help.

    Posted in: UI Development
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    posted a message on Need some... Guidance.

    highlight everything in your trigger, left click and copy as text. Post that here and i'll tell you what you did wrong.

    Posted in: Triggers
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    posted a message on Need some... Guidance.
    1. To scale buildings you will need to find the building under the units tab (like i showed in my video for probe scv and drone)
    2. Select the unit you want to edit
    3. After you find the building simply look in the bottom left hand box and select the buildings actor.
    4. From there you will look on the right side and pick the art - scale option
    5. Set size of your model


      I've attached a imagine below of what i'm talking about.
    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    lol this TPS has been around forever. I used it to start work on my second project. Currently i'd half to say there are a few things that need to be improved for this engine but over all its a great choice.

    Posted in: Triggers
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    posted a message on Naz^Zombies

    If it doesn't lag in your map right now if done right it wont lag with it being a TPS or FPS.

    <reply 333416>> I started with an engine but upgraded mine too much to be called the same engine.

    Posted in: Map Feedback
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    posted a message on UI elements not hiding

    Okay i've created a custom UI based on the new method. Recently when i reorganized my triggers my UI stopped being hidden from the triggers i had set to hide different elements.

    I've attached two pictures below that show the triggers i'm using and what is happening in game.

    Posted in: UI Development
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    posted a message on Need some... Guidance.

    I'm made a video answering your questions. Its currently being compressed so i'll upload it to youtube tomorrow and post it here for you.

    Embed Removed: https://www.youtube.com/v/61cYukpZrns?fs=1
    Posted in: Triggers
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    posted a message on Naz^Zombies

    A FPS can be done. Thing is it can't have the traditional FPS feel. For example I worked on a FPS map for a while and if I wanted i could have made it work. Yes I know the lag on battle.net is bad but their are work arounds.

    I played your map illidans911. I really like all the extra stuff you added but it lacked good animations. Okay here is a video of what you can do. Trust me unless you have over 80hrs to look upstuff and get frustrated dont try it.

    Embed Removed: https://www.youtube.com/v/QyJgZh13a2Y?fs=1
    Posted in: Map Feedback
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    posted a message on Is there any custom UI with minimap that allow pings?

    Yep my entire map is done the correct way. So I'll have no problems what so ever when the next patch comes out. Thanks for the warning though zeldarules.

    Posted in: UI Development
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    posted a message on Is there any custom UI with minimap that allow pings?

    Works like a charm. Thank you so much Helral once again your experience helps my make my map even more cool.

    Posted in: UI Development
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    posted a message on Is there any custom UI with minimap that allow pings?

    Replay for help

    Question?

    Okay so i figure i need to put my put Minimap Border inside Minimap Panel but wouldn't that mess up the reference call for name="MinimapPanelBorder"? How would i go about changing the reference correctly?

    Okay so basically i'm saying i don't know how to do that.

    Code

    <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer" file="GameUI">
    
        <Frame type="MinimapPanel" name="MinimapPanel">
          <Anchor side="Left" relative="$this" pos="Min" offset="0"/>
          <Anchor side="Bottom" relative="$this" pos="Max" offset="0"/>
          <Anchor side="Top" relative="$parent" pos="Min" offset="55"/>
          <Anchor side="Right" relative="$parent" pos="Max" offset="-50"/>
          <Width val="285"/>
          <Height val="190"/>
          
          <Frame type="Minimap" name="Minimap">
            <Anchor side="Top" relative="$parent" pos="Mid" offset="0"/>
            <Anchor side="Bottom" relative="$parent" pos="Mid" offset="0"/>
            <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
            <Width val="291"/>
            <Height val="286"/>
          </Frame>
    
        </Frame>
    
        <Frame type="Image" name="MinimapPanelBorder">
          <Anchor side="Left" relative="$parent/MinimapPanel" pos="Min" offset="-20"/>
          <Anchor side="Right" relative="$parent/MinimapPanel" pos="Max" offset="25"/>
          <Anchor side="Top" relative="$parent/MinimapPanel" pos="Min" offset="-20"/>
          <Anchor side="Bottom" relative="$parent/MinimapPanel" pos="Max" offset="30"/>
          <Texture val="@@UI/RevealPanelBorder"/>
          <TextureType val="Border"/>
          <RenderPriority val="500"/>
        </Frame>
    
      </Frame>
    
    Posted in: UI Development
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