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    posted a message on [Release] Catalyst

    please.. wrtite a better helptext. people dont get it right now.. i would even do it if you have no time or want to focus on something else.

    oh and what about some commands like -sellall, -sell"type",

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @WhiskyEU: Go i think its rather disturbing that someone just goes afk for 30 minutes..

    okay found the teleport "bug" you have to stop completely to do it. meaning aircraft cannot blink instantly. i dont say thats a bad thing.. just something you need to know before you wonder why it didnt work.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    can you make the middle like an X not like a + please.. the pathing right now is not fit for a + xD

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    i wouldnt focus on items right now. its more important to get the basics right.. income for example is just messed up, as well as infantrie ways, they are just not good

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    and reallly important: the money over time is far greater than killmoney. well then again there is not a good working denie\lasthit system in place so you need to find a way to reward better players over the weaker ones

    -remove drones again from fighter -_-

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    dont do that.

    oh and aircraft has way to much armor slots

    -make leaver NOT be controlled by ai. they just feed and are of no use.. better control them per hand

    -needs reward for kills

    -aircraft stops when upgrading

    Posted in: Project Workplace
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    posted a message on No point in creating more maps - popularity sort

    as long as there are maps like zerg swarm beta on rank #2 its not the system that is fucked up.. it is the users.

    Posted in: General Chat
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    posted a message on [Release] Catalyst

    you can leave the spawnplace with aircraft..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    oh then i am sorry.. its the other way around that does not work without energy. well i dislike it anyway^^

    -after unequipping the scout drone item, the scout drone remains. this is not in line with the other drones.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @Libra350: Go do the math..

    + 1,5 Energy - 1 Shield

    this works on level one where you have a Shield regeneration of 1, but not on lvl 2, 3, 4 where you still will have shield regen 1 therefore getting the exact same amount out of it as on level 1 because you have to wait 2, 4, 8 seconds until your shield charged enough to use it. they DONT work alone. if you want to use them in any way, you need shield regeneration EQUAL or GREATER than it drains. this leads to buying another item.. in this case an power diagnostic comes to mind.so you have PLENTY of energy over and 2 Slots occupied.. seems not a good tradeoff.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    well.. its designed poorly then. it does not work that way. you will alyays have zero shield and every 3 seconds it converts the energie. you can no have an energypolster with it.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    this shield to energy converter.. it is bad. it drains shields and drains shields and drains shields.. no use with all the other items being way better

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    -when you buy a new vehicel and someone is near.. i dont know. that was the situation, the result was.. i got all the items from my ally on buying a lvl3 dustwing, while his lvl3 dustwing was near

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    blue. i can make screenshots the next time

    well the fighter with 6 rockets is just lame. its not uncounterable.. its plain boring to play against.

    the carrier is not strong enough.. there is one point you get so strong that you faster vaporize his drones than he can build them. limiting to towerspam or running away.

    right now all games i play are more or less heavily focused on destroying the landing towers while almost completely ignoring the enemys. thats not how it should work. i win every game right now.. :\

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @tigerija: Go press it on start, read the 3 sentences there (which by the way only explain the general item system of sc2 AND wc3, which works on every map in the same way), be a good player. right now it is like this: turn of brain, dont read tooltips, click the weapon of your choice until you run out of money, ignore the tooltip which states "left click to upgrade" and ask how to upgrade. everything IS in your face. people just are to lazy to read

    -

    turn on ally colours, join a game.. EVERY ai controlled unit is red. turn it of then its yellow and something else on the map. still no individual colors on minimap but on mainscreen, turn ally colours back on and enemy is red, you are blue. you messed somehting up there. just try it

    Posted in: Project Workplace
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