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    posted a message on Got a job involving bridges!

    Brilliant I found the unit data to edit height. Thanks alot!

    Posted in: Team Recruitment
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    posted a message on Got a job involving bridges!

    Thanks Zarakk, I have tried that but found the pathing editor quite confusing, as it seemed to delete the pathing every time I went back to it, thats why I'm just asking for someone to do it for me as I've sunk so much time into it I just want it done. If someone is prepared to walk me through it though that is great also as I can learn.

    Posted in: Team Recruitment
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    posted a message on Got a job involving bridges!

    Thanks for the reply.

    Ok I found the bridge unit but it stays at a fixed height, too low for the level I'm using. How can I change the height?

    Posted in: Team Recruitment
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    posted a message on Got a job involving bridges!

    Please can someone just fix 2 bridges in the map? Or tell me how?

    Thanks

    Posted in: Team Recruitment
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    posted a message on Got a job involving bridges!

    I am using doodad bridges but units just ignore it. I've tried every tutorial I can find and messed around endless hours on it, but I don't really understand the pathing editor.

    Posted in: Team Recruitment
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    posted a message on Got a job involving bridges!

    The short:

    I am looking for someone who knows their way around the data editor enough to make some bridges of mine walkable because I am a cretin who cannot work it out!

    The long:

    Basically I'm not all that great at the data editor, so my map has been suffering from an annoying bug from pretty much the day since I decided to include bridges. That bug is I couldnt workout pathing so its done using triggers to keep the units up in the 'air' so it looks like their on the bridges. I've sunk many hours into trying to work this out but to no avail. The downside of triggering the effect is when units walk on and off the bridge the region and the cliff edges don't exactly match so you get some units shooting up in the air or on the seabed. I'm just looking for someone who can turn the bridges into actual walkable ones removing this unsightly glitch so I can leave this map without feeling like its still got massive bugs.

    Thanks for reading and I hope someone can help!

    Posted in: Team Recruitment
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    posted a message on Got a fairly simple terrain job

    I'm making a map thats basically triangle shaped map with 3 lanes going around the outside and a centre region, much like the old AOS map on WC3. However my skill with the terrain tool sucks and I cannot quite get the corridors to look right.

    So I'm just looking for someone who would be prepared to spend a little time making it look neater.

    Thanks for looking!

    Posted in: Team Recruitment
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    posted a message on [Release] Genetic Lab Wars

    The map has been updated:

    -Includes a cleaner UI merging the attack dialog, timer and now also displays your current Zerg "Breeding Pods", as in what Zerg spawn each round.

    -There is also a leaderboard displaying how many games you have played and how many have been won. A rankings system is to follow.

    -In game tutorial added.

    -Cleaned up command cards and tool tips to make it more intuitive.

    Posted in: Project Workplace
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    posted a message on VoidCraft

    I think the biggest problem is there is effectively 1 very thin corridor that's barely wide enough for the 3 battleships. All that happens is each team lines up against each other with very little manoeuvring until someone gets too badly hurt so they retreat. The other team then has the upper hand and keeps pushing them back to their mothership and kills them.

    I basically ended up wanting these battleships (because they are amazing) on the starbattle map. It just needs the fighters to travel in wider arcs really.

    Absolutely love the battleships though, very cinematic.

    Posted in: Project Workplace
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    posted a message on Playing a Singleplayer map?

    You can open maps in SC from the single player menu using the play match vs AI (can't remember exact name).

    I don't actually know what folder you have to place the maps in so they show up though so probably not a very helpful post.

    Posted in: General Chat
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Sorry if I'm being thick but I've saved the dialog as the bank file, imported it into my map but how can I use it?

    Thanks

    Posted in: Project Workplace
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    posted a message on Question about Battle.net category filter

    Go to game variants. Select the variant you use, go to the Game Type tab and use the Categories drop down list to select which list to appear in. This should grey out the name and description boxes.

    Maybe you you need to re host the map if you already did that?

    Posted in: General Chat
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    posted a message on fade in/out for specific player

    Ok I'll look into that, sounds possible. Thanks for the help

    Posted in: Data
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    posted a message on fade in/out for specific player

    Hi thanks for looking.

    I want to be able to fade the screen in and out for specific players. Currently I can only get it to work for all players (so I believe, theres no option to specify player)

    Is there any way to be player specific?

    Thanks

    Posted in: Data
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    posted a message on Suggestions for Improving The Popularity System, discuss here!

    All that needs to happen with regards to the countdown is that if a player leaves its stopped. At the moment it may as well start the game straight away.

    Posted in: Galaxy Editor Bugs and Feedback
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