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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from DarkTrouper11: Go

    Make this More than just one player please?

    Are you serious? Download the multiplayer map. The file even has the name multiplayer in it.

    Posted in: Triggers
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    posted a message on Third Person Shooter Machine Gun Effect

    A little help would be appreciated, just point me in the best direction, preferably triggers (you don't have to be specific on which triggers). Other map makers have done it, but the one I looked at that implimanted the way I wanted involved coding.

    All I'm asking for is some ideas on what to do.

    Posted in: Triggers
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    posted a message on Third Person Shooter Machine Gun Effect

    This question is related to the Third Person Shooter (TPS) engine located here http://forums.sc2mapster.com/resources/trigger-libraries/7277-third-person-shooter-tps-engine-download-if-you-need/#posts

    I asked there, but hopefully I'll get a quicker response here. Anyways here the question I asked.

    "Shooting at a unit continuously does work, but if I shoot at the ground the machine gun effect will occur but will only shoot at that one spot until I release the left mouse button, no matter where the crosshairs is pointing towards it shoots that one spot. It also does this when shooting a hostile, but I want to be able to shoot at wherever the crosshairs are pointing at currently, not shooting the spot when I decided to press and hold down the left mouse button."

    Basically what you need to know is that shooting in the engine is press mouse button, one attack occurs and I'm trying to attack the spot the crosshairs are pointing at continuously without the attack staying at one spot while I hold the mouse button down, be it hostile or environment. So what would be the most effective way to make this work, turning the triggers for shooting on and off? Tried, but couldn't get it to work.

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from Troynl: Go

    i tried it but it doesn't work, i already changed all the "Player" into "Picked player" in "Map Initialization" and "Rotate Camera"

    but when i start i see this: Your text to link here...

    If you are trying to get a TPS like the map provided, all you need to do is change the PlayerUnit variable to the unit you want to control as Player 1 and maybe change Create Effect On Unit (From Unit) in the Shoot trigger to get the correct attack sound for the unit you wish to control because default is the Ghost Rifle damage and sound.

    And if any one can help me out with my problem 1 from above post, it would be greatly appreciated.

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from martinolsson: Go

    @thomalk: If you want to make a machine gun effect, you could make a periodic event where it checked if you are holding down the Left Mouse Button;

    - Create a variable called "Shooting", or something like that, and make it a boolean (set to false as default). - Create a trigger that checks for key presses and check for Left Mouse Button (pressed down), and set the variable "Shooting" to true. - Do the same with a trigger that checks for when Left Mouse Button is being pressed up, and set the variable to false. - Create a trigger with the Periodic Timing event (set it to...like...every 0.01 seconds - decide for yourself what you think is appropriate in your case), and check if the variable "Shooting" is true - if it's true, then make your unit execute Canister Rifle (Damage) or whatever weapon effect you want to use.

    I have followed your off-the-top-of-your-head advice about how to make a machine gun effect, but problems arise that I do not know how to solve.

    1. Shooting at a unit continuously does work, but if I shoot at the ground the machine gun effect will occur but will only shoot at that one spot until I release the left mouse button, no matter where the crosshairs is pointing towards it shoots that one spot. It also does this when shooting a hostile, but I want to be able to shoot at wherever the crosshairs are pointing at currently, not shooting the spot when I decided to press and hold down the left mouse button.

    2. How do I make the counter for the magazine go down as I hold the left mouse button down.

    A possible solution for these problems would be appreciated.

    Posted in: Triggers
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    posted a message on Location of Hero Units

    I want to know where is the location of the hero models such as Rayner and Kerrigan, I used to understand the world editor for Warcraft III, but that was a long time ago and this new editor seems to be more complicated. I have went through the campaign maps in the hopes of finding them, but I found them in the data editor under the units tab for certain maps and copied and paste them over into my map, but I find this technique unacceptable. So my question is where are they located and do I have to put new values in or do they have a default setting because, I assume, that I need to create the units from scratch since they're not located in the units tab by default?

    Posted in: Miscellaneous Development
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