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    posted a message on Galaxy Vampirism Preview

    So the landscape wont be elevated? Or will it? I wont be able to base without elevated landscape, and why is the vampire ranged? NEED MOAR INFO!!! Cause this game rocks XD i was going to remake Island defense, but then some idiot released the worst version of island defense ever and I didnt want to look like a copier

    Posted in: Project Workplace
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    posted a message on [Showcase]BW Valkyrie

    @maverck: Go

    I learned something today, the universe has ears O.o

    Posted in: Artist Tavern
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    posted a message on [Showcase]BW Valkyrie

    Epic win! But where are the missile launcher places like I was sure there was in SC1, And a new idea, get the guys in data and artist tavern to put together a SC1 map :) with all the old units, and we will shun out the new! SHUNNN!

    Posted in: Artist Tavern
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    posted a message on Looking for two data editors for large project

    @puritysdisciple: Go

    Teehee, you will never be payed by blizzard for making a map with their editor, it runs on their system, therefore, they already own it, your name is just on it.

    Posted in: Team Recruitment
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    posted a message on Community Project - Information Thread

    Loved that tower XD account suspended, But also, we need a tower that does that Jimmy Raynor Slow Zone (If youve seen it, its cool) but just not as OP, perhaps that could be on the suggested hero units as a last stand kind of move if its a strong wave. And maybe a caster tower :D that requires hotkeys and stuff to maximize usage.

    Posted in: Project Workplace
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    posted a message on Trigger Exercise #3 - Tower Defense Spawning System

    Is there gonna be races? Should be a ghost, Slow strong long rage snipe tower :) or at least longer range then the others XD

    Posted in: Triggers
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    posted a message on Trigger Exercise #3 - Tower Defense Spawning System

    @BasharTeg: Go

    That would work, then just apply the path to every route if a unit spawns randomly across the map. FOR EXAMPLE: Save Random integer between (routes 1- X amount) to data table If then else Random integer (data table) =1 Create unit (any unit) im sure you could use this to spawn more types of units randomly, more on this after i get home :) Issue Order (Move) last created unit Point 1 Then just add on to that and tweak it to fill its slot. You could use control triggers to make sure the amount of units are saved and then just turn the trigger off when it gets to whatever you feel like. But thats just my idea. Im sure another could work.

    Edit: For some reason i avoided the idea of waves entirely, I will now attempt a TD with using waves MUAHAHA! Genius...

    Posted in: Triggers
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    posted a message on Trigger Exercise #3 - Tower Defense Spawning System

    We make a trigger by ourselves and then look it over with the community and tweak it? Because i see several possible options for this, im just not sure how far I can take it without coming to a random roadblock of glitches, like most of my spawning systems come to where it decides not to listen to me.

    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #25: Alien Worlds

    I might try next weeks one, im to busy this week trying to finish a project I started long ago but forgot about, And it uses a variety of triggers i think peole will like. MORE ON THIS as soon as I finish it and upload it :D oh and its kind of a Moron Test style of map so its not really terrained like i would want it to be, but terraining it would deprive it of its beautiful moronicness.

    Posted in: Terrain
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    posted a message on Change Defeat

    Anybody know how you can change the defeat screen at the end of the game to say something else? Ive seen it done in WC3 and never needed it, but now I feel like this could be very useful in a map. I searched for it and came up with 0 results of what I was looking for, so either I put it in wrong words or it doesn't exist.

    So, change Defeat to something else like instead of Defeat to something like :( You lose.

    Posted in: Miscellaneous Development
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    posted a message on [Demo] Destructible Flying Islands (in a vortex)

    All the possibilities with the info on SC2 mapster.... Its gonna be amazing with this kind of stuff

    Posted in: Project Workplace
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    posted a message on So, Who played/plays WoW?

    I played WoW before they released they would make a new expansion... At first i was like cool Worgens for alliance Go away and stop QQing hordies theyre human in the first place, then i heard they raised lvl cap to 85 then i quit, learn to count in 10s bliz, 60 70 80 hmmm.... Offset 5 points 85!!

    Posted in: Off-Topic
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    posted a message on Closing a door

    @SBeier: Go

    Oh there was? I looked for one on the search and it didnt come up

    Posted in: Triggers
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    posted a message on Closing a door

    Okay, im working on a map where you walk up to a door with the region around it and it opens, but i tried everything ti get it to close so you can keep going in and out making a cool installation map kind of effect, however it gives me trigger errors for everything i try, any ideas?

    Posted in: Triggers
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    posted a message on Purgatory Battlecruiser - Alpha

    I wanna use this model :D even if i dont publish maps i wanna see it fly around xD nice work

    Posted in: Artist Tavern
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