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    posted a message on is this possible

    Got a work around going thank you all for the help.

    Posted in: Galaxy Scripting
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    posted a message on is this possible

    Ok i think i am running into the 32 ability issue after further tests it doesn't make any sense to me why the upgrade chain is registering like this.

    Posted in: Galaxy Scripting
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    posted a message on is this possible

    Ok this is killing me i just remade the units and nothing changed expect for the units crashing it. I know i am kind of ask a lot and showing a little but is any thing out of the norm in those picture from what you can tell.

    This picture shows how i have the building set up http://img340.imageshack.us/img340/8743/img1a.png

    And this one shows how i use abilmoph (the problem abilities) http://img714.imageshack.us/img714/1296/img2w.png

    All of the abilities are made the exact same, every time it crashes i get a memory read error.

    Posted in: Galaxy Scripting
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    posted a message on is this possible
    Quote from SouLCarveRR: Go

    @xrit: Go I belive its 32 abilities per unit is the limit which one guy said he found a very odd work around for

    Try not doing what your doing with the abilities. Does your map still crash?

    And from what i have read on mapster is that, you are not allowed to change the command cards at run time.

    Per unit, are you sure? because i have 135 ability's split between 81 units.

    "Try not doing what your doing with the abilities. Does your map still crash? "

    I talked about how a few units abilities caused the crash and of course when abilities are not associated with they units do not crash.

    Posted in: Galaxy Scripting
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    posted a message on is this possible
    Quote from fr0d0b0ls0n: Go

    @xrit: Go Are you sure that having all the abilities on the command card pre-start with some requirements or validators doesn't work for what you wanna accomplish?

    yes i am positive it will not work. I keep on getting a crashes when i have the ability associated to the unit, btw error failed to read memory is what i get. I have also remade the units 3 times, and each time it is a different unit few units that cause the issue. that is why i am looking for a script to add it after the game has started.

    Quote from ZyphreRZO: Go

    @xrit:

    I do not think it is possible to change the actual command card in game.As fr0d0b0ls0n has stated validators and having all abilities on the card at the start can work if you can fit within these constraints.This was not possible for the map I was working on however due to the 32 ability limit (I have 77 abilities for 10 command card slots).How I got around it was to give each command card slot 2 dummy abilities (an instant and a a targeted) then alter the catalog associated with the dummy abilities and their associated buttons.Then, I triggered each dummy ability so when they are fired the appropriate effect is created.The only thing I was not able to easily change was the icon for each button, so I made a custom UI dialog as an overlay on the command card that displays the icons.The downside with using this approach is that the command card changes are applied to all units using the dummy abilities owned by the same player (because the catalog is altered).Oh, and the icon overlay stays visible when using a targeting ability.

    Long story short - No it's not possible.But you can make it look like it is (with about a couple hundred lines of script).

    so let me get this straight the G.E. has a 32 ability limit? because i am pushing around 135 as is, would this cause the error on load?

    Couple hundred lines of script isn't a issue, learning G.E. api is going to be a pain however.

    Posted in: Galaxy Scripting
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    posted a message on is this possible

    I need to either make a script generate a ability or edit a command card after initialization. Currently running into a bug that prevents me from doing it via data editor which results crash on map load. So is this possible to do?

    Posted in: Galaxy Scripting
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