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    posted a message on Making different units in the same building depending on Race

    @Ginsupup: Go

    Thanks for the reply, yep, that is the problem, that a particular race is not an option for a requirement, so I'm stuck with trying to make the requirement a building or research, but I have to place a building or research to set the requirement, whereas I want it to be completely random. Being able to set up for example an engineering bay on the Map Editor, but in game if it would change to a Forge, Evolution Chamber or Engineering Bay depending on Race would work just as perfect, but I am not sure something like that exists in the map editor as well.

    Posted in: Miscellaneous Development
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    posted a message on Making different units in the same building depending on Race

    Is it possible to set up a Planetary Fortress where-as, it can train either a marine, zergling, or zealot depending on which random race you have been given?

    I've been trying for two days to figure out a way that only allows one of those three different units to spawn, depending on the race. All I have been able to do myself is add all three to the Planetary Fortress, but instead of only being able to make one, you can make all three regardless of the race you have been given.

    Thanks!

    Posted in: Miscellaneous Development
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