So on my map I have most of the terrain painted as unbuildable because I don't want my players to build there (obviously). However, I wanted to set up a scripted Nydus Worm attack and I'm finding that they are unable to be created anywhere I have the terrain painted as unbuildable.
So I'm looking to apply a couple of story upgrades in my map after a certain event occurs. Specifically the Shrike Turret and the Hellstorm missle upgrades.
I'm using: Tech Tree - Add 1 to Story Mode Tech - (Bunker) Shrike Turret upgrade for player 1
This doesn't seem to work though, is there something else I'm missing?
0
Figured it out myself, just needed to remove the Pathing Footprint on it in the data editor.
0
So on my map I have most of the terrain painted as unbuildable because I don't want my players to build there (obviously). However, I wanted to set up a scripted Nydus Worm attack and I'm finding that they are unable to be created anywhere I have the terrain painted as unbuildable.
Is there any way to get around this limitation?
Thanks,
0
So I'm looking to apply a couple of story upgrades in my map after a certain event occurs. Specifically the Shrike Turret and the Hellstorm missle upgrades.
I'm using: Tech Tree - Add 1 to Story Mode Tech - (Bunker) Shrike Turret upgrade for player 1
This doesn't seem to work though, is there something else I'm missing?
Thanks,