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    posted a message on Creating new User Interface /RPG map

    @Mienk: Go

    ya if you check out the youtube video i have the tooltip on health/energy. the exp bar is giving me other problems i have to to mess with that later, it made me mad so i started on a hero selection tool. if i make the status window much taller itll start getting in the way and looking bad so i dont know.

    the attributes list is just there to keep track until i figure out what else is going in there its all getting set up to fit pretty in the hud

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    @Mienk: Go

    my UI can be addapted to other applications it's just currently being designed around the map im making.

    moving potrait might not be bad, not sure good it would look that small. i will test it out.

    i havent added it yet because the terrain isn't quite finished but I'm adding a static map window to the UI a minimap doesn't fit my map and I think it adds to to strategery of having a static map.

    The skill tree is literally just a place holder I haven't even begun creating my new abilites and It's going to be at least a little different between each unit. Later in development the skill tree is going to get a complete overhaul. I'm basing my game on the fact that each decision you make towards your hero effects you in a big way. So the attribute points system/skill tree by end game your hero can be almost completely diffferent possibilites.

    the exp bar is giving me some problems right now so it's not functional but I will add a tooltip like the health bars.

    Yeah my friend said something about having the HUD part top of it being open but I love the transparent HUD/windshield style feel it has. I plan on adding more stats and info to it to make it a lot more useful just haven't completely figured out what all i am going to put there quite yet.

    The story has a basic idea there just isn't much story yet and the terrain is more than handled..

    Thanks for the ideas. Feel free to PM me if you have any questions about the editor or anything and if you want to join the team and help us make this map as awesome as it can be(then you can even be one of the first to get your hands on the UI) and after I am done with the UI/map or even towards the end in general if you have any personal requests for the UI after i make it a fully usable library I will gladly incorporate them for you

    and sorry about the spelling I just woke up and not really caring enough to fix my errors haha

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    @Mienk: Go

    well i was planning on fully librarying the entire UI(its only partially right now) When I am done I will release it to be used, it's made more for a hero usage than commanding more than one unit though.

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    @Paranoiks: Go

    I am using the item containers to make things like picking up/dropping simpler but thats pretty much all they are doing.

    Posted in: Team Recruitment
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    posted a message on Looking for team.

    @birrdd123: Go

    we could use another hand. what are your strong points/preferences?

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    Current Progress Video

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    need some more assistance with data editing/triggers if anyones interested. the map is evolving quite nicely :D

    Posted in: Team Recruitment
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    posted a message on How to add attribute points through triggers.

    I set up an attribute point system that a hero gets a set points to put into attributes everytime it levels. i have an attribute behavior but apply behavior through triggers doesnt want to add the behavior, it worked with a buff type behavior but it only stacks once. can anyone help me with this problem?

    Posted in: Miscellaneous Development
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    posted a message on Custom Inventory

    anyone have any idea if there is any equivalent to "onmousedown" when you click a dialog button it doesnt register until the mouse button is released. I'm trying to get a drag function to move items but i cant figure out how to register the click

    Posted in: Miscellaneous Development
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    posted a message on Custom Inventory

    @Metatr0n: Go

    let me know if you figure anything out, i have a pretty good idea of how to do it, right now im trying to figure out if i want to have my own variables to tell me where stuff is located and/or empty slots or if i can just mirror the hidden built in inventory

    Posted in: Miscellaneous Development
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    posted a message on Custom Inventory

    @viridiansky: Go

    its functional but really limited. you cant even move it

    Posted in: Miscellaneous Development
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    posted a message on Custom Inventory

    Has anyone been able to get a custom dialog inventory fully functional? The only way I can think of doing it is by still using some of the functionality of the built-in inventory system but you would pretty much have to code every item into variables with the actual item/button/icon/etc I already have 100 items created just in data editor not looking forward to putting them all in triggers also

    Posted in: Miscellaneous Development
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    posted a message on Creating new User Interface /RPG map

    @CrAzD: Go

    ive got a half way decent grasp on triggers though i havent even come close to fully exploring to it all .i could use some assitance in triggers. especially with my inventory system haha

    Posted in: Team Recruitment
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    posted a message on Looking to start an Map Making Team

    @MercenaryMoses: Go

    sounds good to me. shoot me a pm

    Posted in: Team Recruitment
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    posted a message on Creating new User Interface /RPG map

    @CrAzD: Go

    coder as in triggers or actually coding?

    @happy04: Go

    to tell you the truth ive been kind of afraid to find out, im not sure seeing as everything is locked coordinates and pixel size. i might have to do some extra tweaking for it

    Posted in: Team Recruitment
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