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    posted a message on Onetwo's Map Pack

    @OneTwoSC: Go

    Hey man, awesome looking stuff. Really cool of you to release all of this to the community.

    I'll be passing these around the the team here for a little bit of inspiration :) You seem to have that rare combination of good data/triggering knowledge AND awesome looking terrains. Keep it going!!

    Alex

    Posted in: Project Workplace
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    posted a message on Making iPhone Apps

    Watched your trailer, took me a minute or so to figure out the gameplay but it looks like it could be a lot of quirky fun!

    Music is really well done. I like it man

    Cool to see what SC2 mappers can come up with outside of the rts realm.

    -Alex

    Posted in: Off-Topic
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    posted a message on Subsistence Announce Trailer (codenamed Project Warfare)

    Hey gents thanks for the feedback. That info from TL is actually really helpful for us because it probably represents a good cross-section of SC2 players.

    Singleplayer is a big focus for us on this project, it's something we do have a lot of experience with. Multiplayer will definitely be included but as a lot of guys have pointed out, we don't expect to compete with SC2 in any way, shape, or form. That would be insanity to try to compete, so instead we are trying to offer up a slice of quality singleplayer and multiplayer RTS gaming that a small indie company like ours can produce.

    What it comes down to is we saw an opportunity and took a big risk. For all we know, the Marketplace may never happen, in which case all the time and money we've invested into this goes to waste. We are a small company so our costs aren't exactly huge - which means we wouldn't have to charge much, and sell a huge amount to break even or hopefully turn a profit to fund some more projects.

    I know as soon as you attach a dollar amount to a project you are no longer judged as a "mod". I think the guys over at TL are judging this as a commercial product, and as such, some like it, others don't.

    We are trying our hardest to make this worth everyone's while, but we know fancy graphics don't equal good gameplay. We'll definitely try to put together some sort of a beta or demo to give everyone a proper look at the game and judge the quality. Pre-production on this started about a year and a half-ago, so we sincerely hope the effort is worth it in the end :)

    As always, feedback and comments are welcome. Let us know how we're doing!

    Posted in: Project Workplace
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    posted a message on Subsistence Announce Trailer (codenamed Project Warfare)

    Subsistence Announce

    Hey guys, we're really excited to announce Subsistence (formerly codenamed Project Warfare).

    About Subsistence

    Subsistence features two unique factions, the United Defense Coalition and the Sentinels with new units, powers, and abilities. Subsistence places great emphasis on single player and storytelling, featuring a brand new campaign spanning battlefields around the globe.

    Gameplay revolves around capturing and holding resource deposits while building your bases and armies. Upgrade individual mech units with weapons and armour, call in an airstrike or bombard the enemy from an off-shore battleship.

    United Defense Coalition

    Born from the ashes of the world's last great conflict, the Global Peace Network was a unified force representative of every nation to ensure peace on a global scale.

    Under one voice, the GPN answered its decreed call of duty to confront an unprecedented threat so powerful and malicious that it threatened the very existence of the human race. Dazed and scattered from the initial onslaught, the remnants of Earth's forces regrouped to be reborn as the United Defense Coalition. Making one final stand, the UDC coordinated the efforts of all Earth's forces to fight for the right to live against an enemy who came to simply be known as the "Sentinels".

    Sentinels

    Generations of peace are suddenly shattered. Spewing from the depths of the African continent, this enemy is unlike anything encountered in the pages of history.

    Smashing through each of the GPN's defensive lines with lightning-quick speed and resolve, the front-line grunts quickly came to know these mysterious foes as the "Sentinels".

    Despite all the technological advancements made by the unified efforts of Earth's brightest minds, they are handily outmatched by Sentinel weaponry. Showing no mercy and driven by a fanatical thirst for destruction, rumor quickly spread along the trenches that this barbaric force crawled out from the cracks of Hell itself.

    About Blue Isle Studios

    Blue Isle Studios was founded in the summer of 2010, based out of Toronto, Canada. We are a group of game designers, artists, writers, and programmers trying to create something really cool.

    Trailer

    Embed Removed: https://www.youtube.com/v/0-xpwrBoTLQ?fs=1

    Screenshots

    For screenshots head here.

    Head on over to www.subsistencegame.com to check out everything we have. Let us know what you think :)

    You can also take a look at our Facebook page.

    Cheers guys,

    Blue Isle Developers

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Cryptic update time:

    We are making a few very last-minute changes to the trailer. Apologies about this delay gents, but it will be here shortly!

    Also to answer the question on AI:

    SIngleplayer AI, as zelda pointed out, is really a matter of using Blizz's triggers to set it all up. Multiplayer AI we definitely want to do, it's relaly a matter of finding the time to get it done, or finding someone who can do that type of stuff.

    I really couldn't see releasing this without a proper AI, it'll get done.

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    zelda: Thanks man, I'll send a PM as soon as we're uploaded!

    Nebuli: lmao :)

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    @zeldarules28: Go

    Trailer is done.... fiiiiinaly. Just adding some final touches and sound fx.

    We did it all in 1080p so will take many hours to upload to youtube, but it will be here by tonight!

    Whew :P

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Alrighty, some answers.

    So supply gathering - the gameplay is not finalised. In fact, we've only just uploaded a barebones version (with no art or anything) to battlenet to do some multiplayer testing. As of right now, there is one primary resource that is collected by building an extractor on top of a deposit. Extractors can be upgraded a few different ways. It's a little similar to Company of Heroes in that we've scattered these deposits all over the map, kindof forcing the player to move outwards.

    We are experimenting with an "ammo" system that is used to launch special attacks and secondary abilities. Things like calling in an airstrike cost ammo points, calling a bombing run, artillery strike, etc. This isn't set in stone though.

    So on gameplay/faction differences, think of it a little bit like C&C. They both /roughly/ play the same, gather resources the same way, but their units have different functions. Where one faction has very expensive advanced/exotic units, the other side is more of you standard military force with tanks, jets, helicopters, and so forth. We will definitely release a lot more info about these factions once WE know exactly how they will play. At this point, we are still testing ourselves to see what's good and fun.

    And finally trailer progress - it's coming along. We are still editing and looking for a voice actor but we are shooting for next week.

    Really appreciate the interest, (especially you, zelda :P) I just hope I haven't hyped this up too much... don't want to let anyone down with this trailer. Hopefully it'll be worth it.

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    zeldarules28: Thanks for the offer, I'll definitely send you a message when we're ready to go!

    We're real close on the trailer now - but that idea of a video with gameplay / developer commentary on top I really like.

    I'll absolutely do something like that once we are done with this trailer. I may do a walkthrough of our gameplay, show off the mech's, special powers, and so forth sometime in the near future. We'll need to set a few more mechanics in place beforehand though, some of the stuff is still in early conceptualization stage in need of better FX.

    Since you guys have been so patient, I figured what the hell, it's screenshot time. Here's one of the screen's I've been holding on to for a while, plenty more will come alongside the trailer.

    Posted in: Project Workplace
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    posted a message on Warcraft: A New Dawn (Sc2 Mod)

    Very cool! Would have liked a bit more action in the trailer, but awesome nonetheless!

    Very nostalgic, brings back good memories of WC3 and WC2 :)

    I apologize if this has already been answered, but will you be including a singleplayer campaign? I'm personally a huge SP guy, it would make my day to see that come to light. Any word on gameplay also? Are you staying similar to WC3 with smaller-ish armies and heroes? Consider going more "epic" LotR style with huge armies and such? Random ideas at this point

    Posted in: Project Workplace
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    posted a message on Fields of Glory [Medieval Conversion]

    Great to see a total conversion project in the works!

    Terrain work is outstanding, I particularly like how you've done the cliffs using rock doodads and carefully placed textures.

    Being a TC, do you guys plan to change /everything/ ? Like all the units and structures (the 3d art) and the terrain textures? It's probably not necessary, but would be cool to see. Keep on truckin' guys

    Posted in: Project Workplace
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Hey gents, sorry for my disappearance. The past couple of weeks have been a mad scramble to meet some deadlines!

    SO: to give a bit of a status update, we've just completed the first rough draft of the trailer. The script is done, the footage has all been filmed, and the music is set. We are now looking for a voice actor actually (if anyone here is interested, let me know) and then the editing needs to be cleaned up and finalized.

    We are nearly finished with a teaser/promo website and about 10 new screenshots. We've been sitting on these shots for a couple weeks now.... anxious to get this out there!!

    We may have this all ready by the end of the week (I sincerely hope...) if not, then next week is looking pretty realistic.

    Posted in: Project Workplace
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    posted a message on [Video] It's almost here...

    This video would have been far better if you used Sandstorm as background music. :P

    Posted in: General Chat
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    posted a message on Project Warfare - SC2 Total Conversion (with pics!)

    Prozaic: It's nice to hear praise from a community veteran. Right now we are set data-wise, almost all of our game systems are functional. If we do have any issues I'll be sure to ask ya tho, many thanks!

    Creeper: PW isn't bad I'll admit, but its really just been a development codename for the past year - we've actually just decided on the proper name the other day. We'll update everything with the new name real soon. On terrain - yessir, that's been changed. All of our textures are new (minus the ground concrete, we've re-used that). We've also thrown out SC2's cliff system as it didn't fit our art style at all. Replaced with sculpted 3d terrain, so mountains and rivers and such.

    Posted in: Project Workplace
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    posted a message on Map project -- mapmakers for hire?

    @MapSeeker: Go

    If you wish to sell this thru the maps marketplace (which I'm going to assume is your goal here) you also need to take into account that getting data and trigger work done will not get you selling on the marketplace. Blizz has stated in the past that only projects with nearly 100% brand new custom art and content will be sellable. This is a large, large undertaking. Not only would you need data and trigger guys, level designers, but 3d artists. Then you need to think about voice acting, music, sound fx, all that.

    Time consuming and expensive. If this isn't your goal, then disregard what I've just said and carry on. Gl :)

    Posted in: Team Recruitment
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