Hey! I'm a budding editor, and I haven't really faced many issues that dealt with creating UI before. So here's the breakdown.
I need a button set up to open a menu. (Trigger made, but not working - possible issue with variables)
The menu needs to have individual buttons that use an ability. (Not working yet.)
The menu is done using 4x4 array.
It sounds like a lot, and I totally understand if no one wants to help me ;_; but thanks to anyone who does!
And I'm getting various trigger errors on Line 62, 63, 76, among others.
Here is the galaxy script.
==================================================================================================
Generated Map Script
Name: Just Another StarCraft II Map
Author: Unknown Author
==================================================================================================
include "TriggerLibs/NativeLib"
Also, if you haven't seen, the idea is I want an achievement to save when I type in -testachieve or something to similar effect, and it changes the model of the CC on the map to a Nexus. Thanks in advance to whoever is awesome enough to help a newb ;_;
So, this problem just started happening, but the gist is that everything starts up fine, I open my map up, start working, but about 15 seconds in (consistently) the galaxy editor stops responding, and I have to close it through windows. I don't imagine many people have had this problem, but I need to know if it's a problem with my map, Galaxy, or windows.
A lot of the time, it suddenly slows down, then 4-5 seconds later, I get the 'not responding" error.'
I tried opening aother map, and it seems to work fine. Also, recently, I changed the tileset of my map, and that's mainly when the problems began (from braxis alpha to bel'shir).
If you want to replace all instances of the thor texture, use the replacement method described here http://www.galaxywiki.net/Custom_Unit_Textures it's far simpler than texture select by id. Texture select by id is best for when you want one thor in particular's texture to change, instead of all thors.
So I'm trying to edit the basic thor model, so here's what I've done so far:
1. Opened the DDS files: Diffuse, Normal, Specular, and Emissive.
2. Edited them to my liking.
3. Imported.
4. Here, I tried a few steps, such as editing the Thor.m3 file (that didn't work.)
5. I tried worming around in the models tab (Textures - Declarations+) but I couldn't get that to work correctly (although it seems like my best bet)
6. Opening the base MPQ and replacing files there (didn't do that, because i think it would break the game somewhere)
If it helps, I'm editing the DDSs with PS CS5.
Can anyone help me or point me to a working guide that will let me change the textures of the Thor?
For the first question there are several methods which usually involve a blend in duration and several named timers. For the second question look at the link in my signature.
How would you get timers working in Events - Event+? I don't understand how the two timer fuctinos work here. But thanks for the textures link!
This question seems dumb, but how do you make a unit progressively switch through colors every few seconds? Also, how do you manipulate textures or create new ones?
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I hear this guy called Mythic is great at terraining. ;p
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@Helral: Go
I already have a menu completed like that. I do, however, need to create a button that opens a dialogue such like that. Thanks!
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Hey! I'm a budding editor, and I haven't really faced many issues that dealt with creating UI before. So here's the breakdown.
I need a button set up to open a menu. (Trigger made, but not working - possible issue with variables) The menu needs to have individual buttons that use an ability. (Not working yet.) The menu is done using 4x4 array.
It sounds like a lot, and I totally understand if no one wants to help me ;_; but thanks to anyone who does!
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"It's great."
- Mythic
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Hey, everyone. I've been working on a basic bank file test, and it's not working as well as I'd like. Here are the three triggers I have:
And I'm getting various trigger errors on Line 62, 63, 76, among others.
Here is the galaxy script. ================================================================================================== Generated Map Script Name: Just Another StarCraft II Map Author: Unknown Author ================================================================================================== include "TriggerLibs/NativeLib"
--------------------Library Initialization-------------------- void InitLibs () { libNtve_InitLib(); }--------------------Trigger Variables-------------------- trigger gt_GameInitializationLoadBanks; trigger gt_TestAchievement001; trigger gt_TestAchievement001Activate;--------------------Trigger: Game Initialization - Load Banks-------------------- bool gt_GameInitializationLoadBanks_Func (bool testConds, bool runActions) {Actions if (!runActions) { return true; }Transmission - Preload Banks Transmission - Open Banks BankLoad("Achievements", 1); BankLoad("Achievements", 2); BankLoad("Achievements", 3); BankLoad("Achievements", 4); BankLoad("Achievements", 5); BankLoad("Achievements", 6); BankLoad("Achievements", 7); BankLoad("Achievements", 8); return true; }
-------------------- void gt_GameInitializationLoadBanks_Init () { gt_GameInitializationLoadBanks = TriggerCreate("gt_GameInitializationLoadBanks_Func"); TriggerAddEventMapInit(gt_GameInitializationLoadBanks); }--------------------Trigger: Test Achievement 001-------------------- bool gt_TestAchievement001_Func (bool testConds, bool runActions) {Actions if (!runActions) { return true; }BankValueSetFromInt(Achievements, "Test", "Test", 1); return true; }
-------------------- void gt_TestAchievement001_Init () { gt_TestAchievement001 = TriggerCreate("gt_TestAchievement001_Func"); TriggerAddEventChatMessage(gt_TestAchievement001, EventPlayer(), "-testachieve", true); }--------------------Trigger: Test Achievement 001 - Activate-------------------- bool gt_TestAchievement001Activate_Func (bool testConds, bool runActions) {Conditions if (testConds) { if (!((BankKeyExists(Achievements, Test, 1) == true))) { return false; } }Actions if (!runActions) { return true; }
libNtve_gf_ActorRegionSendSimple(libNtve_gf_MainActorofUnit(UnitFromId(2)), "ModelSwap Nexus 0"); return true; }
-------------------- void gt_TestAchievement001Activate_Init () { gt_TestAchievement001Activate = TriggerCreate("gt_TestAchievement001Activate_Func"); TriggerAddEventMapInit(gt_TestAchievement001Activate); }--------------------Trigger Initialization-------------------- void InitTriggers () { gt_GameInitializationLoadBanks_Init(); gt_TestAchievement001_Init(); gt_TestAchievement001Activate_Init(); }--------------------Map Initialization-------------------- void InitMap () { InitLibs(); InitTriggers(); }Also, if you haven't seen, the idea is I want an achievement to save when I type in -testachieve or something to similar effect, and it changes the model of the CC on the map to a Nexus. Thanks in advance to whoever is awesome enough to help a newb ;_;
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So, this problem just started happening, but the gist is that everything starts up fine, I open my map up, start working, but about 15 seconds in (consistently) the galaxy editor stops responding, and I have to close it through windows. I don't imagine many people have had this problem, but I need to know if it's a problem with my map, Galaxy, or windows.
A lot of the time, it suddenly slows down, then 4-5 seconds later, I get the 'not responding" error.'
I tried opening aother map, and it seems to work fine. Also, recently, I changed the tileset of my map, and that's mainly when the problems began (from braxis alpha to bel'shir).
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I did that, but I'm having an importing issue.
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I was trying to work this out, but I couldn't decide what to put in the second texture declaration where you wrote "hair."
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So I'm trying to edit the basic thor model, so here's what I've done so far:
1. Opened the DDS files: Diffuse, Normal, Specular, and Emissive. 2. Edited them to my liking. 3. Imported. 4. Here, I tried a few steps, such as editing the Thor.m3 file (that didn't work.) 5. I tried worming around in the models tab (Textures - Declarations+) but I couldn't get that to work correctly (although it seems like my best bet) 6. Opening the base MPQ and replacing files there (didn't do that, because i think it would break the game somewhere)
If it helps, I'm editing the DDSs with PS CS5.
Can anyone help me or point me to a working guide that will let me change the textures of the Thor?
Many thanks in return.
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How would you get timers working in Events - Event+? I don't understand how the two timer fuctinos work here. But thanks for the textures link!
0
This question seems dumb, but how do you make a unit progressively switch through colors every few seconds? Also, how do you manipulate textures or create new ones?