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    posted a message on Force Field Error?

    Did they change force field somehow for sentry's? I want to put it on for another use but anytime I try to cast it it just says

    "Error"

    Even on a sentry I haven't even modified it yet.

    Posted in: Melee Development
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    posted a message on Duplicating Abilities?

    @Photoloss: Go

    Awesome thanks I'm going to bookmark this thread for later so I can refer to it. The build time is only 2 seconds. I just wanted to see if I could get the construction model into the process to make it look cleaner. Right now now having a place holder while it's build it's kinda ugly.

    Posted in: Data
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    posted a message on Duplicating Abilities?

    The reason I asked is because I have a probe and changed the buildings that it summons but there is no warp in art/actor/morph whatever and I want to put it in there. I noticed it was missing a construction actor but when I duplicated it I could not find/set the original actor and I know at some point I need to go through and delete most of the junk data copy's. Should I just rename that and see if it works?

    Also thank you this has been helpful so far.

    Posted in: Data
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    posted a message on Duplicating Abilities?

    Is there a fast/easy way to duplicate abilities without making all of these copy's for actor and sounds? I don't like Junk data and I don't know how to make them call on the original actor/sound.

    Posted in: Data
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    posted a message on Modyfing cliff jump.

    Alright I'll try to do that. I do not believe Abyss/water will come into play anytime soon if at all. Thanks for the help I'll look into it starting there. So basically i have the behavior change the unit to the flying copy? or just set the fly modify to the behavior?

    Posted in: Data
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    posted a message on Modyfing cliff jump.

    Any suggestions as to what I should modify to make the Reaper's jet pack have the unit fly temporarily. Like jumping up to attack an air unit. I suppose I could trigger it but I think this would look cleaner.

    Posted in: Data
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    posted a message on Actor in catalog?

    I'm trying to find the field reference for the actor or a ranged attack. Like a stalkers attack actor so I can basically reflect it back at them. Any suggestions as to what it would be under?

    Would also like a recommendation on how to trigger this. I may have figured out how to get the actor but now I'm not sure how to return it visually.

    Posted in: Triggers
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    posted a message on (Solved) Adding the explosive baneling damage to another unit.

    I've been looking but I can't find it yet. I'll keep looking though thanks for the help.

    Found it thanks I was looking in the wrong area it's under the combat tab of the behavior.

    Posted in: Data
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    posted a message on (Solved) Adding the explosive baneling damage to another unit.

    I basically want to make another unit explode like a baneling when it dies without making it go all suicide. Any suggestions as to what effects I should add to make it happen?

    Posted in: Data
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    posted a message on Replacing the mouse indicator tootltip.

    Awesome thanks. That thing was irritating me to no end.

    Posted in: Data
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    posted a message on Replacing the mouse indicator tootltip.

    I noticed that since on of the patches (I have not worked on my map in a few years.) They put it a tooltip in the lower right hand corner that says press right mouse to move and A + left click to move to attack. Does anyone know where to modify this? I am going to use to display some unit information.

    Posted in: Data
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    posted a message on Cataloging

    Nice thanks got it working. Just took some fiddling with stuff to get it sorted out.

    Posted in: Triggers
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    posted a message on Cataloging

    Okay so here's what I have it trying to do. I don't know where i messed this up but it's not working properly...

    Get Bounty 2

    Options: Function

    Return Type: Integer

    Parameters

    Player = 0 <Integer>

    Unit = No Unit <Unit>

    Grammar Text: Get Bounty 2(Player, Unit)

    Hint Text: (None)

    Custom Script Code

    Local Variables

    Bounty = 0 <Integer>

    Actions Variable - Set Bounty = (Value of Units (Unit type of Unit) KillResource[0] for player Any Player as an integer)

    General - Return Bounty

    This is where/how I'm trying to use it.

    Critical Strike

    Events

    Unit - Any Unit takes Non-Fatal Melee damage (from Any effects)

    Local Variables

    Bounty (Temp) = (Text(Bounty)) <Text>

    Critical test 2 = (Random integer between 1 and 25) <Integer>

    Bonuscritdamage = (Random integer between 5 and 20) <Integer>

    Conditions

    (Unit type of (Damaging unit)) == Master Sword Warrior

    ((Unit type of (Triggering unit)) has Structure attribute) == False Actions

    Get Bounty 2((Owner of (Damaging unit)), (Damaging unit))

    Any Suggestions?

    Posted in: Triggers
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    posted a message on Cataloging

    Alright I'll try my best thanks for your help.

    Posted in: Triggers
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    posted a message on Cataloging

    How do I set Get Bounty to a unit that just died?

    Or maybe just explain everything? Why you did what you did?

    It's hard for me to grasp from just looking at the trigger.

    I really do appreciate your help so far I'm just kind of a tactile learner so I can't fully grasp what's going on inside of the catalog from just looking at the trigger.

    Posted in: Triggers
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