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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    Oct 8, 2010

    The map has been updated after we did the 2nd beta testing.
    Some minor comments where said but most of all, the game was so easy to win.
    So here are the changes done.

    -Updated weapon stats and units stats. Some weapons where overpowered, some units where easy to kill.
    -There are 2 additional enemy entries. South West and South East. But only triggers when advance weapon is activated.
    -Dead player's beacon visible from a distance.
    -Recharge power possessed will be removed when player dies.
    -Kerrigan kill damage changed to 25
    -Kerrigan health changed to 3000
    -Pygalisk kill damage changed to 50
    -Pygalisk health changed to 800
    -Roach kill damage changed 10, melee kill damage changed to 50
    -Roach health changed to 300
    -Baneling burst damage changed to 30
    -PSI Discharge has now a longer range
    -You will loss half of your money when you die
    -Kerrigan will spawn when you buy recharge power
    -Player's name is now visible
    -Player's health decreased to 100
    -Sound playlist updated

    Here is a list of future updates
    -Add buy special weapons (needed for higher level)
    -Add medal points and use it to buy special weapons
    -Add more enemies everytime transport ship is recharged.
    -Add transport ship security code before lift off (you will be wild guessing a 2-digit code before ship can be operated
    -Game gets really tough, when transport ship is activated.
    -Buy cheaper reloads/or add ammo pickup item (as suggested by morphman above)

    Let me know for any comments and suggestions
    TY

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    @morphman220: Go

    Hello bud, thanks for playing...

    This is totally normal. Some weapons are long range and require you to back up from a target before you can shoot. When you get trapped, usually you shoot enemies that are close to you and some weapons cant do this, especially the ones youve mentioned, punisher grenades, power gun, gemini missiles, etc. Tips, you need to balance your weapon load, one fast short range, one long range. :)

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    Hello all,

    I just finished updating the map after the 2nd beta testing. Here are the updates/fix list.

    -Defeat will now trigger when all player dies.

    -Firing at Kerrigan has been improved.

    -Removed money loss when player dies.

    -Cannon speed has been increased.

    -Particle Disrupters cannot kill big enemies anymore.

    -Photon Cannon can now kill heavy enemies.

    -Imrpovement on Prismatic Beam weapon.

    Anybody for another beta testing tonight are welcome, thanks!

    Posted in: Project Workplace
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    posted a message on Player dies or leaves remove units in an area

    @Garrash: Go

    Yes , thats considered "OR" for the events

    Posted in: Triggers
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    posted a message on How do I upload my map to Curse or Curseforge?

    Oh I see, so those are released maps, im not ready for that, thanks!

    Posted in: General Chat
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    posted a message on How do I upload my map to Curse or Curseforge?

    There are SC2 maps over there but dontknow how to create. I saw a page there where you can create a project but it directs me back here.
    If both sites are one, why cant i search my map from there that is already in here at sc2maspter?

    Posted in: General Chat
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    "The Last Swarm" is back in business. I am up for beta testing right now, just PM me if interested. Thnx

    Posted in: Project Workplace
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    posted a message on Nazi Zombies (MW Style)

    Hi buddy you may want to check my map "The Last Swarm"

    Oh yes you did, you replied on my thread. :)

    I actually got the idea from COD Zombies

    I played that game many times.

    It's not 100% similar, maybe just few or just the basic gameplay.

    Infested Civilian as zombies, debris blockade, buy weapons (my map has more than 20 weapons), i just dont have the chest, i use spider mines instead of bouncing betty, and added to that, you can end the game in victory by escaping from the scene but it will take a while to do it.

    I see you are also interested on testing my map, You are welcome to join tonight. are you in the US pacific?

    probably around 8pm till midnight with morphman220, we will be up for testing. what is your battle.net id and email so I can invite you tonight? PM me if you want. thanks!

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    "The Last Swarm" is currently unavailable. I deleted the map from Bnet for quick updates last night and having trouble uploading it again since Bnet is having an issue last night, US server only. I will try to upload the map once I get home today and will do some beta testing again tonight around 8pm till midnight Pacific time. If your interested just PM me your bnet id and email so I can invite you tonight

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    Ok Im up for some beta testing....Im online at Bnet Id is Redhorze

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    @morphman220: Go

    Sorry bud, I think there is really a problem with battle.net right now, just check the thread at starcraft2.com unlucky you lol maybe tomorrow again thanks for trying

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    Hello all,

    I just finished the updates and "The Last Swarm" beta map is ready for next the beta testing. I already uploaded it in the US servers. The map is also forwarded to Saintbob101 for EU beta testing.

    I will list all the updates that I did later, since I'll be leaving for a few minutes. Enjoy and thanks!

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    Heya guys,

    I am currently and still updating the map, il be with you in few hours. I will probably start beta testing around 8:00PM Pacific. Thank you!

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    @djimii: yes, buddy, if you can't keep up with my time, just go ahead and test yourself or with your buddies, since I still have a day job. Im available for beta testing only at night around 3:30pm to 5pm and around 8:00pm till midnight. Then just go ahead and post what you got, So i can give you credit. Since we already finish the first beta testing, i prefer to wait for my first updates before testing it again.

    @Saintbob101: ok cool, just to let you know, already did the first beta testing and im currently doing the updates. So I delete the file at the project page. When I finish my updates tonight, Ill upload again the revised file.

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    As of now....few beta testers had tested my map including myself playing with morphan220 just recently.

    Of course, few bugs were found and some advices or comments are sent to me.

    I made a list of bugs, fixes and comments that I might deal with.

    Beta Version 1 October 2010

    -Prismatic Beam weapon not killing Kerrigan. (Supposed to be, it should)

    -After player has been revived, health does not update automatically.

    -Comments: Needed players to let now about switching to B or C weapon (Pressing 2 or 3 keys) before buying a new weapon.

    -F1 help. Some words are mispelled.

    -Rephrase instruction by not using directional words (North, West, etc), no compass on the hud.

    -Rephrase instruction about removing blockade.

    -Comments: Should have a warning not to go out of the area, since there are spine crawler all over.

    -Camera needs to go down for better aiming.

    -Getting hit losses you $100, will adjust to $20 instead.

    -Cannon timers (undecided)

    -Kerrigan walking through doodads.

    -Activating turret should have a one keypress action.

    -After player revives, camera stays at your last position just before you die.

    For people who have played the game and found bugs or any comments, please add it up here. I'll start working on this list first.

    Thanks for trying buddies.

    Posted in: Project Workplace
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