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    posted a message on Actor linking to a unit?

    Check out the attached image, its the events for the Raven unit. Notice the events that end with or have in the middle ".Raven". These are the events you need to change to link the correct unit. Just click on the event, and choose your unit from the Source Name dropdown.

    Posted in: Miscellaneous Development
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    posted a message on Actor linking to a unit?

    Actors are linked to units through the actor's Events. Does that help?

    Posted in: Miscellaneous Development
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    posted a message on [Data] Autocast not working 100%

    My map (Paczerg, see profile) has tons of powerup style items all over the map. (The pellets.) They all have an autocast ability with a very short range that causes the pellet to remove itself when used: so if a character gets close enough, it vanishes. (This is the technique that Blizzard uses for its pickupable resources.)

    My problem is, as the character moves across the map and over the pellets, not all of them are "eaten". Sometimes the pellets will be consumed when the character moves over it again, and a few of them will stay no matter how many times the unit tries.

    I believe I have isolated the problem to the speed in which the character moves over the pellet. By increasing the ability range (to 1.9) and slowing the movement speed (to 7), more of the pellets tend to be consumed. However, if I increase the range the character will pick up pellets its not supposed to, and if I decrease the speed the game will be too slow/boring.
    Misc data: I've set the autocast/follow/extra range on the ability to 5, which I'm pretty sure is plenty.

    How can I make the ability cast so 100% of the pellets are picked up when moved over?

    Thanks a lot for any help.

    Posted in: Miscellaneous Development
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    posted a message on [help] weapon

    Can you be more specific? (Do you want splash damage, force the target back a little, big explosion, etc)

    Posted in: Miscellaneous Development
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    posted a message on [Mix]Performance Tips

    Hmmm that's strange. My map doesn't even use loops with more than 200 iterations. I'll have to do some poking around. (This one's my submission for the contest, so I'm a little hesitant to disclose my "trade secrets")

    Posted in: Miscellaneous Development
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    posted a message on [Mix]Performance Tips

    Misc/general tips. IE if someone had a high performance map and they wanted to try to make it run faster, what would they do first? Sortof fixes for common performance problems.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger/Data] Alternating walk and run animations?

    I believe you could use the "Send Actor Message" action with a trigger. At the marine's actor, make an event for walking. During a cinematic, use said action to trigger the event.

    Posted in: Miscellaneous Development
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    posted a message on [UI/Help] Idle SCV Button

    By "idle scv button", do you mean like the Stop button?

    Posted in: Miscellaneous Development
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    posted a message on [Mix]Performance Tips

    The map I'm making began having slow fps, so I'm going to do some performance maintenance. Any general tips on improving performance I should know of? I haven't tried them yet, but I know about the trigger actions in debugging.

    Posted in: Miscellaneous Development
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    posted a message on SC2 Map Testing loads SLOOOWWWWWWW

    Find the source. Disable all the units, see if there's still a problem, add one unit, check again, etc.

    Posted in: Miscellaneous Development
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    posted a message on Can you make the game screen fade in/out for a specific player?

    You could use a black screen image that pulses.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] WASD Movement: The "S" Key and You.

    Wow, I feel stupid. I hadn't even thought of using variables to determine if a key is pressed or not.

    Posted in: Tutorials
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    posted a message on Utilizing Cameras

    It reads like the timing is off, and the cameras are conflicting. Try doing the scene with player one instead of picking every player. Also try applying camera 1C or 1D first, this will tell you if it's a problem with the trigger or with the camera itself.

    Posted in: Miscellaneous Development
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    posted a message on Player starting locations.

    If I'm understanding your problem correctly:

    Try using variables to determine who is on what team. When the game starts, players would be assigned to one of two player groups. When a player switches teams, he is removed from one group and placed in another.

    I've been getting that retarded ass missing feeling ever since I opened the galaxy editor...

    Posted in: Miscellaneous Development
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    posted a message on Copy / Paste Item From Campaign - Mineral and Gas Pallets

    I've tried copying any pasting every aspect of "powerup" items, but nothing happens when a unit moves over it. For now I've been using periodic events to detect when a unit is over an item, which has been a bitch so far.

    For your blank spot issue, the problem is that some of the data for the pellets isn't on the map you're making. From what I can make out, each piece of data in SC2 uses several other pieces of data to function. To have your piece of data in its entirety, you must copy every other bit of data the pellets are linked to. (What's causing your blank spot issue is the data for the pellet's model hasn't been copied over.)

    Good luck finding a solution, powerup items would make my Pacman port a LOT easier to design.

    Posted in: Miscellaneous Development
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