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    posted a message on How to detect when screen button is pressed?

    I have no idea. You cannot use triggering player for this and screen button is always created for every player?

    Posted in: Triggers
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    posted a message on Dialog buttons?

    Is it possible to make them flash like screen buttons? There is trigger make dialog item flash, but It just gave me error when I tried it (with several different flashes).

    Posted in: Triggers
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    posted a message on [Contest] Share Your Blizzard Custom Submissions

    that looks great crazy fingers. Iv been wondering how can you flip untis/change their angle? so can you tell me how?

    Posted in: Project Workplace
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    posted a message on Do I have to make multiple dialogs?

    Thats good if it that way. I have to try it on multiplayer just to make sure after I get the system working.

    Thx

    Posted in: Triggers
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    posted a message on Do I have to make multiple dialogs?

    I was thinking of making custom UI with skill tree and spell bar for my next map. Im not sure if I have to do dialog for evey player, since Im going to let players set abilities on different hotkeys and change colors of buttons. If I only make one dialog it gets messed up?

    It seems like quite lot of work, but only way to do it is to create dialog for each player?

    spellbasr

    Picture of the spell bar where you can assign spells

    Posted in: Triggers
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    posted a message on Combo arena Public BETA

    Here we are. My first sc2 is ready for public beta. If you dont know what the maps is about, Ill write a short introduction.

    Combo Arena

    You start of with choosing one of the 3 heroes. Each hero has 4 basic spells that can be combined to new spells.

    There are 3 game modes to choose from (you also have to set teams from lobby).

    • CTF = capture the flag. Only team mode
    • Arena = you fight till you get the most points. Mode can be team or FFA.
    • Zone Control = you try to control different zones for extra points. Mode can be team or FFA.

    gamemode

    The map can be found on EU area.

    Future of the map:

    I will most likely fix the bugs people report/I notice. I propably wont be adding new features to this map, I might jsut start working on a another project. This doesnt have the potetential to be on popular maps and it might be a bit too complex for bnet users to learn. I was planning to make this just a one hero map, but then I added 2 new ones, which aint as good as I had hoped...

    If you wana test it with me, you can send a message on bnet to burne 478 (There probly wont be many players playing the map).

    Ill try to add a video from gameplay later....

    Posted in: Project Workplace
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    posted a message on [Feedback] Xel'naga Relics

    I played infested arena yesterday and it has a really cool upgrade system.

    So I think you should implement something similar.

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    Its a good map, but the second boss is really stupid. We spend like 30mins battling it and it took hardly any damage....no boss should be that way! If you wana make it strong make it kill the players and not just heal itself!!!

    Posted in: Project Workplace
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    posted a message on Combo Arena (Working Title)

    Testing new game mode today. 21-22.00 (+2GMT).

    Everyone welcome!

    Posted in: Project Workplace
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    posted a message on [Showcase] Custom Zerg models

    The second one looks SUPER COOL! Hopefully you get some good animations along with it.

    The first one looks cool in the picture, but in the video I dont like it too much :/.

    Post video on the second model too?

    Posted in: Artist Tavern
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    posted a message on How to play different animations?

    Im trying to get artifact display different animations, but I cannot figure out what to do to change different stand animation.

    In previewer the model has many different variations, but the names doesnt seem any different? Why does it be so effing hard....

    pls help :<

    Here is the picture of two different animations, but no idea how to do the first one....It normally just diplays the second animation (from the picture) when I use stand animation.

    Would be nice if you could tell me how to do this with actors and triggers...

    http://img832.imageshack.us/f/anims.jpg/

    Posted in: Triggers
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    posted a message on Anyone wanna help me testing Xel'naga Relics today?

    It was a nice map. Could become good.

    Pros: + Quest system (not sure what you get in rewards) + Medic/unit buying system (its a nice way to spend money, maybe include items too?)

    Cons: - Units that I bought died instantly when I used zeratul - Air quests for melee units - Some abilities for heroes seemed useless

    Its pretty hard to say anything more when I only tested it couple of times.

    Posted in: Project Workplace
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    posted a message on The Map Testers List

    burne 478 EU

    I have a map to be tested. I am also willing to test other maps and give feedback.

    - added bunch of guys from here, so hopefully someone will help me to test.

    Posted in: Miscellaneous Development
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    posted a message on Private testing NOW! (if people are interested)

    Running some test today with mage and maybe ninja heroes. If you are interested post your contact info here or pm me or add me burne, code 478

    Since hardly any people is coming to test even if I anounce it here, I will test it when someone is online and willing to test the map with me. So no specific time, just some time today when someone is online...

    Posted in: Project Workplace
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    posted a message on Starship Troopers - Ambush at Whiskey Outpost

    I tested the map and it looks really cool!

    The bad thing is it seemed to get boring fast. I dont like shaking camera while you shoot (since you shoot all the time, it gets anoying). Another thing you could add, is multiple weapons, grenades, maybe something you can repair walls or build barricades between waves.

    It could become good map, but needs lots of improvements. As it is now, there isnt much replay value.

    Posted in: Project Workplace
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