Your description is a little vague, but by the looks of it you missing the condition OR or AND (I think OR). If im right just add the OR condition then place those two under it. ARG BEATEN, FAILURE
I think he wants a weapon upgrade which will cost energy and upgrade all zealots owned by that player :? If so it is simple with the exception of custom resource.
I'm trying to make a slow missile which will die on impact with target or doodad (wall). So far iv made the whole missile weapon etc, but i have a feeling i need to mess with the mover or perhaps validators to get it to die on wall impact. I get the basics of movers, im just confused how to make it die on collision with a non-pathable object (wall).
Right now i can't think of any way of doing it except maybe timing how long it takes to reach the wall and giving the missile a hunter seeker time-out behaviour.
And wierdly i cant remember my second question right now O_o
Iv tried publishing a unfinished version of my map for testing, and everytime it jumps to 70%, contemplates life, the universe and everything else, then fails telling me GATEWAY_DOWN. I just want to know if anyone has a solution to my plight.
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Sorry to break the posting, but i can grab any names off this list and add them on my account?
Also | Nick: Reaver | Number: 968 | Region: I think Europe :?
Comment: I would like to think im above average so can help; but then again who doesnt think they above average :D
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Your description is a little vague, but by the looks of it you missing the condition OR or AND (I think OR). If im right just add the OR condition then place those two under it. ARG BEATEN, FAILURE
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Kewl cinematic. And if im not mistaken it's topped off with some awesome Inception music :D
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I think he wants a weapon upgrade which will cost energy and upgrade all zealots owned by that player :? If so it is simple with the exception of custom resource.
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Thanks for the responses :) think i might just give those a try
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I had a similiar idea. Create a region over the wall and have that if a unit enters (the missile) destroy it. that what you thinking?
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Sharing is caring
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I'm trying to make a slow missile which will die on impact with target or doodad (wall). So far iv made the whole missile weapon etc, but i have a feeling i need to mess with the mover or perhaps validators to get it to die on wall impact. I get the basics of movers, im just confused how to make it die on collision with a non-pathable object (wall).
Right now i can't think of any way of doing it except maybe timing how long it takes to reach the wall and giving the missile a hunter seeker time-out behaviour.
And wierdly i cant remember my second question right now O_o
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I got my map to post on some1 elses internet, still using my computer. Does that mean I need to mess with my router settings? :/
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I can give it a try but i was just on bnet O_o. thanks for the reply anyway
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Well i know there is an event in the trigger menu which is 'share vision of unit'. i just cant remember if it matters if they allied or not
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Iv tried publishing a unfinished version of my map for testing, and everytime it jumps to 70%, contemplates life, the universe and everything else, then fails telling me GATEWAY_DOWN. I just want to know if anyone has a solution to my plight.
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Number of players in player group(active players) == 1? just a thought
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I think it might be a behaviour, because those spawnling things in the campaign only last for about 10 secs. Try looking at them
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Try copying the marine's Actors Sound and Group Sound over your units ones