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    posted a message on Minesweepers

    here is a alpha version of my minesweeper map: http://i247.photobucket.com/albums/gg143/Chaago/minesweepers4.png (new pic)

    press escape to change difficulty. (custom difficulty is not activated)

    You can now flag buttons by holding in <space> and clicking the button.

    left to do: alot of polishing.

    Posted in: Project Workplace
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    posted a message on [Library] Third Person Movement

    @Atl0s: Go

    I thought the same ;)

    Posted in: Trigger Libraries & Scripts
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    posted a message on How to data editor??

    seriously I can't understand it...

    I just want to take a unit like "cone" for example ( a dummy unit ), it should work exacly the same. And change its model into "Ground prop" variation 2, How do you do this step by step, in detal for dummies!

    Posted in: Data
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    posted a message on needing a mentor!

    @RageQit: Go

    haha; ye what was I thinking, im just so dumbfounded by the editor. Im making a qwerty warriors map, single player, I call it: Typomania, yes, I know.. cheesy ;)

    the area of expertise would most preferably be how to trigger smart, but anything would do.

    Posted in: Galaxy Scripting
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    posted a message on How to questions

    @RageQit: Go

    your the man, mabybe I should stop for a second and think logically where it could be... instead of spam asking questions ;)

    Posted in: Galaxy Scripting
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    posted a message on How to questions

    ye, because they gay. ;)

    I forgot to ask about one thing moar; how to force hide healthbars?

    Posted in: Galaxy Scripting
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    posted a message on How to questions

    1. How to make entered chat messages dissapear instantly?

    2. How to remove the bottom UI (you know, the one with the map and unit card etz... etz...)

    and here is my actually contributing to the thraed: Why do blondes always smile during lightning storms?

    Posted in: Galaxy Scripting
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    posted a message on needing a mentor!

    Hello there!

    I need trigger help for my map! but relax I don't need you poking around in the map yourself, I just need someone to ask questions to about how you do simple stuff, and best way to solve some problems that might accour along the way.

    I mostly poke around with gui and sometime implement custom scripts, I'm having the problem of not finding stuff im looking for and knowing is there.

    So my question is would you please like to mentor me? ;)

    and if you are wondering why I ask now, its because I can't even find out how to use a preset camera created in the editor...

    If you accept its entierly on your terms, you can quit on me anytime but we would need to exchange MSN or something like that.

    Posted in: Galaxy Scripting
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    posted a message on [Library] Hero Selection v3.0.1 Final

    I havn't checked out the trigger but it looks amazing! With the risk of seeming to be stupid I will still say my suggestion so here goes; Maybe make so you can limit players from having some heroes avalible in your optional section. or maybe just make so the icons are turned off and there is a red text in the "hero info area" saying 'unavalible' and green for avalible.

    I'm not asking this because i personally need this, but it seem to me as a good thing to incloud.

    Posted in: Trigger Libraries & Scripts
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    posted a message on storing highscore gamecach(?)

    I am currently making a single player game and im wondering if it's possible to save the highscore to next game without using some "-load XXXXXXX" trigger... I hope im not talking out of my ass when calling in gamecach.

    if you can, how would one go about doing this?

    Posted in: Galaxy Scripting
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    posted a message on how to get the number a player typed?

    ye, i did that and figured out I didn't need those extra variables. being new to this really sucks all the time on trivial things ;/

    well thx

    Posted in: Galaxy Scripting
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    posted a message on variable not returning right value..?

    Variable - Set Words[(setup_intiger + 1)] = "ok"

    - debug test

    UI - Display (Text(setup_intiger)) for (All players) to Subtitle area

    UI - Display (Text(Words[setup_intiger])) for (All players) to Subtitle area

    General - Wait 0.2 Game Time seconds - end sec1 Variable - Set Words[(setup_intiger + 1)] = "is"

    - debug test

    UI - Display (Text(setup_intiger)) for (All players) to Subtitle area

    UI - Display (Text(Words[setup_intiger])) for (All players) to Subtitle area

    NEVER MID I solved it, sorry it was a really dumb misstake, even for me ;) General - Wait 0.2 Game Time seconds - end sec2

    the variable "words" returns no or wrong values in the test message ingame. the first section should show; '1' and 'is' and the second one should show '2' and 'is'. I really don't understand why. Could someone be so kind to explain why.

    Posted in: Galaxy Scripting
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    posted a message on how to get the number a player typed?

    @Anthius: Go

    I did this; Variable - Set real = (Real((IntigerA / 100)))

    and it still only returns 1 or 0 with the same results. however it shortens down to 0 already when you ask it to convert from 99....

    thank you for your time anyway.

    Posted in: Galaxy Scripting
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    posted a message on how to get the number a player typed?

    I got this far:

    Untitled Trigger 002

    Events

    Game - Player Any Player types a chat message containing "-fog density ", matching Partially

    Local Variables

    StringA = "" <String>

    IntigerA = 0 <Integer>

    real = 0.0 <Real>

    Conditions

    Actions

    Variable - Set StringA = (Substring((Entered chat string), 13, 19))

    Variable - Set IntigerA = (Integer((Substring((Entered chat string), 13, 19))))

    Variable - Set real = (Real(IntigerA))

    Environment - Set fog's density to real

    UI - Display (Text(real) with Any Precision decimal places) for (All players) to Subtitle area

    but it dosn't allow decimals and so basically there is either maximum fog value 1 or no fog value 0. correct me if im wrong.

    How to solve this?

    Posted in: Galaxy Scripting
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    posted a message on how to get the number a player typed?

    @progammer: Go

    sorry its late :)

    I want the intiger that the player typed in.

    * edit *

    I found the substring; Variable - Set StringA = (Substring((Entered chat string), 13, 19))

    and it does indeed what I asked for. however I am not able to convert the string that I recived from the substring above into a intiger value. nor am I able to use any intiger variable in Environment - Set fog's density to 0.0

    thank you for your time!

    Posted in: Galaxy Scripting
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