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    posted a message on Behaviors panel

    Huh huh, rise up necro! Still no ideas how to make them horizontal? Or upside down? :(

    only thing that i got to work is behavior icon sizes, with sc2layout override

    Posted in: UI Development
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    posted a message on Is it possible to make an ability that only casts once, even if you hold the hotkey down?

    also if you hold down hotkey and cast it while moving - after casting you still have targeting cursor, even if ability is on cooldown, would be fine to know how to fix that =(

    Posted in: Data
  • 0

    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    Huh, i assume this is dead project by now?

    Posted in: Project Workplace
  • 0

    posted a message on [Library] List <T> - Basic 1.0b

    hey, awesome library, just found a few bugs: - custom script for functions is wrong, for example For Each Value in List <String> have ForEachIntegerinListInteger22 and in this functions (for each value), better rename all "integer" param to var, cuz i fixed this param name in GUI and then spent like 20 minutes to realise that i should fix custom script code too :>

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on Can't load bank value

    @Ahli634: Go

    Oh my holy lacking sheet. Thanks a lot, should've understand what i read in description...

    Posted in: Triggers
  • 0

    posted a message on Can't load bank value

    Hello all, i have strange problem - i want to save integer value to bank and then get it
    so i created empty map with only 1 trigger:

    Bank Init
        Events
            Game - Map initialization
        Local Variables
            _player = 0 <Integer>
            _bank = No Bank <Bank>
            _int = 0 <Integer>
        Conditions
        Actions
            Variable - Set _player = 1
    
            Bank - Preload and synchronize bank "test" for player _player
            Bank - Open bank "test" for player _player
            Variable - Set _bank = (Last opened bank)
    
            Variable - Set _int = (Load "played" of section "tutorial" from bank _bank as integer value)
            UI - Display (Text(_int)) for (Player group(1)) to Subtitle area
    
            Bank - Store integer 1 as "played" of section "tutorial" in bank _bank
    
            Variable - Set _int = (Load "played" of section "tutorial" from bank _bank as integer value)
            UI - Display (Text(_int)) for (Player group(1)) to Subtitle area
    
            Bank - Save bank _bank
    

    and it doesnt work - it shows all time 0 then 1
    i checked - there's a xmlfile in my banks folder called "test" with this

    <?xml version="1.0" encoding="utf-8"?>
    <Bank version="1">
        <Section name="tutorial">
            <Key name="played">
                <Value int="1"/>
            </Key>
        </Section>
    </Bank>
    

    im sure problem that is i missed something very simple, but i cant figure it out oO

    https://dl.dropbox.com/u/19647338/Starcraft/Bank-fail.SC2Map here's map

    Posted in: Triggers
  • 0

    posted a message on Exclamation mark model name

    well, thanks, was 100% sure that it exists in editor and i saw it in campain O_o

    Posted in: Artist Tavern
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    posted a message on String to Sound Link conversion?

    Sorry for necroposting (found it on google) - but now you can use simple SoundLink("somestring", -1) full custom code is: SoundPlay(SoundLink("string", -1), PlayerGroupAll(), 100.0, 0.0);

    Posted in: Miscellaneous Development
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    posted a message on Exclamation mark model name

    So i've heard starcraft 2 have exclamation mark, but (YES i used google with search text as topic name) i can't find model name

    like this: exlamation

    Posted in: Artist Tavern
  • 0

    posted a message on [Outdated] SC2Layout Files: How to adjust them

    Bah, i surrender...
    so same 2 questions -
    2) how to make changes in not GameUIOverride files?
    like <frame name='someframe' file='MinimapPanel'>
    and 1) how to remove console panel?

    Quote:

    <Frame type="ConsolePanel" name="GameUI/UIContainer/ConsolePanel" template="ConsolePanel/ConsolePanelTemplate" file="GameUI">
    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
    </Frame>

    dont work and if i make file
    GameUIOverride:

    Quote:

    <Desc>
    <Frame type="ConsolePanel" name="GameUI/UIContainer/ConsolePanel" template="ConsolePanel/ConsolePanelTemplate" file="GameUI">
    <Anchor relative="$parent"/>
    <Frame type="ConsolePanel" name="ConsolePanelTemplate">
    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
    </Frame>
    </Frame>
    </Desc>

    it brings me fatal error

    btw this one doesnt work:

    Quote:

    <Desc>
    <Frame type="ConsolePanel" name="GameUI/UIContainer/ConsolePanel/ConsolePanelTemplate">
    <Anchor side="Top" relative="$parent" pos="Min" offset="0"/>
    </Frame>
    </Desc>

    Posted in: Tutorials
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    posted a message on [Outdated] SC2Layout Files: How to adjust them

    @Dzuke911: Go

    hmmm, i really havent commandpanel.sc2layout in my patch mpq, i dont know why o0
    Starcraft II\Versions\Base18092\patch.SC2Archive > Mods\UI\Layout\UI
    so... its just files that changed in 1.3, not all files oh sh~

    Posted in: Tutorials
  • 0

    posted a message on [Outdated] SC2Layout Files: How to adjust them

    @Builder_Bob: Go

    thanks, it works!
    i still looking for more elegant solution, cuz making 1 big GameUI File isnt good for big projects...

    what about console - i make changes in GameUI file and it seems like i should change something in ConsolePanelTemplate file o0. will test it later

    also - to lazy ppl theres 1.3.0 UI files:
    http://dl.dropbox.com/u/19647338/Starcraft/UI.rar

    Posted in: Tutorials
  • 0

    posted a message on [Outdated] SC2Layout Files: How to adjust them

    I've experimented a lot after 1.3 patch and got 2 questions
    1) seems ConsolePanel cant be moved now, or im doing something wrong (i moved minimap, but cant move ConsolePanel)

    	<Frame type="ConsolePanel" name="GameUI/UIContainer/ConsolePanel" file="GameUI">
    		<Anchor side="Bottom" relative="$parent" pos="Max" offset="300"/>
    		<Anchor side="Left" relative="$parent" pos="Min" offset="300"/>
    	</Frame>
    <</code>>\\
    2) i cant modify minimap buttons in MinimapPanel.SC2Layout
    
    <<code>>
    <Desc>
    	<Constant name="ColorMinimapButtonIcon_Prot" val="128,0,0"/>
    	<Constant name="ColorMinimapButtonIcon_Terr" val="128,0,0"/>
    	<Constant name="ColorMinimapButtonIcon_Zerg" val="128,0,0"/>
    	
    	<Frame type="Minimap" name="MinimapPanelTemplate/Minimap" file="MinimapPanel">
    		<Anchor side="Top" relative="$parent" pos="Min" offset="320"/>
    		<Anchor side="Left" relative="$parent" pos="Min" offset="32"/>
    	</Frame>
    

    so buttons are red but wtf Minimap isnt moved
    @Grimshad - i modified buttons colors in MinimapPanel.SC2Layout, so it seems possible to modify

    very weird, i spend all night doing this

    Posted in: Tutorials
  • 0

    posted a message on Hungry Hungry Arena

    Hello everyone, im glad to introduce you my map Hungry Hungry Arena
    This is sc2 adaptation of wc3 Hungry Hungry Felhounds from TheZizz and kinda similar to stalkers minigame in Raynor Party.

    Here is the rules:
    - You must be the last alive player at the arena to win
    - There is the Demon, who hunts the Ball
    - You pass the Ball to other players by rightclicking or by ability command

    A bunch of gameplay screens (recorded in 1 game)
    http://imageshack.us/scaled/thumb/849/gmpl1.jpghttp://imageshack.us/scaled/thumb/27/gmpl2.jpghttp://imageshack.us/scaled/thumb/585/gmpl3.jpg
    http://imageshack.us/scaled/thumb/191/gmpl5.jpghttp://imageshack.us/scaled/thumb/716/gmpl4.jpghttp://imageshack.us/scaled/thumb/27/gmpl6.jpg

    So main focus of this game is skill, "easy to learn, hard to get pro", because you should be able to predict demon movements and plan your strategy, also reacting fast to everchanging situation

    And here are features of it:

    • 9 classes with unique abilities (3 for each class) + 2 secret classes
      http://imageshack.us/scaled/medium/839/classesyt.jpg
      http://imageshack.us/scaled/medium/442/allheroes.jpg
    • Best interface over all bnet
      http://imageshack.us/scaled/thumb/90/uifulltxten.jpghttp://imageshack.us/scaled/thumb/692/uifull.jpghttp://imageshack.us/scaled/thumb/829/uiclosed.jpghttp://imageshack.us/scaled/thumb/62/winnerjn.jpg
    • Rounds/Lives All pick/All random/Oldschool modes
      http://imageshack.us/scaled/medium/826/votec.jpg
    • Customisable (if u're not grid user) hotkeys
      http://imageshack.us/scaled/medium/593/optionsl.jpg
    • Less random. Even ball passes to player are not random, game tracks how much times you got the ball and sends it to least one
    • Stats system tracks your games/wins and your PvP stats vs every player. (up to 50 players)
      http://imageshack.us/scaled/medium/841/pvpstats.jpg

    Map is fully playable and uploaded to EU only server, i think it will come to US and other servers this summer

    and video ofc:

    Embed Removed: https://www.youtube.com/v/0QkagO0-VnE?fs=1
    Posted in: Map Feedback
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    posted a message on The best way to implement a custom hotkey bar?

    Erm, you're building custom UI with abilities and wanna place hotkeys? About your question - i dont get what u mean, you doing abilies and wanna make dialogs for displaying ability hotkey?

    Posted in: Triggers
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