also if you hold down hotkey and cast it while moving - after casting you still have targeting cursor, even if ability is on cooldown, would be fine to know how to fix that =(
hey, awesome library, just found a few bugs:
- custom script for functions is wrong, for example For Each Value in List <String> have ForEachIntegerinListInteger22
and in this functions (for each value), better rename all "integer" param to var, cuz i fixed this param name in GUI and then spent like 20 minutes to realise that i should fix custom script code too :>
Sorry for necroposting (found it on google) - but now you can use simple SoundLink("somestring", -1)
full custom code is: SoundPlay(SoundLink("string", -1), PlayerGroupAll(), 100.0, 0.0);
Bah, i surrender...
so same 2 questions -
2) how to make changes in not GameUIOverride files?
like <frame name='someframe' file='MinimapPanel'>
and 1) how to remove console panel?
hmmm, i really havent commandpanel.sc2layout in my patch mpq, i dont know why o0
Starcraft II\Versions\Base18092\patch.SC2Archive > Mods\UI\Layout\UI
so... its just files that changed in 1.3, not all files oh sh~
I've experimented a lot after 1.3 patch and got 2 questions
1) seems ConsolePanel cant be moved now, or im doing something wrong (i moved minimap, but cant move ConsolePanel)
<Frametype="ConsolePanel"name="GameUI/UIContainer/ConsolePanel"file="GameUI"><Anchorside="Bottom"relative="$parent"pos="Max"offset="300"/><Anchorside="Left"relative="$parent"pos="Min"offset="300"/></Frame><</code>>\\
2) i cant modify minimap buttons in MinimapPanel.SC2Layout
<<code>>
<Desc><Constantname="ColorMinimapButtonIcon_Prot"val="128,0,0"/><Constantname="ColorMinimapButtonIcon_Terr"val="128,0,0"/><Constantname="ColorMinimapButtonIcon_Zerg"val="128,0,0"/><Frametype="Minimap"name="MinimapPanelTemplate/Minimap"file="MinimapPanel"><Anchorside="Top"relative="$parent"pos="Min"offset="320"/><Anchorside="Left"relative="$parent"pos="Min"offset="32"/></Frame>
so buttons are red but wtf Minimap isnt moved
@Grimshad - i modified buttons colors in MinimapPanel.SC2Layout, so it seems possible to modify
Hello everyone, im glad to introduce you my map Hungry Hungry Arena
This is sc2 adaptation of wc3 Hungry Hungry Felhounds from TheZizz and kinda similar to stalkers minigame in Raynor Party.
Here is the rules:
- You must be the last alive player at the arena to win
- There is the Demon, who hunts the Ball
- You pass the Ball to other players by rightclicking or by ability command
A bunch of gameplay screens (recorded in 1 game)
So main focus of this game is skill, "easy to learn, hard to get pro", because you should be able to predict demon movements and plan your strategy, also reacting fast to everchanging situation
And here are features of it:
9 classes with unique abilities (3 for each class) + 2 secret classes
Best interface over all bnet
Rounds/Lives All pick/All random/Oldschool modes
Customisable (if u're not grid user) hotkeys
Less random. Even ball passes to player are not random, game tracks how much times you got the ball and sends it to least one
Stats system tracks your games/wins and your PvP stats vs every player. (up to 50 players)
Map is fully playable and uploaded to EU only server, i think it will come to US and other servers this summer
Erm, you're building custom UI with abilities and wanna place hotkeys?
About your question - i dont get what u mean, you doing abilies and wanna make dialogs for displaying ability hotkey?
0
Huh huh, rise up necro! Still no ideas how to make them horizontal? Or upside down? :(
only thing that i got to work is behavior icon sizes, with sc2layout override
0
also if you hold down hotkey and cast it while moving - after casting you still have targeting cursor, even if ability is on cooldown, would be fine to know how to fix that =(
0
Huh, i assume this is dead project by now?
0
hey, awesome library, just found a few bugs: - custom script for functions is wrong, for example For Each Value in List <String> have ForEachIntegerinListInteger22 and in this functions (for each value), better rename all "integer" param to var, cuz i fixed this param name in GUI and then spent like 20 minutes to realise that i should fix custom script code too :>
0
@Ahli634: Go
Oh my holy lacking sheet. Thanks a lot, should've understand what i read in description...
0
Hello all, i have strange problem - i want to save integer value to bank and then get it
so i created empty map with only 1 trigger:
and it doesnt work - it shows all time 0 then 1
i checked - there's a xmlfile in my banks folder called "test" with this
im sure problem that is i missed something very simple, but i cant figure it out oO
https://dl.dropbox.com/u/19647338/Starcraft/Bank-fail.SC2Map here's map
0
well, thanks, was 100% sure that it exists in editor and i saw it in campain O_o
0
Sorry for necroposting (found it on google) - but now you can use simple SoundLink("somestring", -1) full custom code is: SoundPlay(SoundLink("string", -1), PlayerGroupAll(), 100.0, 0.0);
0
So i've heard starcraft 2 have exclamation mark, but (YES i used google with search text as topic name) i can't find model name
like this:
0
Bah, i surrender...
so same 2 questions -
2) how to make changes in not GameUIOverride files?
like <frame name='someframe' file='MinimapPanel'>
and 1) how to remove console panel?
dont work and if i make file
GameUIOverride:
it brings me fatal error
btw this one doesnt work:
0
@Dzuke911: Go
hmmm, i really havent commandpanel.sc2layout in my patch mpq, i dont know why o0
Starcraft II\Versions\Base18092\patch.SC2Archive > Mods\UI\Layout\UI
so... its just files that changed in 1.3, not all files oh sh~
0
@Builder_Bob: Go
thanks, it works!
i still looking for more elegant solution, cuz making 1 big GameUI File isnt good for big projects...
what about console - i make changes in GameUI file and it seems like i should change something in ConsolePanelTemplate file o0. will test it later
also - to lazy ppl theres 1.3.0 UI files:
http://dl.dropbox.com/u/19647338/Starcraft/UI.rar
0
I've experimented a lot after 1.3 patch and got 2 questions
1) seems ConsolePanel cant be moved now, or im doing something wrong (i moved minimap, but cant move ConsolePanel)
so buttons are red but wtf Minimap isnt moved
@Grimshad - i modified buttons colors in MinimapPanel.SC2Layout, so it seems possible to modify
very weird, i spend all night doing this
0
Hello everyone, im glad to introduce you my map Hungry Hungry Arena
This is sc2 adaptation of wc3 Hungry Hungry Felhounds from TheZizz and kinda similar to stalkers minigame in Raynor Party.
Here is the rules:
- You must be the last alive player at the arena to win
- There is the Demon, who hunts the Ball
- You pass the Ball to other players by rightclicking or by ability command
A bunch of gameplay screens (recorded in 1 game)
So main focus of this game is skill, "easy to learn, hard to get pro", because you should be able to predict demon movements and plan your strategy, also reacting fast to everchanging situation
And here are features of it:
Map is fully playable and uploaded to EU only server, i think it will come to US and other servers this summer
and video ofc:
0
Erm, you're building custom UI with abilities and wanna place hotkeys? About your question - i dont get what u mean, you doing abilies and wanna make dialogs for displaying ability hotkey?