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    posted a message on Cooperative Vent for Mapper

    True indeed... 5 Pm NY time zone it will be then.

    Ty for that information.

    Posted in: General Chat
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    posted a message on Random spawning point - Boolean Array

    In the meat Creatue Spawner trigger, what you see on the forum post is multiplied by 20 (one for each point).

    Also... Am I missing events? All there trigger are initially off, but I want them to run constantly so the Boolean is always verified and shut up and down spawn point accordingly.

    Posted in: Triggers
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    posted a message on Random spawning point - Boolean Array
    Master Trigger
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            ------- This trigger should activate all trigger in the good order so point are chosen, they spawn units for 15 sec and then shut down. 
    ------- I think the problem is in the timing, event or boolean trigger.
            Trigger - Turn Point Randomizer On
            Trigger - Run Point Randomizer  (Check Conditions, Don't Wait until it finishes)
            Trigger - Turn Meat Creature Spawner On
            Trigger - Run Meat Creature Spawner  (Check Conditions, Don't Wait until it finishes)
            General - Wait 14.5 Game Time seconds
            Trigger - Turn Meat Creature Stopper On
    
    Point Randomizer
        Events
        Local Variables
        Conditions
        Actions
            ------- This trigger choose 4 random value from 'Meat Creature Spawner Boolean' and turn them to true. 
    ------- This should activate the spawn point related to them.
            General - Repeat (Actions) forever
                Actions
                    Variable - Set Meat Creature Spawner Boolean[(Random integer between 1 and 20)] = true
                    Variable - Set Meat Creature Spawner Boolean[(Random integer between 1 and 20)] = true
                    Variable - Set Meat Creature Spawner Boolean[(Random integer between 1 and 20)] = true
                    Variable - Set Meat Creature Spawner Boolean[(Random integer between 1 and 20)] = true
                    General - Wait 15.0 Game Time seconds
    
    Meat Creature Spawner
        Events
        Local Variables
        Conditions
        Actions
            ------- This trigger should activate the spawn point accordingly to the 4 randomly chosen boolean. Spawn point activate for 15 sec.
            General - Repeat (Actions) forever
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Meat Creature Spawner Boolean[1] == true
                        Then
                            General - Repeat (Actions) 30 times
                                Actions
                                    Unit - Create 1 MEAT - Fleshling (Blood) for player 15 at (Blood Fountain 1 facing 270.0 degrees) facing (Random angle) degrees (No Options)
                                    General - Wait 0.5 Game Time seconds
                        Else
    
    Meat Creature Stopper
        Events
        Local Variables
        Conditions
        Actions
            ------- This trigger should turn off all spawn point just before 4 new are randomly chosen
            General - Repeat (Actions) forever
                Actions
                    Variable - Set Meat Creature Spawner Boolean[1] = false
                    Variable - Set Meat Creature Spawner Boolean[2] = false
                    Variable - Set Meat Creature Spawner Boolean[3] = false
                    Variable - Set Meat Creature Spawner Boolean[4] = false
                    Variable - Set Meat Creature Spawner Boolean[5] = false
                    Variable - Set Meat Creature Spawner Boolean[6] = false
                    Variable - Set Meat Creature Spawner Boolean[7] = false
                    Variable - Set Meat Creature Spawner Boolean[8] = false
                    Variable - Set Meat Creature Spawner Boolean[9] = false
                    Variable - Set Meat Creature Spawner Boolean[10] = false
                    Variable - Set Meat Creature Spawner Boolean[11] = false
                    Variable - Set Meat Creature Spawner Boolean[12] = false
                    Variable - Set Meat Creature Spawner Boolean[13] = false
                    Variable - Set Meat Creature Spawner Boolean[14] = false
                    Variable - Set Meat Creature Spawner Boolean[15] = false
                    Variable - Set Meat Creature Spawner Boolean[16] = false
                    Variable - Set Meat Creature Spawner Boolean[17] = false
                    Variable - Set Meat Creature Spawner Boolean[18] = false
                    Variable - Set Meat Creature Spawner Boolean[19] = false
                    Variable - Set Meat Creature Spawner Boolean[20] = false
                    General - Wait 15.0 Game Time seconds
    

    + 2 Global variable

    Meat Creature Spawner Point = No Point <Point[20]>

    Meat Creature Spawner Boolean = false <Boolean[20]>

    Posted in: Triggers
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    posted a message on Random spawning point - Boolean Array

    Hello guys,

    I found myself stuck with one of my trigger, maybe I'm just not making it the good way...

    I have 20 point on my map (I made an array variable and set all the point via trigger). All these point are spawn point that randomly activate for 15 seconds and randomly rotate. In fact, every 15 seconds 4 spawn point activate and then shut down after 15 seconds, making 4 new one activate and it goes on like this.

    I made a boolean array for each point, so that when a point is randomly chosen, it is set to 'true' and thus start spawning units. After 15 sec, all spawn point are set back to 'false' and 4 new are chosen. Thats theorically how it should work, but I does absolutely not... Why?

    What it does is activate only one spawnpoint at a time...

    How would you theorically set up suck a trigger?

    I'll put my trigger online in a sec

    Posted in: Triggers
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    posted a message on Cooperative Vent for Mapper

    Thats unfortunate. If it works well, I will prolly see if it's possible to see more different time zone meeting.

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    So lets give it a shot at least on skype this week. We will see how it goes and how many people can participate in one chat without overcrowding it. I could make many subjects to make it easier for people who wanna work on specific part of the editor (data, trigger or GD)

    Lets say thursday night 8:00 PM NY timezone. I'll contact everybody who left his skype either in this tread or by PM to me.

    My skype name is desrosiersfelix.

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    @TheAlmaity: Go

    Thats why I would like to set some specific time where fellow mappers would meet. Something like thurday and sunday around 8 pm.

    I don't mind either voice chat or typing, many program offer both... The screen sharing part is the important one. I like skype for it'S freeness and the fect that it give these three options.

    Just having a vent or chat is cool but not enough...

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    IDK for hamachi... It's a good idea but I'm on a mac and it's stil in beta for this exploitation system.

    There used to be a chat/voice chat on this forum? Long time ago before it was set to private?

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    Right now im looking around to see if people like this idea and I'm quite happy to find some antousiastic people :D

    Talk about it around you, I'm sure in some short ttime we might find enough people to give it a try. Thats quite sad that there used to be an empty chat... Would be nice if it could be seriously implemented in this website.

    Maybe one day...

    Anyway, SC2 mapping got a bright future with 2 more sequel eventually comming out XD

    Time fo me to carve some skillz!!

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    It's not really group mapmaking... It would be more someting like completing each other knowledge. Anyway, we will see if people wanna participate.

    Posted in: General Chat
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    posted a message on Cooperative Vent for Mapper

    Hello guys,

    I'm lunching a new projetc idea and I want to see how many people would care to participate to it.

    The basic idea would be weekly meetings on a free vent (which would be skype) to help each other on map developpement. The reason why I'm setting up this project is because, most of the time, what map designer need is 'on the spot' help. Waiting countless days for complete discussion on the forum about a stupid mistake you just can't figure out is sometime frustrating and it is why I wanna try this out.

    If it already exist, plz show me where n_n

    Abviously, there will be probably more newbies wanting to join in than expereinced played, and thats the problem. We need some nice mid experienced mapper (who mde at least one published map) to help other or it will probably lead nowhere.

    Also, behing 20 on a vent will be messy, thats why smaller group should be made if to many people want to try it out. I'm thinking about session of 1 to 2 hours a week and we would decide what we will work on.

    I would like the first session mainly to be about trigger. I have some small stuff to sort out for my current game project mecanics.

    Information about me :

    I'm a low experienced mapper with no published map so far. I have some interesting knowledge, but it's to low right now to solve complex problem. I'm as good in data as in terrain or trigger, I touch everything.

    Anybody interested?

    Nothing about this is commitment or even teaming, just say yes if you wanna drop in and share knowledge :D

    Posted in: General Chat
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    posted a message on Small new map projet - Many new data questions

    So lots of questions changed, here is the new updated stuff :

    1) How do I make kerrigan Chrysalis not persistant upon death (the death animation stay on the map forever)

    2) My hero cast a spell that cost 50 life. I set the level behavior so he lose 0.1 exp per damage taken. Technically, casting the spell should cost him experience point but it does not... It work for every other damage source but not the damage made to self from spell cost.

    3) I copied and modified the ultralisk weapon and effect. Now, the ultralisk show no attack animation or sound. I know the answer lie in events, but I'm a bit lost in this part of the data editor...

    4) Whats the name of the big fat zerg with 3 mouths? The huge fatty... I can't find it!!!

    From Zelda 10 moths ago:

    Oh wait, do I need to make a model and use its file?? Ill go try that. Thanks

    edit- yea, i got it. For those who might read this later, you have to make a new model and set the model to the fatty. It is in the GE files, not already made into a model.

    What does he mean by GE files? I dont understand clearly the procedure hes explaining (english is not my mother language)

    Posted in: Data
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    posted a message on Small new map projet - Many new data questions

    Update :

    6) Whats the name of the big fat zerg with 3 mouths? The huge fatty... I can't find it!!!

    From Zelda 10 moths ago:

    Oh wait, do I need to make a model and use its file?? Ill go try that. Thanks

    edit- yea, i got it. For those who might read this later, you have to make a new model and set the model to the fatty. It is in the GE files, not already made into a model.

    What does he mean by GE files? I dont understand clearly the procedure hes explaining (english is not my mother language)

    Posted in: Data
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    posted a message on Small new map projet - Many new data questions

    Ty guys for your answers

    1) The first question is still not solved, the flag 'hidden' was not the problem

    2) I don't want to start toying with footprints, seems like a pain in the ass... I can't find the creep in ''Terrain Texture Set'', gonna search moar.

    3) That not important anyway... I'm gonna use round real number.

    New question :

    4) Does the baneling damage his surounding upon death? Or it need to explode ON the target to cause the splash damage? I made an Automaton 2000 blow up exactly like nuke (damage, art and radium) upon death, but it seem it does not do any damage to his surrounding. I used the baneling explode behaviour as the base.

    5) My hero cast a spell that cost 50 life. I set the level behavior so he lose 0.1 exp per damage taken. Technically, casting the spell should cost him experience point but it does not... It work for every other damage source but not the damage made to self from spell cost.

    6) Whats the name of the big fat zerg with 3 mouths? The huge fatty... I can't find it!!!

    7) I copied and modified the ultralisk weapon and effect. Now, the ultralisk show no attack animation or sound. I know the answer lie in events, but I'm a bit lost in this part of the data editor...

    A) Random question not about data... Can we create doodads by trigger? I never was able to do it. I want to create lava splash (in water (art - lava)) that increase in number in time.

    Posted in: Data
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    posted a message on Small new map projet - Many new data questions

    Ok I found a cue about the first one... The baneling does show an attack when morphed, but it's disabled by a behavior that I removed, must be some small detail somewhere to fix that, but I can't get my finger on it..

    If I can't find it, I might just make it based on the zergling instead and change the actor and sounds to changeling...

    Posted in: Data
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