...I went with the Blood Elf Ghost first. I didn't like certain sections having the "cloth" stuff, just seemed off. As such, I tried a work around with some extra model pieces I didn't use to try and make it look nice.
It's been awhile since I bothered to try and kitabash, let alone have the time to do so. This took about 2 hours, so don't kill me for any random mesh errors and/or texture fails that aren't marked. Also, I realize I fail at rendering.
If someone wants to volunteer to do texture work and/or fix my mesh fails, go ahead else I'll do it myself.
Funny how they can ban you for an incidental word usage but not ban the people blatantly copying other maps. I'm looking at you Special Forces Extreme Pro Madness XXXXXXXXXXTREME!!!!11!!!!!
I'd like to see some more cyberspace themed tiles. Think TRON, Ghost in the Shell, Hackers, etc. Even better would be an assembled package so all I have to do is switch tilesets on the terrain editor.
All attachment points need to be named properly and linked to their nearest bone. The list of acceptable attachment names is too long to list here, but needless to say I recommend looking at the Probe/SCV models to get an idea of the required ones.
You haven't specified a base for the original encrypted number. For all we know, you've given us encoded Hex numbers instead of the assumed base 10.
Furthermore, real encryption is not just 256 bytes, hell 256 bytes SHOULDN'T be used anymore. Plus, HIS encryption allows us to pass in controlled data (Games played/Wins) in to generate data THE SAME WAY every time. I'm not saying your little cipher isn't hard to break once you answer the above, but you're comparing apples to oranges, i.e. I can't feed you three numbers and see how you encrypt them.
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@UltiDrgn: Go
...I went with the Blood Elf Ghost first. I didn't like certain sections having the "cloth" stuff, just seemed off. As such, I tried a work around with some extra model pieces I didn't use to try and make it look nice.
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@KnifeSmile: Go
3ds Max.
Blood Elf Ghost or Draenei Medic?
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Released v1.0 Beta (Still waiting on approval)
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It's been awhile since I bothered to try and kitabash, let alone have the time to do so. This took about 2 hours, so don't kill me for any random mesh errors and/or texture fails that aren't marked. Also, I realize I fail at rendering.
If someone wants to volunteer to do texture work and/or fix my mesh fails, go ahead else I'll do it myself.
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A bounty of ten cookies to the man to rip Deathwing (textures included) from Beta. I don't need any animations except his base pose.
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Funny how they can ban you for an incidental word usage but not ban the people blatantly copying other maps. I'm looking at you Special Forces Extreme Pro Madness XXXXXXXXXXTREME!!!!11!!!!!
No that map doesn't exist yet. I give it a week.
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I'd like to see some more cyberspace themed tiles. Think TRON, Ghost in the Shell, Hackers, etc. Even better would be an assembled package so all I have to do is switch tilesets on the terrain editor.
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@ronpetit: Go
...
There is a portrait, go look at the protoss mission with him.
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@Dhaminater: Go
All attachment points need to be named properly and linked to their nearest bone. The list of acceptable attachment names is too long to list here, but needless to say I recommend looking at the Probe/SCV models to get an idea of the required ones.
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@Dhaminater: Go
L2attachmentpoints. They're not just for weapons you know.
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What map/map type did you submit? How much time did you/your team spend on it? What makes your map "special?"
I'll start:
Map Type: Fighting Simulator
Time: Week and a Half
Special: Custom models/animations (SM quality
EDIT: Added a picture - Just loaded up the map w/ Player 2 disabled.
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@Eiviyn: Go
He's not using RSA.
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@Eiviyn: Go
You haven't specified a base for the original encrypted number. For all we know, you've given us encoded Hex numbers instead of the assumed base 10.
Furthermore, real encryption is not just 256 bytes, hell 256 bytes SHOULDN'T be used anymore. Plus, HIS encryption allows us to pass in controlled data (Games played/Wins) in to generate data THE SAME WAY every time. I'm not saying your little cipher isn't hard to break once you answer the above, but you're comparing apples to oranges, i.e. I can't feed you three numbers and see how you encrypt them.
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@progammer: Go
...2 actually
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@Molsterr: Go
They cannot be released until 12:02am PST on Saturday the 11th, 2010. (2.65 hours)