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    posted a message on Freespace and Eve Total Conversions

    It's not so much the balancing that I'm worried about, so much as translating the look and feel of Eve/Freespace into an RTS perspective. Obviously, a Lucifer class vessel is not going to be the same "class" as a Colossus, but that's the beauty of tech trees and fine tuning damage output/tanking.

    Literally, what I want to do, is recapture the majesty of space RTS combat as was depicted in Star Trek Armada 2 (with a little thrown in from Sins of a Solar). If that leads to maybe some additional mods which go for a realistic combat engine, then by all means. The first goal would be to achieve functionality and form.

    Posted in: General Chat
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    posted a message on [UltiDrgn]'s Request Corner
    Quote from NaGaMeLt: Go

    Yeah this thread is more dead than George Washigton!It had died and decayed over a million years1

    No, people have just been mostly PMing their requests. That being said, I STILL do these, just saying.

    Posted in: Art Assets
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    posted a message on Freespace and Eve Total Conversions

    Side Note: If this needs to be moved to Team Recruitment, then by all means.

    Now that I'm finally out of the "hard" part of college, I have copious amounts of free time on my hand. In revisiting my old work, I found my old assets for the Star Trek Armada II Freespace 2 Conversion mod and it got me thinking. There hasn't been but one total conversion made for Starcraft 2, and it was mostly just a copy of Brood War (no offense or downplaying of the mod meant, I assure you). So I figure: Why not at least fire up the old assets and convert them to Starcraft 2?

    This would pretty much involve the creation of 2 entire races from scratch, and modifying the normal melee game type to accommodate space warfare. While this makes for "easy" mapping, it involves a lot of trigger/etc work, and I am only a 3D modeler/animator. Plus, this sort of thing would be a massive undertaking, and could serve as a wake up call to the community at large (especially Blizzard) if it's pulled off right. Though, I wonder how big of a library it would end up being... @_@

    As far as the Eve bit goes, same deal as Freespace, but you have four races instead. Both IPs are free to use as long as they are released in a finished format and not for profit (i.e. I can't give you the original model/texture files).

    Anyways, thoughts/comments/concerns?

    P.S.: My model request thread is back in business

    Posted in: General Chat
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    posted a message on [Blizzcon 2011] Arcade and Editor Improvements

    For the record, my question was why ISN'T there a central repo of models/artwork. Not IS there. Semantics is important with that statement, and was the only reason they listened. [/rant]

    Posted in: General Chat
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    posted a message on Blizzcon 2011 All-Around Coverage

    I'm not thrilled I have to wait till HoTS for my new art editor, but god I'm glad it's finally coming. I asked about a central repo for art assets if you were watching (VT shirt). Don't get me wrong, Curse is great and all, but for the community at large there has not been a good way to get new assets and spread them.

    Posted in: General Chat
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    posted a message on Attending BlizzCon?

    I personally will be bringing up the lack of Blizzard released tools for custom models and animations. They more or less left us out to dry. Yes, we do have some amazing individuals who have gotten us a mostly working import/export, but the lack of a Blizzard tool makes me sad. There's a reason not too many custom maps have custom models/animations/textures. Also I plan to gripe about there being no low poly version of Terratron.

    Posted in: General Chat
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    posted a message on The Texture Shop (request icons and textures)

    @onisagi: Go

    Anything's better than what I have now, that's for sure =P

    Posted in: Art Assets
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    posted a message on PSI Sword

    @Reaper872: Go

    Making said weapon: Easy.
    Making said weapon glow: Impossible unless exporter is updated.
    Making said weapon glow and the unit in question have animations for it: Half Life 2 Episode 3 released.

    Posted in: Artist Tavern
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    posted a message on The Texture Shop (request icons and textures)

    I reduced down from 1024x1024 - not like I needed that much detail to begin with.

    There's still 5mb worth there, have fun! :X

    Posted in: Art Assets
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    posted a message on Worgen Marine

    @OvermindedZerg: Go

    Click the Assets # under my name on the forums - or just search for it in the assets themselves.

    I'll update the worgen to include a 3d Portrait and perhaps some custom sounds if my new video card gets here within the week ._."

    Posted in: Artist Tavern
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    posted a message on The Texture Shop (request icons and textures)

    I've got a fairly large pack of diffuse textures that will need a specular, normal, and emissive map generated for each. Being that we're dealing with about 26MB worth, I'd email it somewhere than try and upload it.

    For extra incentive (and a shot in the dark): Every meaningful GTVA and Shivan ship texture is included, even the Sathanas and Colossus

    Posted in: Art Assets
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    posted a message on Worgen Marine

    @IskatuMesk: Go

    To be honest, that's just a side effect of the exporter. For some reason my exports occasionally get that, and my best guess lies somewhere within the emissive map.

    Posted in: Artist Tavern
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    posted a message on Worgen Marine

    @IskatuMesk: Go

    If you want it to load a custom norm/spec, I can easily export it to reference something else. As for the diffuse map, all you would have to do is preserve the file name.

    Posted in: Artist Tavern
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    posted a message on Worgen Marine

    @IskatuMesk: Go

    It "clips" in the default pose only because that's the way I have the armor attached to the existing skeleton. It works fine ingame in the beta release with all the anims. As for the skin, just import the .dds in the beta and you're good to go.

    Posted in: Artist Tavern
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    posted a message on Worgen Marine

    I'll see what I can do regarding the leggings at least, along with adding back in some sleeves. Can't stand gloves though, hate trying to jury-rig them into existing skeletons.

    Posted in: Artist Tavern
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