@DrSuperEvil, a higher trophy drop rate is something that's up in the air. They are meant to be ultra rare items with a small impact on your character's performance. I might consider raising it in the future.
As for the banks, there are ways...but I'm not going to dwell on that too much, haha.
@iSaintx, I think Escape will simply blow Betrayal away! We are also working on adding new features to the website that will hopefully improve game scheduling for you guys too!
@Dryeyece, So that's what you meant by "spending 16 hours a day in the editor" when you said that months ago in my forum. I'm glad to see it's being well spent.
@QueenGambit, it might just be the angle, but that scaffold doesn't look wide enough for a battlecruiser to me. Otherwise, sweet idea! Show off the end result!
EDIT: oh noes, I don't get to have a pretty green border anymore? =-O
You cannot complete the chapters out of order. You need a valid safe file from Betrayal to play Escape and a valid Escape save file to play map 3, etc. However, if you ever wish to go back to previous chapters with your improved gear, you are welcome to do so with no penalty to your progress.
The bank file will store your maximum progress and you always start at the starting level for each map.
As for backwards compatibility with new items, that's the beauty of using a mod. In fact, all of Escape's items are already there in Betrayal, you just cannot access them :P
Create an ability for the building. Call it Give Exp, or whatever. The ability should be of type Target.
Make the ability create an effect of type Modify Unit (Effect - Experience field set to 100). Add a validator to this effect that checks for units that have the classification Heroic.
Adjust the cost of the ability (Cost - Cost+) to cost 100 minerals.
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Sorry if I'm making a presumption, but have you never played Diablo 2? ZHRPG is actually being generous, haha.
I'll consider raising the drop rate and will double check whether the trophy triggers are correctly distributing trophies since the script revamp.
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@DrSuperEvil, a higher trophy drop rate is something that's up in the air. They are meant to be ultra rare items with a small impact on your character's performance. I might consider raising it in the future.
As for the banks, there are ways...but I'm not going to dwell on that too much, haha.
@iSaintx, I think Escape will simply blow Betrayal away! We are also working on adding new features to the website that will hopefully improve game scheduling for you guys too!
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Welcome to Sc2Mapster, customary drinks for everyone (your treat)!
I have some tutorials here for data. However, I don't have images in them at this time: http://www.zhrpg.net/forum/viewforum.php?f=29
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It's always nice to hear that I've helped inspire some quality work :)
Keep up the good work. I'm curious to see the results!
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@Dryeyece, So that's what you meant by "spending 16 hours a day in the editor" when you said that months ago in my forum. I'm glad to see it's being well spent.
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@QueenGambit, it might just be the angle, but that scaffold doesn't look wide enough for a battlecruiser to me. Otherwise, sweet idea! Show off the end result!
EDIT: oh noes, I don't get to have a pretty green border anymore? =-O
EDIT 2: And it's back.
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You can look forward to ZHRPG: Escape in about 2 weeks ;-)
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Ask your dark masters for a more interesting sneak peek :P
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Opened my map using a .mpq editor?! Unheard of! As long as you keep it to yourself, haha.
Based on bug reports, that issue has not returned. So I'll say yes :p
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Great!
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A lot has changed in the background since I released the public files. However, the map has used a mod file back then too.
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You cannot complete the chapters out of order. You need a valid safe file from Betrayal to play Escape and a valid Escape save file to play map 3, etc. However, if you ever wish to go back to previous chapters with your improved gear, you are welcome to do so with no penalty to your progress.
The bank file will store your maximum progress and you always start at the starting level for each map.
As for backwards compatibility with new items, that's the beauty of using a mod. In fact, all of Escape's items are already there in Betrayal, you just cannot access them :P
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The force is strong in this one.
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There will be a short beta phase prior to the release of the second chapter of ZHRPG.
Those interested can read about the details here:
http://www.zhrpg.net/forum/viewtopic.php?f=4&t=1543
The current ETA for Escape's beta is 4/30/11
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Create an ability for the building. Call it Give Exp, or whatever. The ability should be of type Target.
Make the ability create an effect of type Modify Unit (Effect - Experience field set to 100). Add a validator to this effect that checks for units that have the classification Heroic.
Adjust the cost of the ability (Cost - Cost+) to cost 100 minerals.
Let me know if you need clarification.