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    posted a message on [Help] Trigger working with spawn points and regions

    b0ne and Tehonator, thanks for the tips, I certainly try both of them out.

    Bone, yes I WAS serious, yet again, im young to the editor as i started messing around with it only a few days ago. Im sorry if i seem like an idiot, but I don't know exactly what im doing yet.

    Terhonator, I think your approach seems more simple and easy to figure out, I'll consider it firstly. Thank you for the response.

    Posted in: Triggers
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    posted a message on [Help] Trigger working with spawn points and regions

    Hey! Im working on a map involving a trigger being used when the map initializes, in which while the player has units in a specific regions, enemy units spawn at "spawn points" (regular points on the map) to attack the players units.

    Currently, I have a trigger such as:

    Events Unit - Any unit enters within 1.0 of (Random point in Region006)

    Local Variables Unit - Any Unit <unit> Region - Spawn Point 1 <point>

    Conditions

    Actions General - While (conditions) are true, do (Actions) Conditions ((Triggering Unit) is in Region 006) == true Actions Unit - create 6 marine for player 2 at spawn point 1 facing 270.0 degrees (No Options) General - Wait 5.0 Game Time seconds

    Its seems as though the trigger only works every once in a while, and not in the fashion that I want it to. I want it to spawn the 6 marines, every 5 seconds. When it does work for some reason, it seems to speed up the amount of waiting time, and eventually I just get a huge ball of marines attacking my units that I didn't want to see.

    Now I'm very, very new to triggers and am still confused about how a lot of it works, so a detailed break down of what im doing wrong would really help.

    Posted in: Triggers
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    posted a message on AC130K - Ruins (tech demo)

    sorry to blatantly interrupt here and ask such a n00b question, but will there be any way to play this soon? It does not seem as though its uploaded to this website. I know from posts above that the new crappy Bnet is keeping you from releasing it there, due to some bugs.

    Posted in: Project Workplace
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    posted a message on Introduction

    Oh, this is something i will definitely try to do.

    I suppose the dawn of a new era is from last weeks trainer? I will try and get one in by Tuesday, thanks.

    Posted in: Off-Topic
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    posted a message on Introduction

    @Mozared: Go

    uh, terraining exercises? could you elaborate?

    I didn't know i needed to go through exersises lol. None the less i would be more than happy to participate.

    Posted in: Off-Topic
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    posted a message on Introduction

    Hey there ScMapsterians, My name is Qwerl, and i'm not too sure why. I love this game so far, and it almost surpasses Brood War in my opinion.

    I love playing competitively though i'm not exactly a pro. I have a warm place in my heart for Custom maps and cannot wait to see what the SC2 Community will pump out. I am particularly looking forward to FPS games.(aren't we all?)

    I mostly play 4v4, but most of the people are people who cannot play. well. Which ticks me off :S

    If i were to help design a map, it would have to be something with terrain and/or unit placement. I have no idea about how to use triggers. I have not really experimented with them, though i'm sure its easy once you know how.

    Well i would love to finally start meeting people for SC2 as i currently only have a few friends, and no dedicated team to play with.

    My Ingame is Qwerl, and friend code is 413

    I look forward to the near future within this community.

    Posted in: Off-Topic
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