Ya your right. I just got done speaking with the creator of Nexus Wars and he also doesn't know how to make it work. Apparently not a single person knows how.
Ah I guess I was wrong too, yes players are draggable between teams in the lobby, but they never seem to reflect those changes when the game starts, IN ANY MAP.
There must be a way to customize who is on which team in the lobby...there just HAS to be.
GD IT BLIZZARD THIS WAS SO EASY TO DO IN STARCRAFT 1!!!!!!
Are the teams locked in map variants? Unlocked fields are ones you can change in the lobby.
Yea I made it so the team sizes are locked, but the players can be dragged in between the teams however the host pleases. The changes don't stick though once you get in game.
Its game varients. Set it to 4vs4 or something and lock it. Then make sure your custom mode is default. Right click on it on the first tab to make it default. Else it'll just use the blizzard's custom setting (which is always there).
Yes I understand all that, I've gotten my custom mode to be the only one to pop up, and yes the 3v3 teams are locked. That's not the problem here, the problem is if I drag player 2 to the player 4 slot, it doesn't reflect that change in game, once the game starts then player 2 - who was moved to the player 4 spot in the lobby, which is team 2 - will still be in the player 2 spot when the game starts and back on team 1.
Add me to the very long list of people who are having this problem. Someone help us out, please!!!!
All I want is to be able to set up my map so that slots 1, 2, 3, 4, in the editor map exactly to players 1, 2, 3, 4 in the game, and players (1, 2) are on one team and (3, 4) are on the other team.
It was intuitively obvious to me that that's what should happen when I selected the Melee 2v2 mode as my game variant, but no matter what I do, I cannot get it working such that putting myself in "team 2" in the lobby actually puts me on team 2. When I host the game, I always end up as player 1, no matter what.
Count me in.........I've tried just about every combination, but no matter what they wind up playing on the team in the order they joined:
e.g. Host is always player 1 team 1. 2nd person to join is player 2 team 1. etc....
There has to be an easy solution to this! I've seen other maps have draggable teams that reflect the setup ingame
Thanks for the replies, in the end I just used a separate dialog for each player, and said if (triggering player) == 1 then destroy dialog[0], and recreate dialog[0] later in the trigger once i have the new assets for it. it's a lot of creating and destroying for 6 players but i think thats the best way for the situation i have.
Nice tutorial, however...what if there are multiple players using the same character screen, how would I make the popout dialog not get destroyed for All Players when someone clicks a different hero?
File > Preferences
On the left, click 'Video'
Change, click OK, and test.
Yeah I tried to tinker with that but quickly realized there was no way to set resolution. I know there is a way because I see people in their video tutorials with the map test up in a window.
It's so annoying, I want the map test to run in a window, but whenever I change the settings they never stick between tests. Is there a way to make it windowed permanently?
I know all the steps to Add Effects of an Upgrade, but the problem is when I pull up the Actor drop down list to choose which one I'm going to modify, the entire editor freezes then crashes.
Has anyone else experienced this? I was hoping to do something like increase the scale of an actor model with each upgrade.
0
Is it possible to have one lighting set at the top half of the map, and another lighting set at the bottom half of the map?
That would be very, very cool.
0
Ah I guess I was wrong too, yes players are draggable between teams in the lobby, but they never seem to reflect those changes when the game starts, IN ANY MAP.
There must be a way to customize who is on which team in the lobby...there just HAS to be.
GD IT BLIZZARD THIS WAS SO EASY TO DO IN STARCRAFT 1!!!!!!
0
Yea I made it so the team sizes are locked, but the players can be dragged in between the teams however the host pleases. The changes don't stick though once you get in game.
0
Yes I understand all that, I've gotten my custom mode to be the only one to pop up, and yes the 3v3 teams are locked. That's not the problem here, the problem is if I drag player 2 to the player 4 slot, it doesn't reflect that change in game, once the game starts then player 2 - who was moved to the player 4 spot in the lobby, which is team 2 - will still be in the player 2 spot when the game starts and back on team 1.
0
I've seen so many people asking for a fix to this issue, but have yet to see an answer.
There is a full tutorial on Game Variants, but it fails to mention lobby teams matching in game teams.
Additionally, I know there is a proper way to make this work because many custom games already have it implemented.
0
bump for serious justice
0
For some reason, no matter where the players are placed in the lobby, they always wind up teamed in the order they joined the lobby.
E.g. Host is always player 1 team 1, 2nd person to join is always player 2 team 1, 3rd person to join is always player 3 team 1, etc.
How can I make it so if the 2nd person to join the lobby is dragged to team 2, they become the player of the slot they are in when the game starts?
0
Count me in.........I've tried just about every combination, but no matter what they wind up playing on the team in the order they joined:
e.g. Host is always player 1 team 1. 2nd person to join is player 2 team 1. etc....
There has to be an easy solution to this! I've seen other maps have draggable teams that reflect the setup ingame
0
Thanks for the replies, in the end I just used a separate dialog for each player, and said if (triggering player) == 1 then destroy dialog[0], and recreate dialog[0] later in the trigger once i have the new assets for it. it's a lot of creating and destroying for 6 players but i think thats the best way for the situation i have.
0
Is this possible?
I've been able to hide/show it for specific player, but they end up stacking on eachother because I'm creating the same dialog again right after it.
The reason I can't just destroy the dialog across the board is because if I do that, it destroys it for other players too when it shouldnt.
Please help, I've been scratching my head for hours now. Thanks
0
Nice tutorial, however...what if there are multiple players using the same character screen, how would I make the popout dialog not get destroyed for All Players when someone clicks a different hero?
0
Yeah I tried to tinker with that but quickly realized there was no way to set resolution. I know there is a way because I see people in their video tutorials with the map test up in a window.
0
It's so annoying, I want the map test to run in a window, but whenever I change the settings they never stick between tests. Is there a way to make it windowed permanently?
0
I've concluded this is just a glitch waiting to be fixed by Blizzard
0
I know all the steps to Add Effects of an Upgrade, but the problem is when I pull up the Actor drop down list to choose which one I'm going to modify, the entire editor freezes then crashes.
Has anyone else experienced this? I was hoping to do something like increase the scale of an actor model with each upgrade.