When you put this up in the trigger/data forums I think you should have a poll or something to pick a type of map a story ect ect. and give an outline otherwise some one could do a cinematic ect ect. that doesn't fit with anything else.
I have a stealth ability and i have the validator caster not attacking so when i attack a unit it removes the stealh buff. How ever when you click a unit to attack it removes it before the unit get's there. So i tried the Caster not firing or animating weapon validator but it doesn't remove the buff when the unit attacks. Can some on help please.
I don't know if there is an easier way, but off the top of my head i would make a scoreboard variable array.
Then make a trigger to create all the boards and set then to there respective array.
then another trigger that a periodic event to show/hide the different boards.
Bump before i go to bed so maybe i will have an answer in the morning, Any tutorials or a step by step on how to do this would be great. I Solved the force attack problem all i need help with is.
Making my cloaked unit decloak on attack.
Making dialog's show up for "Triggering Player" only
And making dialog's when clicked run a trigger for the player who clicked it.
The main problem i am having with the last one is that its player clicks any dialog button then do the action. I want it to be button 1 action 1 button 2 action 2 ect ect.
again any help will be greatly appreciated thank you helping gizmachu I'm still playing around with the validators trying to figure it out.
Thank you I will try that out anyone else have ideas.
Edit: I tried making a Validator but I haven't got it to work yet, I am still trying.
I have another question tho. Is there a tutorial for Dialog buttons? I am trying to make a Shop with dialog buttons but I only want them to show up for the "Triggering Player" But i can't figure out how to do it like that.
Hello I had a few problems i can't seem to figure out.
First I have a remake of cloak and I want to make it decloak on attack so you can only get 1 attack off like WC3 windwalk, ( I also need to know where to disable the energy per second.) last I need a way to disable the A>Attack on a friendly unit, I did it in warcraft 3 with triggers but i can't seem to figure it out in this. I tried in the data editor to disallow ally but i can still force the attack.
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When you put this up in the trigger/data forums I think you should have a poll or something to pick a type of map a story ect ect. and give an outline otherwise some one could do a cinematic ect ect. that doesn't fit with anything else.
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I have a stealth ability and i have the validator caster not attacking so when i attack a unit it removes the stealh buff. How ever when you click a unit to attack it removes it before the unit get's there. So i tried the Caster not firing or animating weapon validator but it doesn't remove the buff when the unit attacks. Can some on help please.
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as for attacking players, You have to change the Weapon in the data editor to not target allies.
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I don't know if there is an easier way, but off the top of my head i would make a scoreboard variable array. Then make a trigger to create all the boards and set then to there respective array. then another trigger that a periodic event to show/hide the different boards.
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Bump before i go to bed so maybe i will have an answer in the morning, Any tutorials or a step by step on how to do this would be great. I Solved the force attack problem all i need help with is.
Making my cloaked unit decloak on attack. Making dialog's show up for "Triggering Player" only And making dialog's when clicked run a trigger for the player who clicked it. The main problem i am having with the last one is that its player clicks any dialog button then do the action. I want it to be button 1 action 1 button 2 action 2 ect ect.
again any help will be greatly appreciated thank you helping gizmachu I'm still playing around with the validators trying to figure it out.
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@gizmachu: Go
Thank you I will try that out anyone else have ideas.
Edit: I tried making a Validator but I haven't got it to work yet, I am still trying. I have another question tho. Is there a tutorial for Dialog buttons? I am trying to make a Shop with dialog buttons but I only want them to show up for the "Triggering Player" But i can't figure out how to do it like that.
Thank you for your help!
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Hello I had a few problems i can't seem to figure out.
First I have a remake of cloak and I want to make it decloak on attack so you can only get 1 attack off like WC3 windwalk, ( I also need to know where to disable the energy per second.) last I need a way to disable the A>Attack on a friendly unit, I did it in warcraft 3 with triggers but i can't seem to figure it out in this. I tried in the data editor to disallow ally but i can still force the attack.
Thank you for the help