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    posted a message on Instant Death Effect

    I've got a "modify unit" type effect that sets a units hp to 0 called Instant Death. The problem im having is that when i apply the effect to a unit from another unit using:

    Environment - Execute InstantDeath on (unit1) from (unit2)

    The "killing unit" i use in my other trigger, with event: Unit Dies, does not reference unit2. Been looking around in the data editor, but i cant figure out how to modify the ability so that the reference will work, or how i can use an other type of effect to make it kill any unit.

    Posted in: Miscellaneous Development
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    posted a message on Sending Text to Players

    I think so. If for example a player enter a chat message, and you want the message to display for another specified player then it would look like this:

    Event Game - Player Any Player types a chat message containing "", matching Partially

    Condition (Triggering player) == X

    Actions UI - Display (Text((Entered chat string))) for (Player group(Y)) to Subtitle area

    With X = integer value of sending player, and Y = the player that recives the message. The event will trigger for any chat message.

    • Edit, acctually. In this case the condition is something that could have been specified in the event..
    Posted in: Triggers
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    posted a message on Sending Text to Players

    Acctually, it also has a function called "Convert Player to Player Group". That allows you to specify one player to display the message to.

    Posted in: Triggers
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    posted a message on Create Actor at point

    Figured it out for my self. You use "Create Model at Point" instead and then you send Last Created Actor a message to Play Sequence, with Sequence Name = a animation that the model has, for example "Death". These animations can be previewed by going to the data editor, right clicking on the object you want and selecting "Preview Object".

    Posted in: Miscellaneous Development
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    posted a message on Create Actor at point

    Does anyone know how to use Actors from triggers? Its a whole section in the actions list after all..

    Posted in: Miscellaneous Development
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    posted a message on Create Actor at point

    Im trying to use the "Create Actor at Point" function to create effects through trigger. But whatever actor i choose to create i still get an error msg saying it could not create actor. So.. how do you use this function, does it require certain actors or is there a special method for using it?

    Posted in: Miscellaneous Development
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    posted a message on Attachment point height

    Been trying the following, but with no succes..

    UI - Display ("Height: " + (Text((Height of ((Triggering unit) attachment point ("Center")))) with Any Precision decimal places)) for (All players) to Subtitle area

    But it doesent work. Does anyone know of any way to get the height of an attachment point?

    Posted in: Miscellaneous Development
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    posted a message on Dialog in Grid

    To clarify, the function im talking about is "Create Dialog in Grid" and exists in the "liberty story (campaign)" dependency. And im wondering how it is different from the normal "Create Dialog" function.

    Posted in: Miscellaneous Development
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    posted a message on Dialog in Grid

    Does anyone know what the difference is between using normal position and using grids? What is it used for?

    Posted in: Miscellaneous Development
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    posted a message on Changing Unit for Actor
    • Bump, just in case
    Posted in: Miscellaneous Development
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    posted a message on Changing Unit for Actor

    Hi,

    Does anyone know why some of the fields in a Actor object changes when you change the unit under "Unit Name" in the top field? This is really annoying as im trying to create a duplicate actor but for another unit and it just assumes that there exists models etc with the new units name.

    Can i turn this function of or is there a better way to create new units if i only want to try and not copy everything associated with a unit to make a new one?

    Posted in: Miscellaneous Development
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