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    posted a message on ORPG Team Needs 2 Members

    Seems... kinda limited. Tho would be a nice map to start learning how to do a RPG (techinally with the mazes idk how open it will be, also limited items)

    You can PM me with things you need done and I Can see if I have time to help ya

    -Rage

    Posted in: Team Recruitment
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    posted a message on Possible to create persistant data for new games?

    The answer is yes you can do that. I can't tell you how tho right now because my code is at home and I am at work =/

    The password system could work too for online maps but I hear you can save data now so you don't need the passwords.

    Posted in: Miscellaneous Development
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    posted a message on Data/Trigger Editor

    I have become very familiar with the new SC2 Trigger/Data editors and am offering my skills to anyone what would like the help. I will admit I don't know everything, but I usually am able to figure it out one way or another.

    Send me a PM to me on here with map information, duties, and other team members and I will get back to you usually in less then 24 hours

    -Rage

    Posted in: Team Recruitment
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    posted a message on Trigger for giving all units in an area to player?

    Event: I assume either Map intilazation or Dialog Item Is Used event Condition: None or w/e you need Action: Unit- Change Owner- Fill it in as you see fit

    Posted in: Miscellaneous Development
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    posted a message on Stargate Galaxies - Recruiting! - UPDATES!
    Quote from Forge_User_36010895: Go

    The only thing that makes me worried is that you care so little to use proper spelling/capitalization... makes it seem like you will ditch the project after I invest my time because you are not really that invested in it...

    Just like to say that PatchOne's first language isn't English, but I'll let ya know that PatchOne (and now Ardnived) are to me what is keeping this project still up and running, if they didn't do what they do to keep it alive it would have died out weeks ago So don't worry about him ditching the project.

    ohhh humm well if you still needed a Data Editor, you guys should give me a PM

    Posted in: Team Recruitment
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    posted a message on [HELP] Command Card Issue

    Are you using the simplified visual editor for the command card? I have yet to have a problem editing it that way rather then the more war3/coded version

    Posted in: Miscellaneous Development
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    posted a message on T.T" How to create a custom unit ?

    Yeah you have a model problem...

    The BEST thing to do is to copy a unit that is already made and change the model that way... With the custom models, I thought we couldn't do that yet due to there being no .M3 exporter for the modeling programs? Have you tried to see if a different model already in game works. If so the custom one you are using is bad.

    If it is still a black blob, make sure you linked the unit and the model together. When you click on the unit in the data editor under units, you should see on the lower left box all the attachments. Is the model there? If yes, then the model is improperly created. Try comparing it to another builtin one like the zergling.

    Thats the only tips I can give from work =/ Maybe I can help when I get home.

    PS The title is EXTREMELY hard to read... you should try less in making a cool title and a more readable one... I skipped over this 4 or 5 times because of the title...

    Posted in: Miscellaneous Development
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    posted a message on Dominion: Mining Wars

    Try it, if you need help, I am always bored

    Posted in: Project Workplace
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    posted a message on AI waves aren't working?

    @frozenfire2: Go

    To the last part I assume they (blizzard) implies you use a condition defining the AI

    Posted in: Miscellaneous Development
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    posted a message on Making a unit cliff jump while being attacked

    I guess one way would to make a skill like the valkery, with 0 delay, and a trigger that hides the skill in the command bar. Then a trigger that activates the skill when the unit is attacked

    Something like:

    Event: Any unit owned by any player is attacked Condition: Unit type of triggering unit = to Your jumping unit Action: Active the new valkery skill you made.

    You would also need to make one that deactivates the skill and would be similar to the one above

    Posted in: Miscellaneous Development
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    posted a message on Is there any way to stop spacebar from moving the camera

    What Chrinux said should work... tho as a warning you know FPS online lag really bad right?

    Posted in: Miscellaneous Development
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    posted a message on Enable/Disable weapons.

    You don't want to use items do you? I mean you can disable the unit from having an attack and make a weapon item that adds the attack behaviors and such?

    Posted in: Miscellaneous Development
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    posted a message on Resurrect a unit - how to?
    Quote from revellex: Go

    Help! :D

    Techinally, with what you have there, you can just tell it to resurrect. Also you are telling it to make a unit that is already on the map, not a unit type which might be where your error is...

    If you wanted a more general one you would have to do something like

    Event: if any unit dies Condition: triggering unit = to "Dark Templar" Action: creae 1(unit type of Dark Templar(at triggering units location) for (triggering player) using default facing.

    Posted in: Galaxy Scripting
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    posted a message on Attaching a model when item equipped?

    Not 100% sure but you can try this... make a model and attach it to your unit in the data editor... then make a trigger/validator that actives when the unit equips the item. This means you would have to make all of the actor models before hand and attach them to the unit with conditions in which to activate them. This would be like how the death animation is attached to the unit but for equipping items.

    Posted in: Miscellaneous Development
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    posted a message on Modifying inventory icons ???

    1) Bumping won't help you much

    2) You can do what you are thinking... the dialogue buttons can be bigger then the standard 1x1 size when you create the dialogue box, set them to the size you want them... but not you have to do this as a bunch of triggers and such.

    Posted in: Miscellaneous Development
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