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    posted a message on [HELP] Command Card Issue

    Tried uninstalling SC2, made sure EVERYTHING was gone, still have the same problem. Is there a propertie I'm missing? Not even the normal buttons show up, not just my custom button. As soon as I edit the command card, BAM, it doesn't work any longer.@robncnp1: Go

    Really, I mean REALLY!!?? At 1:30a, when I have to be up @ 5 frickin 30 I find out you have to have ANOTHER button linking to command card 1 when linking to another card, then what the heck is the cancel submenu ability for? Retarded number of HOURS trying to figure this out . . . .

    Posted in: Miscellaneous Development
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    posted a message on [HELP] Command Card Issue

    Yeah, when I cleared the card to start from scratch I used the coded side, but then switched to "visual" to add buttons and such.@RighteousRage: Go

    I just tried creating a map, quick way didn't change dependancies and I still have the problem. I'm thinking there may be another corrupted file that the repair didn't pickup. Partly because I added the last dependancy file (Liberty Multi) and the magic button field value resetting trick reappeared.

    Posted in: Miscellaneous Development
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    posted a message on [HELP] Command Card Issue

    Build: 16223(or patch 1.02) Dependancies(exact order): Liberty Story(Campaign) Liberty(Campaign) Liberty(Mod)

    OK, so I created a unit(structure) based off of Engineering Bay. I've got the models and actors all perfect, everything has proper icons everywhere, shows up on map properly, shows up properly when running a test. I created a new button, used an existing icon file(simple). Everytime I edit the command card on my new structure, all the buttons disappear, including the original buttons. I tried scrapping the existing command card, and starting over; didn't work.

    I also had another issue with button field values resetting, this was fixed by running repair(it had to repair Core.scmod, I believe). I have since started a new map after the repair, just in case. I tried adding Liberty(Mod) dependancy, I had just the Campaign dependancies to start with.

    I am completely stuck on making a custom research structure with Story Lab and Armory upgrades.

    Thoughts, ideas, and suggestions PLEASE!

    Posted in: Miscellaneous Development
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    Ran repair and Core.scmod was replaced: this fixed my magic button resetting themselves issue. Now, on to my command cards being blank . . . @AegisRunestone: Go

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 0-1.03 Undocumented Editor Changes

    1) Button name and tooltip broke for custom buttons, 2) Changes to command cards not only don't work but sometimes screw off command card completely, even a simple submenu button doesn't show or with three submenu command buttons and respective cancel buttons, are just a blank command card in game. Just figured out how to use Story Mode Tech's as custom research items, plus creating a working custom structure and now this. Basically every aspect of what I learned and spent a retarded number of hours this past week is not working in the editor for me now, since the recent patch anyway.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Naming a Unit in the Data Editor

    Mine doesn't; in fact pretty much everything I figured out before the update(1.02) no longer works@SCMapper: Go

    Posted in: Galaxy Editor Bugs and Feedback
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