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    posted a message on picking up an item without smart click

    Ive disabled smart click and need to have a unit pick up an item. The inventory and items are all made correctly, when my triggers command the unit to pick an item up I cant figure out the command.

    Any help?

    Posted in: Miscellaneous Development
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    posted a message on hiding the unit info section of the UI

    I have tried the character sheet, that was actually my first guess then I looked closer and it says 'button' which isnt what I want. So after trying most of these, I came to the forums for help. I will keep checking back to see if anyone has a solution. Thanks for trying tho.

    Posted in: Triggers
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    posted a message on hiding the unit info section of the UI

    I am using show/hide UI frame, in the UI section. The text reads " <hide> <Alert Panel> for (<All Players>) " The part of the UI I want to hide is the unit info panel, the one that shows the units hp and tooltip info. The problem is I cant seem to find it in the list. So is there another way of doing this?

    Below is the list of available UI frames to hide. Am I just missing it? I made the list for anyone that wants to make sure I did my due diligents... Im just stuck.

    ------- Achievements Menu Button, Alert Panel, Alliance Panel, Battle UI, Cash Panel, Character Sheet Button, Command Panel, Credits Panel, Error Display Panel, Help Menu Button, Hero Panel, Inventory Panel, Menu Bar, Mercenary Panel, Minimap Panel, Mission Archive Panel, Mission Time Panel, Objective Panel, Planet Panel, Purchase Panel, Research Panel, Resource Panel, Room Panel, Supply Frame, Team Resource Button, Tech Glossary Panel, Tech Tree Panel, Tip Alert Panel, Victory Panel

    Posted in: Triggers
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    posted a message on Disabling an error message?

    Thanks. That exactly what I thought.

    All you guys are awesome for helping. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Disabling an error message?

    @Kueken531: Go

    About changing the text... when this is done for text such as this one, does the change occur for just my custom map?

    I want to make sure Im not changing core data that all maps use. I expect Blizz has put in things to prevent this from happening but I would sure like to have confirmation.

    Posted in: Miscellaneous Development
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    posted a message on Disabling an error message?

    I have a 'Event->Player presses right mouse key down' trigger. It is really important to be able to keep a unit selected while still being able to right click.

    Its beginning to look like this 'notification' will have to stay and just be a HUGE sore thumb in the middle of my map. ^_-

    sad day for us all.

    Posted in: Miscellaneous Development
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    posted a message on Disabling an error message?

    I checked all the tabs, found nothing.

    I did however find the text for the error, but I didnt think removing it was okay, because it was from the core dependancy. Does anyone have any insight on doing this and what problems may occur.

    OR does anyone know an actual means of disabling the error message?

    Posted in: Miscellaneous Development
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    posted a message on Disabling an error message?

    I want to disable the 'You cannot command this unit' error message that shows when you right click somewhere while having a unit selected that isnt yours.

    I have looked throughout the triggers and have found nothing. Even with the game UI disabled I still receive this message. Thanks in advance.

    Posted in: Miscellaneous Development
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    posted a message on calling a unit type

    I want to call upon a unit type in an if statement but can not figure out how. An example is,

    Event-> Unit dies. Action-> If killing unit == marine then...

    The problem is, I can only select unit that exist on the terrain. I cannot select a marine that has not been created.

    Posted in: Triggers
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    posted a message on variable change based on powerup

    Okay after finally getting back to my galaxy editor I discovered why this didnt work for me the first time. The problem lies in the cases. I can not say, "If (powerup)"

    It sounds stupid but I cannot select from a list of 'units' without using unit groups, and when this is done for some reason it fails. The initial response from the editor when selecting a value here, are the units that are placed on the terrain. When moving to the function side of options there is still no, "unit type" option.

    So alas... I am still stuck.

    Posted in: Triggers
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    posted a message on variable change based on powerup

    bah, i just plain missed the 'triggering powerup' or the event. i forget which. After one look i thought it had to be done with validators in the data editor.

    fail. lol.

    thx.

    Posted in: Triggers
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    posted a message on variable change based on powerup

    I cant seem to find a good way to change a variable value based on a pickup. For example If I use the mineral cart powerup that give 100 minerals, id want a variable to change from 0 to 1 when a unit moves to the powerup. But if the powerup is the energy powerup, id like the variable to be changed to 4.

    Thanks in advance

    Posted in: Triggers
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    posted a message on Missiles, Rockets and Lasers? Projectile/Units

    go to conditions and add - unit type classification check. then select missle and make it == false.

    do this with any other unit class. you can also apply unit type for things like marine/zealot and w/e else.

    Posted in: Miscellaneous Development
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    posted a message on Help with Player Count trigger

    yes if you use the variable enough. otherwise just call upon the number of players(active players)

    Id say it would be better to call upon the number of players each time so that if one player drops the result acts accordingly. It just depends on your map.

    For example, if you are making a tower defense map, and your spawns were determined on the number of players, you wouldnt want 5 players worth of spawns if only 2 players were left. so when the spawn trigger checks the number of players, and you use the variable that was set in the beginning... well then youve got a problem.

    Posted in: Miscellaneous Development
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    posted a message on Question about key units

    I dont have the editor available right now but I thought all the ss units were from the lost viking minigame.

    Posted in: Miscellaneous Development
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