I found a action were I could configure the Angle of Attack which kinda solved it, but I will have to use some variables to calculate the correct angle.
Anyway, the problem is solved =)
Okey, I want the camera to be above a point(a) and look at a different point(b)... How too?
btw, when I said above a point(a) I mean exactly above that point =P
Okey, I have seen allot of fps maps on sites like youtube or this... But how exactly do they create the projectiles?
If someone have a tutorial that match up with this question would be really awesome :3
Okey, so... Is it possible to have a periodic event that updates the mouse coordinates?
Not just "UI - Player Any Player clicks Left mouse button Down.", I would like to have maybe something like " Timer - Every 0.1 seconds of Game Time"
but I can't find a solution were I can add the X and Y cordinates into real variables... Any suggestion? =P
Edit: I would also like to know if it is possible to create a FPS were you control the sight with the mouse, I ave only found a way to do this for the keyboard.
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Bump
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Thx :) But now I need to apply it to the background, anyone know how to do that? Edit: Or did I miss something?
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How do I change the maps skydome? =)
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I found a action were I could configure the Angle of Attack which kinda solved it, but I will have to use some variables to calculate the correct angle. Anyway, the problem is solved =)
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Maybe I wasn't clear enough with my question xD I am working on a camera system based on triggers.(it is supposed to be a third-person camera)
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Okey, I want the camera to be above a point(a) and look at a different point(b)... How too? btw, when I said above a point(a) I mean exactly above that point =P
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Okey, I have seen allot of fps maps on sites like youtube or this... But how exactly do they create the projectiles? If someone have a tutorial that match up with this question would be really awesome :3
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Thx guys, I think I solved it =)
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Do anyone know if this is possible?
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bump :P
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How to make the "cannon" of the photon cannon to rotate with a trigger? I mean, not the whole model, just the head/cannon thingy. =)
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Okey, so... Is it possible to have a periodic event that updates the mouse coordinates? Not just "UI - Player Any Player clicks Left mouse button Down.", I would like to have maybe something like " Timer - Every 0.1 seconds of Game Time" but I can't find a solution were I can add the X and Y cordinates into real variables... Any suggestion? =P
Edit: I would also like to know if it is possible to create a FPS were you control the sight with the mouse, I ave only found a way to do this for the keyboard.
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As the title says, where can I see all the animations available(for a specific unit)?
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Last bump =p
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If I explained my question in a hard way to understand just let me know.