Ohh nvm(Still problems)...
This is how I do it and it doesn't work(I have maybe missed a step, but if you could please try to make it as similiar as possible and tell me if you got it to work).
I copy all the content in the Swann - Concussive Grenade, I create an ability "Effect - Target" I set the "Effect" to the "Launch" effect, I created a button and added it to the "Commands +" I set the target in "Launch Missile to Unit/Point" and also added a range of 6 to the ability. Then I added the ability to a unit, it casts the missile as I want it to.. Almost, it is just that the missile comes from the ground.. And not the gun, I have tested all kinds of possible things in "Launch Attachment Query +" but nothing changes, as I said. Everything works as I want to do so far, except where the missile spawn..
Well, I am not sure why but.. That doesn't work. I've set the "Launch Attachment Query +" to AMFilterWeapon00:Center, the event and everything else seems to be good. But the missile still launches from the ground. :o It is the spectre model, I have checked through his "Ultrasonic Pulse" ability and everything seems to match...
Edit: I re-created it from scratch and it seems to be working. :p
Okey, so currently my projectile comes directly from the ground... Which is ofcourse not want it want... I want to it to come from an other location, how can I set this location?
Okey, here is my model... It is a very strong contrast on the light side to the dark side, why?
Is this about the normal map? And how can I decrease it?
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Ohh nvm(Still problems)...
This is how I do it and it doesn't work(I have maybe missed a step, but if you could please try to make it as similiar as possible and tell me if you got it to work).
I copy all the content in the Swann - Concussive Grenade, I create an ability "Effect - Target" I set the "Effect" to the "Launch" effect, I created a button and added it to the "Commands +" I set the target in "Launch Missile to Unit/Point" and also added a range of 6 to the ability. Then I added the ability to a unit, it casts the missile as I want it to.. Almost, it is just that the missile comes from the ground.. And not the gun, I have tested all kinds of possible things in "Launch Attachment Query +" but nothing changes, as I said. Everything works as I want to do so far, except where the missile spawn..
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Well, I am not sure why but.. That doesn't work. I've set the "Launch Attachment Query +" to AMFilterWeapon00:Center, the event and everything else seems to be good. But the missile still launches from the ground. :o It is the spectre model, I have checked through his "Ultrasonic Pulse" ability and everything seems to match...
Edit: I re-created it from scratch and it seems to be working. :p
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Okey, so currently my projectile comes directly from the ground... Which is ofcourse not want it want... I want to it to come from an other location, how can I set this location?
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Nice...... :)
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How can I create a portrait that only should show-up for a single player(if it is possible)?
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Ohh.... Thx :)
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You know, like a behavior that causes X damage every Y seconds for a maximum amount of Z damage in total =p
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If there is nothing special on that texture, please create a step-by-step/video instructions so I can learn to create the not so special texture =)
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So, when is this modcraft episode 3? Or did I miss something? =)
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Right.... =)
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yes, there is a specular map applied to it. Why? =P
If I remove it the dark side stay the same.
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Okey, here is my model... It is a very strong contrast on the light side to the dark side, why?
Is this about the normal map? And how can I decrease it?
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Thanks guys! =)
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Okey, so I want to make a landmine that should explode when a unit comes within X range. Any ideas? =)
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This is awesome -> T.T