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    posted a message on Hero taking damage with items?

    The heroes in my map randomly start taking damage for attacks when they are holding items. All of the items use behaviors and are stackable. The items work as they are supposed to but the hero starts taking damage every time he attacks. If he dies while attacking he doesn't revive. : / Anyone know what might be causing this to happen. There doesn't really seem to be a pattern except I always have a duplicate of at least 1 item when it does happen.

    Posted in: Miscellaneous Development
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    posted a message on [WIP] Zealot Wars

    The map is finally gaining popularity, currently it is in the 320 games in the last hour area on battle.net. About 4 pages down the list.

    Posted in: Project Workplace
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    posted a message on Inventory Help

    No one knows how to do this??? I saw someone have it permanently open when you click on the hero and moved over slightly. : /

    Posted in: Miscellaneous Development
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    posted a message on Inventory Help

    Is there anyway to have an inventory permanently open and in a different place? All my heroes have an inventory but it is kind of annoying that they have to click the little box to open it.

    Posted in: Miscellaneous Development
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    posted a message on Hero's Attack Speed

    For that you are going to use an effect that applies a behavior. The behavior will have the speed settings, and you want to add speed not subtract it. It sounds like you are following bifuu's hero tutorial so if you read the abilities part you should be able to make the ability with that effect. If you need more help just post.

    Posted in: Miscellaneous Development
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    posted a message on Nexus Wars GLITCH

    Hmm, at first this bug was slightly amusing... Now its just stupid and annoying. It's been like this for 24 hours. Seriously Blizzard? : /

    Posted in: General Chat
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    posted a message on Force Player Numbers?

    Yes, I know this. I was asking if anyone knew if it were possible to force a player to a certain number. I've been messing around for a while in there. I will only have 4 slots in lobby but I want player 1 = Player 1 in game, Player 2 = Player 4 in game...

    Posted in: Triggers
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    posted a message on Force Player Numbers?

    I guess I'm not really looking for team balance, I'm looking for this because I would like to have other game modes like 1v1v1v1, or 6v6 to choose in lobby. That's why I was wondering if it is possible to change player number so that in certain game modes the player is set as player 4 and gets put on the right team.

    Posted in: Triggers
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    posted a message on Force Player Numbers?

    Is it possible to force a player to be a certain player number? I'm wondering this because my map is meant for 3v3v3v3, but getting that many people is near impossible. Player 1-3, 4-6, 7-9, and 10-12 are on teams. So say I wanted to have a 1v1v1v1 mode is it possible to force a player to be player 4, 7, and 10? Or is there another simpler way to do this? Right now I'm using AI as place holders for the players and I have a command that kills them in game so you can have your teams, but this isn't the most efficient way and I'm the only one who knows the command...

    Posted in: Triggers
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    posted a message on Player Spawning Stops?

    Well I spent 4 hours rewriting all my triggers and I think I fixed it.

    I have spawning triggers that spawn units if a player owns a certain building. That was only 1 of them but the others are all the same, just with different units.

    The lose trigger kills all the players units if a certain unit dies. The problem was with the spawning triggers. It would work perfectly... Until someone leaves or dies. When that happened some players units would stop spawning while others would continue unaffected.

    Like I said though, I fixed it now... hopefully. I rewrote all the spawn triggers for each individual player, instead of using player groups. I think maybe players were getting removed from the player group? I don't really know...

    Posted in: Triggers
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    posted a message on Player Spawning Stops?

    @Anthius: Go

    I'm not sure how that would work with the trigger I'm using... It checks all active players and if each have the right unit it spawns a unit every 11 secs for that player. I'm not using numbers for each player... Unless I read that totally wrong.

    Posted in: Triggers
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    posted a message on Player Spawning Stops?

    Sorry, haha completely forgot...

    - Spawn Trigger -

    Tier Zero Spawn

    Events

    Timer - Every 11.0 seconds of Game Time

    Local Variables

    Conditions

    Actions

    Player Group - Pick each player in (Active Players) and do (Actions)

    Actions

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    (Tier Zero count for player (Player (Picked player) from (Active Players)), counting Queued Or Better) == 1

    Then

    Unit - Create 1 Spawn - Zealot for player (Picked player) at (Start location of player (Picked player)) facing 270.0 degrees (No Options)

    Else

    - Lose Trigger -

    Player Loses

    Events

    Unit - Any Unit dies

    Local Variables

    Conditions

    Or

    Conditions

    (Unit type of (Triggering unit)) == Tier Zero

    (Unit type of (Triggering unit)) == Protoss Tier 1

    (Unit type of (Triggering unit)) == Protoss Tier 2

    (Unit type of (Triggering unit)) == Protoss Tier 3

    (Unit type of (Triggering unit)) == Protoss Tier 4

    (Unit type of (Triggering unit)) == Protoss Tier 5

    (Unit type of (Triggering unit)) == Terran Tier 1

    (Unit type of (Triggering unit)) == Terran Tier 2

    (Unit type of (Triggering unit)) == Terran Tier 3

    (Unit type of (Triggering unit)) == Terran Tier 4

    (Unit type of (Triggering unit)) == Terran Tier 5

    (Unit type of (Triggering unit)) == Zerg Tier 1

    (Unit type of (Triggering unit)) == Zerg Tier 2

    (Unit type of (Triggering unit)) == Zerg Tier 3

    (Unit type of (Triggering unit)) == Zerg Tier 4

    (Unit type of (Triggering unit)) == Zerg Tier 5

    Actions

    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    Actions

    Unit - Kill (Picked unit)

    UI - Display "A player has been defeated!" for (All players) to Chat area

    Game - End game in Defeat for player (Owner of (Triggering unit)) (Show dialogs, Show score screen)

    - Leave Trigger -

    Player Leaves

    Events

    Player - Player Any Player leaves the game with Any

    Local Variables

    Conditions

    Actions

    UI - Display "A player has left the game!" for (All players) to Chat area

    Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)

    Actions

    Unit - Kill (Picked unit)

    Posted in: Triggers
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    posted a message on Player Spawning Stops?

    I need some major trigger help : ( I have triggers that spawn units for all active players if they have a certain building. I also have a trigger that makes the removes a player from active players if his building is destroyed. My problem is that randomly the spawn trigger will stop working after a building is destroyed. Say Player 5's building is destroyed, then player 6 will stop spawning... Any idea what might cause this?

    Posted in: Triggers
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    posted a message on [WIP] Zealot Wars

    New Version now online. Hero system now complete... Just going to continue adding more heroes and items. Still looking for anyone interested in playing.

    Posted in: Project Workplace
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    posted a message on Levels for augments?

    Is it possible to make levels for augment abilities. I have a hero and I want it to have an ability that has 3 different levels of the charge ability. The augment ability only has one choice for the effects unlike the effect abilities.

    Posted in: Miscellaneous Development
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