Well I tried using the morph ability to make an upgrade for my building. I duplicated Hatchery to Lair and replaced all the fields to what I thought they should be, but it dosen't morph into the model it should... I click on the ability and it goes though the morphing progress bar. When its done, it looks exactly the same but it says it is what I wanted to morph it to. So is there something I missed to make the model change to the right one???
Pretty much can someone walk me through how to set up the morph ability...
is it just me, or are a lot of units missing their icons in the list on the left?
Most of the unit icons i see are represented by green sc2 hearts. The entire "shapes" section, for example.
A little off topic, but i'd like to point out that for a released game, sc2 still seems buggy enough to be in beta stages.
The map editor isn't directly supported by blizzard. The actual game is complete and the editor is just a bonus even if it is a little buggy for some people... Unless you're talking about the actual game where I haven't found any bugs...
I've had one crash in all my time of using the editor in beta and now. The crash was because I left the editor up for 18 hours and it ran out of memory. I'm running Win 7 and I have a very good PC. Can you run the game on ultra? I think a lot of crashes are caused by weaker hardware more than the editor itself. Could be wrong though. The upgrades is definitely just you, try repairing the game or a reinstall.
Well I just made a trigger in my map that spawns units if you have a certain building. It goes something like this...
Events
Timer every 5 secs
Conditions
Actions
Pick each player in (All Players) and do (Actions)
If
(Tier Zero count for player (Player (Picked Player) from (All Players)), counting Complete) == 1
Then
Unit - Create 1 Zealot for player (Picked Player) at (Start location of player (Picked player)) facing 270.00 degrees. (No Options)
Else
Now the above script works as far as I can see. All the players have the unit Tier Zero and the Zealots spawn where they are supposed to but, I get a strange error message every 5 secs...
'gt_SpawnPlayer1 1_Func': Parameter
out of bounds in
'TechTreeUnitCount' (value: -1, min: 0,
max: 15)
So I'm assuming there's a value somewhere for player 1 that is -1 and shouldn't be? Can anyone tell me how to fix this.
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Well I tried using the morph ability to make an upgrade for my building. I duplicated Hatchery to Lair and replaced all the fields to what I thought they should be, but it dosen't morph into the model it should... I click on the ability and it goes though the morphing progress bar. When its done, it looks exactly the same but it says it is what I wanted to morph it to. So is there something I missed to make the model change to the right one???
Pretty much can someone walk me through how to set up the morph ability...
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As of now, no.
0
I game on a laptop, but I don't think laptop is the right word for it... In my case portable desktop : P
Maxes out SC2 no problem at all and pretty much any game out there.
Maxed out M17xR2 if anyone was wondering... Not cheap at all.
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Yay! Fixed my own problem. Just a very stupid mistake on my part, I used All Players when it should only have been Active Players.
0
The map editor isn't directly supported by blizzard. The actual game is complete and the editor is just a bonus even if it is a little buggy for some people... Unless you're talking about the actual game where I haven't found any bugs...
0
I've had one crash in all my time of using the editor in beta and now. The crash was because I left the editor up for 18 hours and it ran out of memory. I'm running Win 7 and I have a very good PC. Can you run the game on ultra? I think a lot of crashes are caused by weaker hardware more than the editor itself. Could be wrong though. The upgrades is definitely just you, try repairing the game or a reinstall.
0
Well I just made a trigger in my map that spawns units if you have a certain building. It goes something like this...
Events
Timer every 5 secs
Conditions
Actions
Pick each player in (All Players) and do (Actions)
If
(Tier Zero count for player (Player (Picked Player) from (All Players)), counting Complete) == 1
Then
Unit - Create 1 Zealot for player (Picked Player) at (Start location of player (Picked player)) facing 270.00 degrees. (No Options)
Else
Now the above script works as far as I can see. All the players have the unit Tier Zero and the Zealots spawn where they are supposed to but, I get a strange error message every 5 secs...
'gt_SpawnPlayer1 1_Func': Parameter out of bounds in 'TechTreeUnitCount' (value: -1, min: 0, max: 15)
So I'm assuming there's a value somewhere for player 1 that is -1 and shouldn't be? Can anyone tell me how to fix this.