It's not like a regular TD, I don't believe you can create an enclosure without seriously compromising the effectiveness of your maze. Since creeps are constantly being sent by a human player and not set by waves, enclosing any creeps wouldn't do that much good.
Thanks for the quick reply! I've got no idea what you mean by parameters and stuff and I can't really think right now (It's 8:28 AM, didn't sleep all night haha), but I got my problem solved. Just wanted to make sure that I could do that because I've got the little small red diamond that I believe means something isn't right. I'm pretty sure I have to use the run trigger function for what I'm doing though, I see no other way.
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Doop de doop.
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@killay: Go
It's not like a regular TD, I don't believe you can create an enclosure without seriously compromising the effectiveness of your maze. Since creeps are constantly being sent by a human player and not set by waves, enclosing any creeps wouldn't do that much good.
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doop de doop
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doop de doop
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doop de doop
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@RileyStarcraft: Go
Thanks for the quick reply! I've got no idea what you mean by parameters and stuff and I can't really think right now (It's 8:28 AM, didn't sleep all night haha), but I got my problem solved. Just wanted to make sure that I could do that because I've got the little small red diamond that I believe means something isn't right. I'm pretty sure I have to use the run trigger function for what I'm doing though, I see no other way.
Thanks again!
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If I have a trigger that's triggered by an event, does the event carry on to whatever trigger I run using the "Run Trigger" function?
Example:
Event: Any unit construction process is started
Action: Run "Next Trigger"
Next Trigger
Action: Kill (Progressing Triggering Unit)
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When you download a map off B.Net, where is it saved?