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    posted a message on The Contest is Over! Now spill the beans....

    @crazyfingers619: Go

    LOL. That was the hardest part of making my game, not having one of my characters yell "DO A BARREL ROLL!"

    Although I prolly won't have a chance because I screwed up on the version I submitted. I had some sequences triggered by keys so I could skip around during developement and I left one in... So the game stops at that point =/ I feel like Michael in Office Space when he fucked up the decimal.

    Posted in: General Chat
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    posted a message on The Contest is Over! Now spill the beans....

    @Magi66: Go

    Map Type: Starfox esque space shooter

    Time: Three weeks

    Special: Full 360 degrees of movement, aiming, and of course epic barrel rolls

    It was my first map ever so I spent the first week just figuring out how to work the editor. Luckily Backlit Avenger had that awesome TPS engine that I was able to look at learn from, as well as the tutorials here on SCMapster. I ended up cutting alot of features and content due to the deadline, which made me sad. The optimization is pretty horrible, once I got something to work I had to move on.

    Overall though I think it came out OK, just rough around the edges. It's in the TPS style, the angle of the camera determines the angle which your ship shoots at (it has a constant beam to help with aiming and the projectiles come from the ship), and the enemies move in all dimensions. My favorite scene is where you fly low thru two giant battlecruisers that take up the entire length of the map to cover for your partner who then drops a bomb into the bridge of one with the resulting explosion blowing up both of them in a massive explosion.

    The biggest limitation was the map size and rendering issues. I had to set everything in space to get a decent frame rate with everything going on. The limited map size and black bacground (since starmaps look funny when you can look in every direction), killed the sense of speed.

    Posted in: General Chat
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