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    posted a message on Official - War3 Assets RELEASED!!!
    Quote from Forge_User_35205748: Go

    I'm a bit confused, do you need be actually logged to the PTR or something? The game tells me the PTR Battle.net is down, I downloaded 15GB and have a "War3" and a "War3Data" folders in Mods, but I don't see anything even after I put it as a Dependency.

    As was said by Renee you should wait for monday to PTR server goes live. After that you will be able to download all components of wc3data cause its located on bnet, not on local client. There will be units/weapon/actor data as well as some "random abilities data"... Lets just wait to see what it means =)))

    You can use models right now, but you should create all missed data by yourself.

    Posted in: Warcraft Modding
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    posted a message on WC4 level art WIP
    Quote from Forge_User_48141594: Go

    Not sure about another tutorial especially about organic sculpting since I am still learning it myself. I can post some links to other tutorials by on that subject.

    Post please =)

    Posted in: Artist Tavern
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    posted a message on Official - War3 Assets RELEASED!!!
    Quote from miketwistam: Go

    @willuwontu: Go

    @Dzuke911: Go

    Well, we can still make new Lobby buttons via Game Attributes for new races and even seperate ones for sub races and make them actually do stuff via triggers.

    Agree. But we could do it much easier with full functionality of race data type supported by sc2 editor.

    Posted in: Warcraft Modding
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    posted a message on Official - War3 Assets RELEASED!!!
    Quote from miketwistam: Go

    @TyaArcade: Go

    What issue exactly are you referring to?

    He is referring that there is race type of object in sc2 data with different interface options included, but as it was before it is just unused type or placeholder for future

    Posted in: Warcraft Modding
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    posted a message on [Showcase] Taylor Mouse's Models

    @TaylorMouse: Go

    THX YOU SO MUCH!!!!!!!! Just need to get home after work and try it!

    It works!!!

    ArchmageHD

    Posted in: Artist Tavern
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    posted a message on WC3 Models Hype!
    Quote from howdyyy: Go

    @Renee2islga: Go

    any idea what the name of the trigger would be to save items ?

    I currently have it saving life/energy and hero level to the images ( though only current hero level seems to save and work properly on mirror images as it does not save the life and energy properly)

    But for what purposes do u need to create items in illusion's inventory? Just create buffs for HP/Energy/Attack/Attributes etc. , then calculate the difference between hero and illusion and add buffs to illusion to make it full copy.

    Posted in: Warcraft Modding
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    posted a message on [Showcase] Taylor Mouse's Models

    Hi, thank you for your amazing job.

    But sadly i can`t get script to work =(. I`m using x64 version of MAX. Tried to import War3_HDArchmage, War3HDBlademaster, and some doodads from blizzards war3 art asset. Tried to import without bones or anims of materials, and all the time i get error: " Type error: Call needs function or calss, got: undefined".

    What form of error report should i send to you, if u need it?

    Posted in: Artist Tavern
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    posted a message on WC3 Models Hype!

    Thx to @TaylorMouse: Go and @egodbout: Go, but i knew how to add models to my map before =))).

    I`m talking about data files that was anounced by Renee. Open "Mods" folder in ur PTR folder. There is "war3data.SC2mod" and "war3multi.SC2mod" folders inside, and there is mpq archives inside this folders. There is XML files with units/ability/weapon etc. data inside archives. How to add this data to my map? I can just copy XML code, but it looks weird for official way of accessing wc3 data.

    Models located in "War3.SC2Mod" folder and i can add them just using dependencies.

    Posted in: Warcraft Modding
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    posted a message on WC3 Models Hype!
    Quote from egodbout: Go

    @ZeroAme: Go

    Go in Windows/Console, type browse in the console interface. Check for War3 files. Enjoy

    I found "war3data.SC2mod" and "war3multi.SC2mod" folders (strange but its folder not SC2mod file) . How could i add it into my map?

    Posted in: Warcraft Modding
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    posted a message on Is there "Player/Unit start targeting ability" event?
    Quote from Forge_User_04585675: Go

    The issue lies in the frame work of sc2, you cant target a unit from the status frame. In theory you could use triggers to detect the button presses and the clicking of the unit portrait.

    I did dialogs/triggers based group interface and i can target unit from status frame using it. But i cant use "button pressed" event cause it used very often in game and affected by delay.

    Quote from Forge_User_04585675: Go

    Quote: If there was such an event it would also be affected by latency. Latency is what happens when you synchronize something local (targeting an ability) with all clients (deterministic triggers).

    I was hoping that I missed something =).

    Seems like its impossible to recreate.

    Posted in: Triggers
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    posted a message on Is there "Player/Unit start targeting ability" event?

    Already have tried but couldn't find right stage . Could you clarify what stage of ability should i use for this event?

    Posted in: Triggers
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    posted a message on Is there "Player/Unit start targeting ability" event?

    So i`m trying to recreate cast on portrait like in warcraft3 . I need to know is there trigger event for player/unit start targeting ability? I know there is "player press button" event, but its bad cause affected by bnet lag.

    Posted in: Triggers
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    posted a message on Teamcolored rally ability
    Quote from DrSuperEvil: Go

    I think that is set under the Gameplay UI Data data type.

    Cant find it there. Other ideas?

    Posted in: Data
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    posted a message on Teamcolored rally ability

    Its possible to change model of rally ability by modifying "UI: Orders +" -> "Model" field. But is there a way to cange its teamcolor? Cause its always becomes white for me.

    Posted in: Data
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    posted a message on (Solved) Custom death model depending on behavior

    @DrSuperEvil: Go

    Thx! Helps me a lot. Didn`t know about Death Customize event. Now it works fine.

    Solved

    Posted in: Data
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