I want to emulate Blizzard's drop pod skill for the ghost. You load units into the ghost academy, the ghost uses calldown, then the units in the ghost academy are transported to the location the ghost targeted.
I want to replicate the drop pod ability where you load units into a structure, have a unit target a point, and ALL of the units in the structure are dropped off at that point with a single pod. Data only. I got it to work with dropping one of the units from the cargo, or four at a time, but it will pick from multiple structures if I do that and I only want it to unload from one structure.
I want to make a skill that a worker can use to target a mechanical unit that takes life from it and gives back 75% of the buildings cost (assuming it has full life). I don't think its possible with create healer, I tried to just make it heal a negative amount and it wouldn't let me do it.
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Rotation actor
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There is no owner tag for creep, but you can check if the unit is within range of a creep node, hatchery, lair, or hive AND is on creep.
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bump, anyone got an experience with calldown?
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Yes, but they did it with the data editor, not any of their mumbo jumbo magic that they did in previous games.
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Blizzard did it and I was able to make it drop one unit at a time, but I was unable to make it drop all of a buildings cargo at once.
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It has to be used in a mod.
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I want to emulate Blizzard's drop pod skill for the ghost. You load units into the ghost academy, the ghost uses calldown, then the units in the ghost academy are transported to the location the ghost targeted.
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I feel I'm screwed. I wish Blizzard just left it in the game.
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I'm not creating new units, I have units that I load into a building, then I use another unit to call all of the loaded units to a target point.
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I want to replicate the drop pod ability where you load units into a structure, have a unit target a point, and ALL of the units in the structure are dropped off at that point with a single pod. Data only. I got it to work with dropping one of the units from the cargo, or four at a time, but it will pick from multiple structures if I do that and I only want it to unload from one structure.
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BUMP
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bump
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make it play the fidget animation instead of attack, it looks fantastic.
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I want to make a skill that a worker can use to target a mechanical unit that takes life from it and gives back 75% of the buildings cost (assuming it has full life). I don't think its possible with create healer, I tried to just make it heal a negative amount and it wouldn't let me do it.
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Builders are not required to face the building they are building. Anyone know how to fix this?