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    posted a message on Looking for a dedicated partner to help with a map

    Im looking for someone who has a good amount of time to spend on this, i have high hopes for this map. The person I am looking for does not have to be very skilled (im rather new myself) but they must be dedicated (as I am). I prefer to work with triggers so someone who enjoys the Data editing would be best. Now onto the map

    The map is simple, the basic Kill him, before he kills you, make sure your army is better ect.... But im giving it a big twist, im implementing a new system where every unit you kill becomes part of your army. I think this will make gameplay more even and fair, but also add something simple that completely changes the game. I have an outline of the terrain already finished and have a good bit of the triggering done. A lot of data editing is needed and the map sure has a long way to go b4 it is ready to go on Bnet. If you have any other questions send me a PM.

    Looking forward to hearing from you..

    Posted in: Team Recruitment
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    posted a message on Need something created for you?

    @deathtorn: Go

    I sent you a PM explaining things

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Hey, sorry this took so long, have had no internet for way to long now. This is in reference to my post on page 7

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Hey deathtorn, The last time you made a trigger for me it was perfect so i came here first. I need a trigger to tie into an aura, You can leave the aura spot blank and i will fill it in but here is the trigger part. The trigger needs to start once a target enters the aura field and count how long the target has been in tthe field, and show a small box for all players to see(the target should be like a player so if the player puts another unit in the aura field time does not start over). and once this trigger timer reaches... say 5min, it activates another trigger. This trigger needs to bring up a window that allows you to choose between 3 things (protoss turret, Zerg turret and terran turret). At 6min it needs to open a doorway. then at 7min, it needs to bring up another box with the option to pick between 3 more things: a protoss hero unit, zerg hero or terran hero. Lastly at 8min, it needs to activate another aura. That is a LOT so if your not up to it i understand. if you need the map i can send it in a PM, and if that didnt make any sense just PM me

    Posted in: Triggers
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    posted a message on I need the help of a genius.

    so i do not know how to explain this at all but, i need an aura that also times a trigger than in turn enables 2 other triggers and in the end activates another aura. If that makes any sense at all then great, but if not i dont really know how to else to explain it. Any ideas?

    Posted in: Triggers
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    posted a message on Auras???

    @jabbedxorz: Go

    very complexicated but im workin on it, and my auras are all DEBUFFS if that helps anyone

    Posted in: Data
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    posted a message on Auras???

    need someone to help me with auras, either explain the steps and what i need to do or point me to a good tutorial, because so far everything i find has not worked, and i cant seem to be able to do it based off the mother-ship aura. I have met my match with this one, rather frustrating really.

    Posted in: Data
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    posted a message on Spawn correct building at start for each player

    @Sherlia: Go

    i was trying to do this also, the only thing i could find to do was to keep the starting trigger for "create starting units and structures for all players" Then i made another trigger to kill the workers because i did not want them. Note: to get a building to spawn in a certain spot using the original trigger, you must go to the Points tab and set a starting location. Then, under Player Properties, set player 1 to spawn at starting location 1 and so on..

    Posted in: Triggers
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    posted a message on Would you play this?

    @Varine: Go

    here ill show you both maps and you decide wich one you like more. I personally like the second one. And those Shield things will be removed after a certain event happens but idk how to set that up yet. REMEMBER these are my works and no copy-writing

    Posted in: Project Workplace
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    posted a message on Would you play this?

    @Varine: Go

    ya, except the area starts off in a square, and then more areas are unlocked over time.

    Posted in: Project Workplace
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    posted a message on Kill units over unit cap?

    @Usernameisntworkingright: Go

    hmmmm, idk. each player gets an army that is autospawned, but it only goes up to 50 units (using what you said above <= 100) but they can still gain more form killing other units and taking controll of them, i dont want anyone to be able to have more than 100 units

    Posted in: Triggers
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    posted a message on can someone look over this?

    @aczchef: Go

    @aczchef: Go

    Posted in: Data
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    posted a message on Would you play this?

    would you guys play this map: you get an autospawned army, and a hero. You gain every unit you kill, and there are control points that give you special items for controlling it for so long. There are special units that, if obtained, will upgrade your army. And new areas are unlocked over time. there are 10 players spit into 5 groups of 2, nobody can have an army over 100 units and random buffs get tossed around players (good and bad)

    Ive started making it but i'm second guessing myself, i know i would play it but i want an opinion from the public.

    Posted in: Project Workplace
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    posted a message on Kill units over unit cap?

    @deathtorn: Go

    i should have been more specific, i know about supply limit and all that, but im not using supply's. My map has a special thing that makes it so when you kill a a unit, it becomes part of your team, so i dont want anyone to be able to just farm units all day and have massive armys and lag everyone out. so i need to know how to kill units over the number 100, like if a player has more than 100 untis, no matter the units, it start to kill the weakest units and not let you gain anymore. If it helps, i use triggers to make all units, so maybe we can do something with the food count.

    Posted in: Triggers
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    posted a message on can someone look over this?

    @DrSuperEvil: Go

    everything is set exactly as the tutorial, it just doesnt work, idk

    Posted in: Data
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