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    posted a message on Dungeons - Guardians of Fire

    Update 29/10/2010

    Dungeons - Guardians of Fire v1.12 now live and playable on Battle.net

    Latest Changes

    - Drazzan's Mind Link ability is now more visible and working as designed.

    - All Bosses will now deal more damage to all Heroclasses except for Rory Swann (Tank.)

    - Tassadar's Psionic Sphere energy cost changed to 75 (up from 50.)

    - Game will now properly end in defeat when the Boss' time limit is reached.

    - When a new attunement is reached, it will now properly display on the screen for the player.

    - Rory Swann's Taunt ability now has a sound when used.

    - All the player's hero unit frames are now displayed on the left of your screen below the boss information window for all players. This includes their Life and Energy bars.

    Posted in: Project Workplace
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    posted a message on Dungeons - Guardians of Fire

    Lots of New stuff!

    Version 1.11 of the map is now live! see Dungeons Page for more details!

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss Votes

    People here seem to think one dimensionally about auto attacking bosses. Just because he auto attacks doesn't mean you have to continuously and constantly heal the tank. What of those WoW bosses that cannot be tanked at all? I see no real point in healing a tank that is not tanking.

    Our map's first boss is the generic and simplest of tank>heal>DPS styles (the boss shown in the video). However that is the only boss where the tank takes a significant amount of damage from auto attacks. Even starting on the second boss the encounter becomes much more complex with tons of things to avoid. The tank still takes damage but very little because the second boss does nearly no damage to him with auto attacks. Instead, he uses abilities that must be countered by executing a strategy and/or positioning.

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss
    Quote from Theratzil: Go

    @TheDoomHammer: Go @Thedoomharr

    Music is pretty unfitting and horrible, get some music from some game that makes good boss music, and not WoW please:p cool boss. can't wait to play that map!

    If you liked this boss, the boss after him is nearly 200 times cooler/more epic to fight. Unfortunately for the music, I'll see what I can do :P

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    We're still a little unclear of what the map file can contain. Are we allowed to submit only the boss in question in the map file or do we have to submit the entire map?

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    This is my team's submission for the WoW Boss Contest. Boss name: Ter'Ama. Part 1:

    Embed Removed: https://www.youtube.com/v/qk1zQ1rPYYc?fs=1

    Part 2:

    Embed Removed: https://www.youtube.com/v/Kx2rjWrjy-Q?fs=1

    Additional Information:

    Zakariahliklikleh and myself worked on this map. We'd also like to thank SweetZombieJesus for providing his excellent library we used for the hero selection as seen in the video Part 1.

    What is in the videos

    We were a total of 4 players but we recommend playing it with 5. All heroes were level 2 and had 2 abilities to use when facing Ter'Ama. But there is a total of 5 abilites per hero (all unique) and they all have 2 additional higher levels each.

    Rory Swann (Tank) : [Level 1] Taunt and [Level 1] Defensive Stance

    • Taunt puts you back on top of threat forcing the enemy to attack you
    • Defensive Stance has a long cooldown but provides 70% reduction to all damage taken for 10 seconds.

    To use his abilites, Rory Swann gains energy for every point of damage he takes.

    Egon Stetmann (Healer) : [Level 1] Heal and [Level 1] Guardian Shield

    • Heal is a channeled restore that heals life every second
    • Gurdian Shield is the blue dome around the tank every so often seen in videos 1 and 2. This absorbs up to 300 damage for 10 seconds.

    Egon Stetmann has very good energy Regeneration allowing him to last for a long time in fights (we all die otherwise :) )

    Jim Raynor (Damage) : [Level 1] Snipe and [Level 1] Impact Rounds

    • Snipe deals a large amount of damage at a target from very long range.
    • Impact rounds deals a bit of damage but weakens the target making reducing it's attack speed.

    Jim Raynor's big advantage is that he's not energy based. His abilities only have a cooldown cost which makes him very useful in combat. All his damage is ranged physical.

    Tassadar (Damage) : [Level 1] Psionic Sphere and [Level 1] Mental Instability

    • Psionic Sphere is the photon cannon like orb that Tassadar hearls towards the target. Deals a lot of Damage and splash.
    • Mental Instability is a curse that stays on the target for 10 seconds. If it stays it's full duration, the curse detonates and deals damage to the target as splash and also creates a small damage over time for 12 additional seconds on the target. (Looks like the MotherShip Vortex on Ter'Ama in the video Part 1)

    This class gains energy based on the damage it deals. His spells are very powerful but require a lot of energy to conjure and thus he needs to use his regular attack often to unload the large damaging spells.

    Since the last class (Zeratul) was not used in this video, I'll leave it up to you guys to check it out yourselves. We hope you enjoy the video and would also like to note, this is just the first boss on the map. The published version has a second boss which we couldn't get to but he is much cooler and worth the effort to get to. Also much MUCH harder than Ter'Ama. :D

    Ter'Ama:

    Cleave (Passive): Every time he swings he cleaves people in front of him.

    Bile Bomb (Cast): Every 15 seconds he'll throw some slime at you which ignites into a ball of fire dealing damage every second when u stand in it.

    Enrage (Cast): He enrages doubling his damage and his attack speed and his movement speed (hits very very very hard). This happens once every 35 seconds.

    Time Limit: If he is not killed within the allocated time, he makes a Final deadly enrage that will kill anything in his path and lose you the game.

    There is one last thing I'd like to note, in the video part 2 you could hear at one point the healer on ventrilo tells me he needs to regenerate energy so we used the landscape to our advantage. Basically we waited for his enrage to be used up and then in that window where he moves at normal speed and enrage is still not available we had him chase me (Tank) around the crater of lava on the upper right corner of the map. On future boss releases there will be fights where you will need to use the land to your advantage to succeed.

    Posted in: Project Workplace
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    posted a message on [Contest] WoW Boss

    @Eiviyn: Go

    Well in all fairness, my friend and I started working on a map once we saw this contest posted. We will soon enter it and I think it can stand up to all the premade stuff entered so far. But you guys can be the judge of that once you see it. :D

    Posted in: Project Workplace
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    posted a message on Dungeons - Guardians of Fire looking for testers

    @SouLCarveRR: Go

    I tried registering on this site but i never get my confirmation e-mail in either my filtered locations or Inbox. Also it seems i need to be logged in to contact an administrator so I can't really do anything about it.

    Posted in: Team Recruitment
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    posted a message on Dungeons - Guardians of Fire looking for testers

    There will be another testing session tonight at midnight Eastern time. Please respond here or contact me in game at OlliWilliams.649. New boss added to the map and he's a tough one. Be ready! :P

    Posted in: Team Recruitment
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    posted a message on Dungeons - Guardians of Fire looking for testers

    @SouLCarveRR: Go

    Sounds good, will be doing so now.

    Posted in: Team Recruitment
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    posted a message on Dungeons - Guardians of Fire looking for testers

    @StonedMapster: Go

    It seems i can't add you probably due to the fact that we're on different servers :(

    Posted in: Team Recruitment
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    posted a message on Dungeons - Guardians of Fire looking for testers

    @StonedMapster: Go

    Will require your number. If you click on "Add Friends", it will be written on the right.

    Posted in: Team Recruitment
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    posted a message on Dungeons - Guardians of Fire looking for testers

    Essentially my friend (zakariahliklikleh) and I started this project after hearing about the new WoW Boss Contest and decided to work on a small dungeon for 5 players coop.

    Features already implemented in the game include:

    • Real-time threat w/ Threat meter
    • Boss with timed abilities
    • Timers to track those abilities
    • 5 Unique heroes to select from
    • 5 trainable unique abilities per Hero (90% of them are custom made abilities that do not exist in the game)
    • Cool looking hero selection system (credits to: SweetZombieJesus )
    • Shared Experience and level up system

    What is being tested

    First off, the reason i gave no specifics on the boss's abilities, the heroes abilities or the strategy to face the boss is because that's part of the test. We need to determine if, with the information given to the players in-game, it would be possible for a group of players to figure out how to defeat the boss in addition to what abilities the players should avoid learning that early in the game (more on this later)

    In addition: We would like to test and see how fast a full team of 5 good RPG performers can take down the boss. This information will then allow us to balance the damage/HP of heroes and bosses accordingly or adjust his final timer.

    More map info

    The heroes work with a basic level up system. Each hero has a main ability that must be taken at the start (player does not have a choice since all his other abilities require the main one at least [Level 1]). The first boss is usually engaged at Level 2 (Shared Experience system makes it so that all heroes obtain kill experience) and therefore everyone will have 2 abilities to use, the main one and one of your choosing from the remaining 4. Each ability can level up to a max of [Level 3] but there is an implemented Warcraft 3-like system where you need to be certain levels to get the same ability at higher tier.

    If you are interested in trying out our map to help us test it please post below. My in-game name is OlliWilliams.649 We are on the US-East Realm. Thank you!

    Posted in: Team Recruitment
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