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    posted a message on Create bunker with units alredy inside

    @zorbotron: Go

    Sweet thanks, I'll just go with triggers because it is a lot easier haha.

    Posted in: Data
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    posted a message on Create bunker with units alredy inside

    @zorbotron: Go

    I prefer the data route but triggers are starting to look pretty good at this point after messing around with this for a few hours. If I do go with triggers how do I check if a bunker was created? There's no "If Bunker enters entire map" then do blah blah blah like in SC1 editor.

    Posted in: Data
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    posted a message on Create bunker with units alredy inside

    I've been searching for about an hour now and I can't find anything that helped. I want to be able to have an SCV build a bunker and when it is finished have 6 marines already inside. Is this possible with data or should I use a trigger?

    Posted in: Data
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    posted a message on (Solved) Apply 2 behaviors at the same time

    Ok I understand what you are saying and got it to work. Thanks

    Posted in: Data
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    posted a message on (Solved) Apply 2 behaviors at the same time

    The wander behavior doesn't have any effects, its a behavior that makes the unit wander around. The other behavior is a buff that triggers the effect to make the unit lower to the ground.

    Posted in: Data
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    posted a message on (Solved) Apply 2 behaviors at the same time

    Sorry I don't think I follow. The Set Effect can only apply other effects, not behaviors.

    My problem is that I have an ability that triggers each of the behaviors, but they're in a list so it starts with the top one (wander) then is supposed to go to the next one but the unit never stops wandering so the next behavior is never triggered. The behavior that isn't triggered is the one with the effects that causes the unit to lower.

    Posted in: Data
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    posted a message on (Solved) Apply 2 behaviors at the same time

    Is it possible to apply 2 behaviors at once? I want to have an ability that makes a unit wander around while its height is reduced. I can do each, but it waits for the unit to get to the ground then it starts to wander.

    Posted in: Data
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    posted a message on Disable commands card after ability is used

    @Khalanil1: Go

    How do I do that? I can't find anything that makes the unit uncommandable.

    Mb, it was right infront of me haha.

    Posted in: Data
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    posted a message on (Solved) Move towards closest unit

    @SouLCarveRR: Go

    I just have a search with a radius of 500 and the unit automatically goes to the closest unit.

    Posted in: Data
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    posted a message on Disable commands card after ability is used

    I created an ability that makes a unit move towards another unit when the ability is active, but if the user tells the unit to move, patrol, hold, etc. it will do that first then move to where it supposed to. I've been looking through other abilities (Salvage bunker) to see what disables them but my behavior is different. How can I disable the button on the command card or queue the orders that are given after the ability is finished?

    Posted in: Data
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    posted a message on (Solved) Move towards closest unit

    @SouLCarveRR: Go

    I got it to work, just needed to add a validator (Caster Has No Orders) so now he goes straight for the target without switching.

    Posted in: Data
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    posted a message on (Solved) Move towards closest unit

    I'm trying to have an ability that makes the casting unit move towards the closest unit. I have a search area of 3 (probably should be bigger) that looks for a unit, but I don't know how to make the unit move towards the closest unit. I have a move effect added but I don't know how to target the unit its supposed to move to.

    Edit: Ok I figured it out, but now if the unit gets close to 2 units it kinda freaks out.

    Posted in: Data
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    posted a message on Allowing blink to go into unseen areas

    Go to the Stalker - Blink (Teleport) effect.

    Uncheck "Test Fog" from Effect: Teleport Flags +

    Posted in: Data
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    posted a message on Issue Order Trigger

    @Zolstice: Go

    Trying to go for the classic TD maps from Brood War, honestly I don't really like the TDs that others have made in SC2.

    Posted in: Triggers
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    posted a message on Issue Order Trigger

    I think I figured it out. I removed all of the points and regions throughout the maze and I just have one region at the top at which they spawn and one point in the middle they move towards. I changed all of the air units "Movement: Mover" to Ground and they follow the path as they should. Some stop but I just added a trigger that makes them move if they become idle.

    Posted in: Triggers
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