I have a duplicate of a zealot and when their are more than one unit attacking in melee range the zealot won't face the new target, just keeps hacking without turning. I haven't changed anything in the weapon, but i duplicated the zealot and its actor. What is wrong?
I have a trigger that loads tons of information from banks, and it freezes the game for a second. How do I reduce the lag cause by this trigger? How can i slow it down without adding a lot a wait actions in between?
1. How do I destroy items that have been sitting on the floor for too long? i have tried adding a timed Life Behavior, but they also destroy items in the inventory.
2. is it possible to disable abilities when a unit is in combat? I've have a behavior that is disabled when the unit is out of combat, but I don't see a Count disabled Behaviors for requirements.
I want a Image to be smaller, but when i change the dimensions to something smaller it cuts off the bottom of the image. How do i get it to be shrunken?
So when a player clicks a dialog button the trigger runs multiple times and it make my varibles go down to negative. How do i make it so only 1 instance can be running per player?
0
Ok so the triggers aren't working for purchased Items that go straight into the inventory. How do I fix this?
0
the arc is still zero.
0
I have a duplicate of a zealot and when their are more than one unit attacking in melee range the zealot won't face the new target, just keeps hacking without turning. I haven't changed anything in the weapon, but i duplicated the zealot and its actor. What is wrong?
0
I have a trigger that loads tons of information from banks, and it freezes the game for a second. How do I reduce the lag cause by this trigger? How can i slow it down without adding a lot a wait actions in between?
0
I need the current total life of a specific unit. How do i get it? there's only current and default.
0
@TheTAZsc: Go
thank you, I've added two triggers for Drop and Pick up.
0
I have a unit that has its HP modified by behaviors. The Function unit property default is only getting the unit type total Life.
0
I think abilities don't use validators? I can't seem to find it, only requirements.
Also how do i do the first one?
0
1. How do I destroy items that have been sitting on the floor for too long? i have tried adding a timed Life Behavior, but they also destroy items in the inventory.
2. is it possible to disable abilities when a unit is in combat? I've have a behavior that is disabled when the unit is out of combat, but I don't see a Count disabled Behaviors for requirements.
0
Thank you. Fixed now.
0
I want a Image to be smaller, but when i change the dimensions to something smaller it cuts off the bottom of the image. How do i get it to be shrunken?
0
Ty. going to try this now.
0
So when a player clicks a dialog button the trigger runs multiple times and it make my varibles go down to negative. How do i make it so only 1 instance can be running per player?
0
I solved my problem using Closest Unit to Point function.
@SouLCarveRR: Go
There is no "Unit is Created from Effect" event, there's only Effect Used and Unit is Created and I've tried both.
0
http://www.sc2mapster.com/assets/item-creator/
How do I use Blizzard made icons and images with the Item Creator? Where do I link it?