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0
Fixing...
Is this what you are looking for?
"That's right! Sc2mapster is the place to be for bliuzzcon 2011."
Did you mean to misspell blizzcon?
....
Click on file (should be on the top left of the editor)
Go down to dependencies
If you’re adding a built in mod then click “Add Standard”
If you however are adding a local mod or one from battle.net click “Add Other”
Find your desired mod file in the lists
Click “Ok”
Like the blink zealots from Marine Arena?
Cool, I might just post a drawing.
Are stick figure drawings accepted?
@Jinxxx123: Go
Import path: Assets/Textures
@Reaper872: Go
When you say “3ds” do you mean 3DS Max?
I went into 3ds max and deleted the armor above the Dread lord (also changed the Targa files to DDS) if you guys want I can upload it here.
Np, sorry I couldn’t be of more help
If you want I could try putting the texture on the unit for you.
Well, the texture worked out fine but only on a certain portion of the firebat. The arms didn't receive any texture whatsoever.
Although, when viewing the model in 3Ds Max the model looked perfect with all the textures where they should be.
In short...no
Using 3ds Max is the only way I have found that works.
0
Fixing...
0
Is this what you are looking for?
0
"That's right! Sc2mapster is the place to be for bliuzzcon 2011."
Did you mean to misspell blizzcon?
0
....
0
Click on file (should be on the top left of the editor)
Go down to dependencies
If you’re adding a built in mod then click “Add Standard”
If you however are adding a local mod or one from battle.net click “Add Other”
Find your desired mod file in the lists
Click “Ok”
0
Like the blink zealots from Marine Arena?
0
Cool, I might just post a drawing.
0
Are stick figure drawings accepted?
0
@Jinxxx123: Go
Import path: Assets/Textures
0
@Reaper872: Go
When you say “3ds” do you mean 3DS Max?
0
I went into 3ds max and deleted the armor above the Dread lord (also changed the Targa files to DDS) if you guys want I can upload it here.
0
Np, sorry I couldn’t be of more help
0
If you want I could try putting the texture on the unit for you.
0
Well, the texture worked out fine but only on a certain portion of the firebat. The arms didn't receive any texture whatsoever.
Although, when viewing the model in 3Ds Max the model looked perfect with all the textures where they should be.
In short...no
0
Using 3ds Max is the only way I have found that works.