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    posted a message on Only color for a dialog label is white?

    I'm trying to create a label for a dialog but I'm having a problem. Some reason when I try to change the color of the text to anything, it always turns out to be white. Any ideas why it isn't working?

    Posted in: Miscellaneous Development
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    posted a message on Transfer Terrain from one map to another

    I don't know to select everything at once but I do know how to copy the terrain. Click and drag while in the terrain layer and then hit Ctrl+C to copy what was in the selection box, you also have to do this for the texture layer as well.

    Posted in: Miscellaneous Development
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    posted a message on "(X offset of (Dialog Item) for 1)", what's the 1 mean?

    When I want to use the offset number as a base for something it has a part I don't understand, I don't know what the "For 1" part means.

    Posted in: Miscellaneous Development
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    posted a message on Is there a command for XVariable++ or --?

    I know it's a minor thing but is there either a plusplus or minusminus (typing those in messes with the text) instead of me having to choose X = (X + 1)?

    Posted in: Miscellaneous Development
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    posted a message on Resurrection of the old maps

    Just don't go overboard with upgrades. I'd say make them nearly identical gameplay wise but upgrade things like the UI.

    I remember Marine Special Forces SE or something that was a really fun map. Sunken Defense was in my opinion the funnest defense map. I'm not sure if it's because the spine crawler itself can be a resource hog or if it's something else but when I did some 8 way Spine Crawler defense after just several rounds it got to be nearly unplayable because of lag / fps stutter.

    Posted in: Miscellaneous Development
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    posted a message on Something I noticed in Starcraft II rpgs

    I can't check at the moment but I'm nearly 100% sure there is only a single boss bar option in the game that can only use a single interger as it's value, this means you can't even have HP and mana bars for the unit. Just use modular dialog boxes for it.

    Posted in: Miscellaneous Development
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    posted a message on Something I noticed in Starcraft II rpgs

    I think boss bars (if I remember right) is shown to all players, or I think there can only be one of them. It's harder to customize the boss bar compared to a modular dialog, which is what I use for HP bars.

    HP Percent is (Current HP / Max HP). Ratio Length is (Total meter's width / HP Percent). Anchor point is set to Left.

    I use a image items that use plain colors (red.dds, or some other color) as the image so its a meter. The first item which is how much health the unit currently has its width set to (Total bar length * (HP Percent). The second image which is the total health has the size of (Bars total length - (Ratio Length) with offset of Ratio Length.

    I then just update when needed. I don't know if this is the best way but it's what I figured out.

    Posted in: Miscellaneous Development
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    posted a message on How can I set the variation on a unit using a doodad model?

    What I'd like to do is change an actor's model to a doodad but the problem is I don't see how I can force it to a specific variation instead of a randomly selected one.

    Posted in: Miscellaneous Development
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    posted a message on Harvesting minerals question

    @Etravex: Go

    You change a field in the gather ability for the chosen worker.

    Abilities > SCV - Gather Stats - Flags > Bybass Resource Que

    Posted in: Miscellaneous Development
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    posted a message on How do you change turning rate / speed?

    @zeldarules28: Go

    I looked before posting the previous post and I couldn't find them.

    Posted in: Miscellaneous Development
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    posted a message on Circle showing the shooting range of a tower?

    I'd like to make it so my towers have a Siedged Siege Tank like circle around them if you select them so your able to tell how far that tower can shoot. I remember seeing some tutorial on it a while ago but I'm unable to find it any more. I think the way he did it was by creating a new Event in the Events field. If the unit had a behavior it would show it, and he would add the behavior if you selected the unit (or something like that).

    Does any one have a link to that tutorial?

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data] Items & Loot Tutorial

    I'm having some trouble creating a unit item. When adding an object it says on your screen that your basing it off of "ITEM (Unknown)" but I don't have that. I tried using "Default Settings (Item)" with it's object type set to "Item" as well but I don't seem to have the same fields as you. I don't have a " Stats - Item" to edit for example.

    Posted in: Tutorials
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    posted a message on How do you change turning rate / speed?

    @PRDeltoid: Go

    Where's the Stationary Turning rate located?

    Posted in: Miscellaneous Development
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    posted a message on How do you create air pathing blocker using triggers?

    Have you guy's been able to find anything out? I try to explain my thoughts on what I'm trying to do and what I'd think would solve the problem.

    What I'm trying to do is allow people to create raised platforms. Workers create the platform and then they allow certain units onto them. The solution in my mind is to make the platforms have ground pathing blockers and the surrounding cliffs have air pathing blockers. The platforms itself is a unit that uses a doodad model and it uses a 1x1 footprint to block ground units from walking through it. The units you want placed on the platform get turned into flying versions of themselves to allow them free movement on the platforms

    The only reason I can't get this to work is the fact that I don't know how to create something to target only the air pathing similar to a 1x1 footprint. Besides the fact that I can't get it to work in the first place is you need to use triggers to move your units onto and off of the platform, a working mechanic is more important however.

    Thanks for any help ahead of time.

    Posted in: Miscellaneous Development
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