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    posted a message on AC130k - The Temple

    @malu05: Go

    Hey Malu05, since the beta is to resume sometime in the next few weeks i was just wondering what the plans actualy are for AC130K, is it to be a single player, mulitiplayer (if multiplayer how many players can it handle), and also if its multiplayer what are your plans to reduce the amoutn of lag for the game? (What will be included in its first release)

    Posted in: Project Workplace
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    posted a message on AC130k - The Temple
    Quote from malu05: Go

    @Dumorah: Go The idea is that you start with a basic load out. Maybe 2 weapons. Then as you defeat weaves of monsters, ammo and weapons will spawn at random locations in the map. This will force players to move around and not just camp a single spot the intire game through. The problem is offcause then how the ammo should spawn (unlimited ammo but timed?) to avoid some people just stealing it all.

    For ammo drops why dont you use the Mule spawn actor and spawn a crate or something? IT would simulate an ammo/weapon drop from drop ships in space. It would enforce the feeling of trying to hold out in an area swarmed by enemies? And with these drops you could design it to be like a weapon locker where it has X amount of weaposn (maybe duplicates so there is enough guns for everyone) and X amount of magazines per gun. OR possibly make it so players can request certain drops from a command ship and then move out towards the random location where it drops. The possibilities are endless really lol

    Posted in: Project Workplace
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    posted a message on Understanding the Galaxy Editor....

    @Sixen: Go

    Thanks! =)

    And yah i have actualy been researching tutorials and have learned quite a bit, and i have made quite alot of progress on my map thanks to all the posted information!

    I hope to release my map soon (maybe a week or two, most of my work right now is from memory from WCIII but i'm planning to make the map set up more use friendly by adding a GUI at start so i'll have to learn that =/ )

    Thanks again!

    Posted in: General Chat
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    posted a message on AC130k - The Temple

    @OneTwoSC: Go

    Wow this looks amazing, what are your future plans? How many more weapons are you planning to add?

    Posted in: Project Workplace
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    posted a message on Editing terrain properties (height, texture, etc) with triggers

    @Mogranlocky: Go

    Yah the terrain deformation works great (and its pretty easy to understand) But it seems that there is no way to cahng ehte terrain texture for now. I hope they add that into the GE on release. It is in the World editor in WCIII.. and i used it all the times with my maps =/

    Posted in: Miscellaneous Development
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    posted a message on Understanding the Galaxy Editor....

    HEy yall, just signed up to SC@Mapsters and hope to A) learn more about the editor and B) Maybe output a few maps.

    In the past i've played around with World edit from WCIII and made some fun maps for myself (even created a random map generator), and now moving onto the galaxy editor i've noticed that its similar, yet completely different.

    I've tried to fiddle around with it (Hoping to make a game called Ultimate war, which will have more realistic combat {all units will have an aiming calc that will take into account objects, terrain height, units infront, anything really that would affect real combat. I was also planning to create some sort of unit health/armour where different parts of the units body would have a different type of health, so when it reaches 0 the unit would collapse or die or have some sort of effect})

    There is alot that i was planning to do with this game. However the main problem is i'm struggling to under stand the complexity of the galaxy editor and not only that but it appears to me to be somewhat incomplete. If this is so i will probably decide to hold off on Ultimate war until the release and try again on putting it together, but in the mean time i do plan on making a random map generator and hopefully it'll be ready before the beta {since i was able to put it together in WCIII then i'm sure i can put it together in SCII.

    So right now my first goal is to create it so that it is playable in melee without ai. Wish me good luck!! =X

    Posted in: General Chat
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