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    posted a message on Getting the region of overlapping regions

    Well, as I said before...I'm going to have several of these. So think the entire map. Do I really want to make 144 8,8 regions?

    Instead of using 144 8,8 regions, I was thinking of using 12 vertical and 12 horizontal regions and have their intersections make up the 144 regions I need.

    So more or less a 8,8 grid for the entire map.

    Edit: Unless you guys think that having 144 regions would be a more optimized way to go about it.

    Posted in: Miscellaneous Development
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    posted a message on Getting the region of overlapping regions

    So the setup I have is just a plain 96,96 map. I have two regions: A and B. A is 8,96 (x,y) in size and runs vertically. B is 96,8 in size and runs horizontally. They intersect in the middle of the map and the intersection is an area of 8,8 in size.

    I'm trying to figure out how to make it so that if a unit enters this intersection, the game knows it. So, to the game it would be a new region, AB. I can sort of do this already, but it would take way too many if,then,else statements. I'm looking for a small, clever solution.

    It doesn't matter if it's through script, triggers, etc. I'm actually going to head on over the scripting forums and start looking there.

    This is the one thing I want to try. Say I have a global table of all possible integer X values for A (since it runs vertically) and all possible integer Y values for B (since it runs horizontally) in regards to their position on the map.

    For example, since the map is 96,96 and A runs vertically and has an X size of 8, the integer range for X would be {44,45,46,47,48,49,50,51,52}, where 48 is the center point.

    I'm guessing all I would need to do is when the unit enters a region (it doesn't matter what the event is right now), I check the unit's X value with the table for A's integer X values. I'm just not sure how.

    Why X values for A and Y values for B? Because Y range for A is 0-96 and X range for B is 0-96. It is only a problem when there are multiple vertical and/or horizontal regions. And I intend to have several.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] 3D Modeling

    Pretty good texturing job there, Kanaru. I'd like to see the wireframe.

    Posted in: Artist Tavern
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    posted a message on League of Legends!
    Quote from MapCrafter: Go

    they have a 3v3 mode... troll.

    I meant they don't have 1v1. However, there are unofficial 1v1's that have unofficial 1v1 rules.

    Posted in: Off-Topic
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    posted a message on Introductions are in order...

    Hello, I'm new to this site, but I hope to call it home and family. I'm very much a passionate gamer and I'd love to make games for a living. The two things I love to see in games are innovation and creativity. The old dog can learn new tricks, but the new dog will get more attention, that's sort of a on-the-spot statement of my philosophy to game design.

    I love Starcraft 1. I played it when it was a demo and then bought the game when it was released. I was a wee lad at that time. I used to fiddle around the map editor in Starcaft 1 during that time. Nothing serious. Most games were DBZ or some turret/sunken defense so nobody really had anything fancy anyways. The toolkit wasn't as advanced as today's either.

    I did a couple things in Warcraft 3 editor, again nothing serious. I never released any maps to Battle.net except for one for Starcraft which was like this Space environment one. I think I called it Space Money or Space Cash. I basically lined the entire parameter of the map with minerals and gas and then made divisions between 6 rectangular zones. This was before any of the fastest maps came out, before stacking minerals was discovered.

    I'm a college student getting a degree in 3D Animation. I've learned how to model, animate, light, rig, and render in Maya. I'm being taught from a film standpoint, so nothing related to games. This will all change, I hope, by next semester...as I will be making my own syllabus (yes yes yes!).

    Right now, I'm working a full time job on my campus and I'm also in a summer class that is making an animated short film. Unfortunately, that's pretty much all my time for the weekdays.

    However, I'm starting to learn various object-oriented languages like Lua and JASS. But, I need to start learning Galaxy so I can make awesome gameplay!

    I will mainly be doing solo projects. Not really looking forward to leading a team or working in collaboration or even being part of a team. No doubt, I will help others and I will most likely be asking for help from others. That's my status right now.

    Everyone's got their visions for Starcraft 2 maps on launch day. I don't want to taint those hopes and dreams with my presence on a team and I don't want to have someone do the same to me. I'm sure there will come a time to do team projects, I'd rather just avoid that for now.

    That being said, I hope to release a map on Starcraft 2 launch day. I hope everyone is as excited as I am for that day. I'm sure it will be a gruesome war and extremely competitive to see who's map reigns supreme, hahaha.

    One thing I'd like to say is dream big, don't attempt perfection, if you're unhappy by 1% at anytime, change what you're doing.

    Posted in: Off-Topic
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    posted a message on Offtopic, but the best cs movie

    I agree with PatchOne that the 1:30 intro is pretty much senseless.

    I think this video has identity crisis. The beginning is interesting, but everything just seems too cliche and uncreative. Then, to my surprise it turns into a fragmovie.

    I think the effects and animation are so well done that it takes away from the credibility of the frags. Right now I think it's very ambiguous and is 'on the fence' as to whether its a frag video or just a video. Its creators need to decide which way it needs to be pushed and get it out of that ambiguous, 'on the fence' state that it's in. Unless that's where they want it to be, in which case they need to structure the video a little better than just A-B-A. Having the story at the beginning and end and cramming fragfest in the middle isn't good structure for telling a story.

    Posted in: Off-Topic
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    posted a message on League of Legends!

    Problem with LoL is that it's 5v5. But, now I've fed the troll.

    Posted in: Off-Topic
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    posted a message on League Of Legend Item Icons

    Isn't this...illegal?

    By that I mean..wouldn't it be illegal to use those icons in a SC2Map...even a non-paid map.

    Posted in: Art Assets
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    posted a message on [Request] Psionic Hydralisk Model & Portrait

    I can make your model. When do you need it? I won't be able to work on it over the course of next week.

    Posted in: Requests
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